lol fine. GG, u got me GGG

"
Omjak_777 wrote:
Eh i'm just done honestly. I havn't found this game to be worth playing, especially if this is what GGG is offering.

If yall want to sell your souls for a couple dollars, thats on you guys.

But, i'm just recognizing the game to be what it is. The terrible trading system is one of the cores of the game's problem that hasn't been fully addressed. It's encouraging RMT... yet the game is against RMT.

Its "free to play, but pay to enjoy"

You either pay with your life, or you pay with your money.



Maybe you would enjoy games more if you don't look at it as a job. When it comes to the tradeing its really bad but it somewhat works for the most part . Do i wish ggg implement their own ah or improved tradeing ofc .
"
Shagsbeard wrote:
Looks like every complaint you have would be fixed just by playing SSF.


SSF does not have an AH, nor are the drop rates increased.

Therefore, his problems remain.
I can appreciate where you are coming from. I used to hate trading. I wanted to play the game, not spend time setting up a shop or spamming in trade chat. I would usually spam for 20 or so minutes and then go back to playing. With that being said, there have been some qol improvements in 4 years. Namely the public stash tab. Just having a couple of those tabs alone has greatly increased my ability to make currency. And don't give me this "I'm not paying money for tabs" crap. The damn game is free. The least you could do is spend a couple bucks on tabs.

The other thing that will greatly improve your "trading" experience, is using vendor recipes. The chaos recipe is a huge benefit, especially for those who are mired in sub t7 maps. You could produce several exalted worth of chaos in the blink of an eye running quality beach, mesa, dunes maps. You just have to have the "want to". It just doesn't sound like you "want to". and that's ok, it just means that this game probably isn't for you.
"I mean to beat you to death, and drink your blood from a boot."
My first thought on this: Is it a case of the game not changing, or you not changing?

Endgame gear is not needed for endgame content, depending on the build. In many cases PoE is the easiest it has ever been due to the power creep from more items, more powerful items, and of course the ascendancies. It's plenty possible to kill Shaper, Uber Atziri, and other endgame challenges as SSF. And you don't need to invest a lot of time into it, though it does help tremendously to either have the knowledge to figure out the best bang for your buck or to understand how to run a build guide from someone who has that knowledge and is sharing it.

If you're not willing to invest time or effort into learning a game that is intentionally complicated and meant to be generally hard to get into, then that's your problem.

Now, if you're complaining about power discrepancy between various builds and how trading can make that discrepancy even larger, you've got a fair point. Many skills have significant problems getting high level content done either due to their mechanics, their numbers, or both. And in some cases it's an issue of the boss being immune to a mechanic due to how that mechanic can trivialize the encounter but their hands are tied on fixing the mechanic itself (mainly double-dipping on dots nowadays) until they can make huge changes to the game's base code.

And yeah, trading has issues. The main barrier to entry for effectively trading is premium stash tabs, and there is a conversation to be had about having to pay for something that is far more than a convenience now, but that deserves its own treads rather than being a reply to another topic.

The barrier to entry into the game also needs to have some discussion since it can be quite a pain for some people to get into this game. The lack of in game tutorials is very noticeable. If GGG wants to get a larger audience while still staying true to the game's original design then they need to lower the floor/barrier to entry while keeping the high ceiling/potential.
PoE sucks.
Neden yaşıyorsun?
"
Jackalope_Gaming wrote:
My first thought on this: Is it a case of the game not changing, or you not changing?

Endgame gear is not needed for endgame content, depending on the build. In many cases PoE is the easiest it has ever been due to the power creep from more items, more powerful items, and of course the ascendancies. It's plenty possible to kill Shaper, Uber Atziri, and other endgame challenges as SSF. And you don't need to invest a lot of time into it, though it does help tremendously to either have the knowledge to figure out the best bang for your buck or to understand how to run a build guide from someone who has that knowledge and is sharing it.

If you're not willing to invest time or effort into learning a game that is intentionally complicated and meant to be generally hard to get into, then that's your problem.

Now, if you're complaining about power discrepancy between various builds and how trading can make that discrepancy even larger, you've got a fair point. Many skills have significant problems getting high level content done either due to their mechanics, their numbers, or both. And in some cases it's an issue of the boss being immune to a mechanic due to how that mechanic can trivialize the encounter but their hands are tied on fixing the mechanic itself (mainly double-dipping on dots nowadays) until they can make huge changes to the game's base code.

And yeah, trading has issues. The main barrier to entry for effectively trading is premium stash tabs, and there is a conversation to be had about having to pay for something that is far more than a convenience now, but that deserves its own treads rather than being a reply to another topic.

The barrier to entry into the game also needs to have some discussion since it can be quite a pain for some people to get into this game. The lack of in game tutorials is very noticeable. If GGG wants to get a larger audience while still staying true to the game's original design then they need to lower the floor/barrier to entry while keeping the high ceiling/potential.


Ya I’ve been thinking about all of that. You know, after thinking about it for a long time I’m reconsidering at least just playing in new leagues. Maybe i've been in standard too damn long.

Maybe I’ll play the game when the new leagues comes out and they add in 6 more acts just for the hell of it. Maybe I never did play the game right, maybe I squandered what wealth I had and just got seriously fked over a lot. Idk man, Idk if I want to even play this game.

All I know is that for all the time I spent playing this game: I never fully got what I put into it.

And that’s a damn shame imho.

But honestly I’m going through some shet right now, and this game just put the cherry ontop haha….

Life happens:

Anyway, the mods need to delete this thread.
IGN: Omjak
"THIS WORLD... IS AN ILLUSION EXILE".
OP has a very valid point. This game is not casual friendly at all. Yeah, long-time players can go SSF and get to level 90 in a few days but new players won't have the knowledge to do that. The game is very, very poor at detailing/teaching mechanics/interactions/recipes, and the new xbox players won't exactly be able to tab out and check the wiki, various calculators, consult the spreadsheet, or copy/pasta a guide.

There should be a tutorial (with an in-game journal/compendium that records things like vaal orb outcomes, recipes, affix tiers/ranges, basically all the stuff that xbox players can't tab out to google on demand) and a casual friendly game mode less reliant on trade and coop, with improved drops (again, because xbox players can't tab out to poe.trade and copy/paste the msg; holy shit will trade ever be painful in xbox. Typing out an offer with a controller? my god).

SSF is an exercise in masochism for things like uber lab enchants, mortal sets, pale council, forsaken master grind without global 820 rotations, atlas completion, etc.

Edit: Aura support is completely bonkers now, it's extreme no life/masochism to level to 95+ SSF without things like poorjoy 6-man clear at the speed of quicksilver running roflstomp rotation.


Never underestimate what the mod community can do for PoE if you sell an offline client.
Last edited by Vhlad#6794 on May 8, 2017, 10:37:53 PM

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