We need a USABLE alchemy recipe

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mezmery wrote:
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DurianMcgregor wrote:
Alchemy orbs are already cheap and plentiful enough. Just vendor rares and bad uniques and you get plenty.

no, you dont. even for alcing maps, not talking about ilvl 80+ jewelry

I have definitely never run out of alchs from running maps ever. Also, you definitely get at least 1 alch worth of currency per map on average and you absolutely do not need to alch white jewelry so I'm not really sure what you're talking about. If you're using scour alch instead of chaos to roll maps then you should need to sell your chaos to sustain that. If you're alching jewelry then you should also have to buy alchs for that. If you're not picking up a full inventory to vendor once per map that's your fault.
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Mr_Cee wrote:
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jhnsmth wrote:
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Fruz wrote:
The most standard currency used for trading is chaos, usually.

Of course, chaos is easy to get because:
It has a very GOOD recipe.

Its not only (or even mainly) bacause of the unconvenient recipe - its (also) the same like between transmutation and alteration orbs: transmute and alchemy are only used ONCE per item (maybe beside in combination with scourings, if you have plenty more here than as chaos), while there's no technical limit on chaos 'uses'.

The 'demand' on making rare gear while (lower level) progressing can become very depending on your luck (drop rng) if you're build relies on some fixed stats (like high damage modifiers on the waepon; while its very easy to craft +1 mods that carry you into maps). Until 60 there's no source of chaos you can work for, socket crafting orbs are also rare and if you're unlucky of dropping no rares of suiting base items: what then? Essences are still too rare IMHO, and their low tiers have only very minor values of their guaranteed stat (compared to the 'regular' mod levels; and: if suiting to the needs at all).

But I would not change this chance orb recipe. Actually I have no better idea than to add a new layer between the chance orb full set (maybe down to <50?) and the chaos set (still 60+?).

What I furtherly miss, is a reliable way to get regal orbs! These are needed for basic 4-mod master crafting and should NOT be forced beyond level 75 areas. Even more, as the mods we can add with the benches are cut on t3. But I'd go with a vendor 'value' (buyable) instead of another recipe. Could be offered starting in act 1 cruel (resp. upcoming act 5) if act 4 would be considered as too low/early.
Value: maybe 2 alch? (1 could be considered too low) Or yet back to a recipe: alchemy and augmentation... would fit (IMHO) both purpose (rare and add mod) as also the value.


This is a very good idea. There can be some currency combination recipes. For example one jeweller's plus one chance plus one chromatic could result an alchemy. Then could be similar recipes for the regal orb too.
I used to use the 1 alchemy recipe (20% RMN)

I used to farm A1N Tidal Island for the 2 alchemy recipe (UNID 20% RNM)

I used to do armour scraps recipe to have the scraps to do the above recipes.

I used to trans/alt/aug low maps to sell for alch shards before they changed maps to sell for a scroll frag only.

I used to vendor exchange regrets for alchs.

I used to vendor uniques that gave over 6 alch shards (rather than use them in chance recipe, like the others)

I used to do all of the above as SSF and still be short of alchs.




Now I do none of the above and sustain alchs. How?

Well one thing I used to do then and still do now, changed.

They made socket mods give 4 alch shards instead of 2.

All you need to do to sustain alchs is loot, ID and sell stuff. Prioritise items that can roll socket mods, take into consideration items that can also roll rarity and chaos mods and space they take if you are not going to loot all rares.

It's also a lot easier to sustain maps and you don't need to alch them all.

It's also a lot easier to get higher pack size.

We now have strongboxes, lab, prophecies, ghosts.


Summary... Not only is there the least need ever for a better alch recipe, the current recipes are no longer even needed.
Casually casual.

Last edited by TheAnuhart#4741 on Mar 28, 2017, 12:58:30 PM
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TheAnuhart wrote:
Now I do none of the above and sustain alchs. How?
Well one thing I used to do then and still do now, changed.
They made socket mods give 4 alch shards instead of 2.

Some of the existing/ shard recipes had changed some time ago, and yes some parts give increased alchemy shards now - but what do you mean with 'socket mods'?

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TheAnuhart wrote:
Summary... Not only is there the least need ever for a better alch recipe, the current recipes are no longer even needed.

Even as I'm caring a lot on selling stuff for (especially) alch shards, I still can barely keep a very low, somewhat constant level on alch orbs, they dont really sum up - and this even as I not really spend them more then on some minor jewelries...

And: even if there's less 'demand', there's no reason/need to eliminate the existing recipes. Nobody is forced to do them, but they may be of help for others, or in specific situations. (example: SSF - any option is a good option in unlucky streaks)
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
He means mods that give +x level to sockect (...) gems, I think, I noticed also that I have been getting more shards recently.

Also Anuhart does know what SSF is like, don't worry about that.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 29, 2017, 6:09:29 AM
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Mr_Cee wrote:
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TheAnuhart wrote:
Now I do none of the above and sustain alchs. How?
Well one thing I used to do then and still do now, changed.
They made socket mods give 4 alch shards instead of 2.

Some of the existing/ shard recipes had changed some time ago, and yes some parts give increased alchemy shards now - but what do you mean with 'socket mods'?

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TheAnuhart wrote:
Summary... Not only is there the least need ever for a better alch recipe, the current recipes are no longer even needed.

Even as I'm caring a lot on selling stuff for (especially) alch shards, I still can barely keep a very low, somewhat constant level on alch orbs, they dont really sum up - and this even as I not really spend them more then on some minor jewelries...

And: even if there's less 'demand', there's no reason/need to eliminate the existing recipes. Nobody is forced to do them, but they may be of help for others, or in specific situations. (example: SSF - any option is a good option in unlucky streaks)


Socket mods are mods that roll on items such as '+1 to socketed melee gems'.

When I said "the current recipes are no longer even needed" I don't mean they should be removed, I mean you don't even need to use them to sustain alchs.

Now, 'sustain alchs' is subjective. The number I use may differ to the number you use. But that doesn't change the fact that alchs are at the highest availability they have ever been. I wouldn't object if there was another recipe, as long as it didn't nerf something else more relevant in the process. I just think anyone thinking it is needed is either missing something or has too high expectations and extravagant alch use.
Casually casual.

Thanks for the explanation. I call them 'skill' or 'gem' mods ;) And yes, their increased vendor value was a real significant, nice change!

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TheAnuhart wrote:
The number I use may differ to the number you use

Even more, it also differs for each player/build - hinged on personal and situational rng. (one of) the first tries on making a ring upgrade (as example) may suit well (maybe with the 'right' slot left open for crafting), but it can also consume some more tries & alchemys for a similar result.

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TheAnuhart wrote:
I don't mean they should be removed, I mean you don't even need to use them to sustain alchs.

word. Maybe its just 'the last option' if all others went wrong - but then, most of the more complex recipes demand some kind of preparation... (you wont find sets of 'same-names' if you dont "care" for them)
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu

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