We need a USABLE alchemy recipe

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jhnsmth wrote:
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Fruz wrote:

The most standard currency used for trading is chaos, usually.


Of course, chaos is easy to get because:
It has a very GOOD recipe.

So alchemy need a good recipe too.


Well that is a pretty lategame recipe and you can just buy a few alcs for chaos. They also drop so incredibly often I usually get more from mapping than I use on them and that is with one used on every map.
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Emphasy wrote:

Actually Alterations are usually better if you want to trade, just give them a bunch of those instead of the Alc, they just have to list a price and fuses or alcs are just the next lower value.


Yeah you are right. Alts would be better for trading.
However some of us not really like to negotiate.
I tried it with varying success.
So I used to pay whatever the seller wants. If I find the price acceptable.

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Emphasy wrote:

Also I think the argument that was first made was about SSF and this kinda conflicts with trading. And Alchemy Orbs aren't even too rare, you should find one or two in the first Act already and there isn't really a use for them.


Yeah I know, SSF and trade, my bad.
I havent ran out of alchs in a very long time. this time playing SSF, not running out of them either.

they drop often, and if you vendor stuff the shards pile up

in majority of cases alchs are used for map alching and some rare jewelry alching (which I would recommend doing very very sparingly in SSF)
I'm not the best player out there, but I do consider myself a veteran.
And I just will repeat what others have said.
Alchemies don't factor very much into wealth considerations at all. I rarely pay attention to them nor feel the need to actually go out of my way to buy them while they just pile up in my stash.
They're selling in LHC for like 5:1 atm, which when you consider it, is weirdly irrational and out-of-proportion to what it's capable of compared to a chaos orb.
(An alchemy+scour is functionally a chaos. So it's never actually rational to use chaos orbs when you should buy alchemies and scours with your chaos as you need them.)
Last edited by DeviantLightning#7374 on Mar 27, 2017, 10:50:48 PM
Going to mirror what a lot of folks here are saying. While the Alchemy recipe is really, really bad (no arguing that) it's also pretty much irrelevant because Alchemy Orbs are fairly common later on and you should have a stash about the time you start really needing them.
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DurianMcgregor wrote:
Alchemy orbs are already cheap and plentiful enough. Just vendor rares and bad uniques and you get plenty.

no, you dont. even for alcing maps, not talking about ilvl 80+ jewelry
No rest for the wicked
Is the wiki outdated or is the guy just throwing in random numbers?
http://pathofexile.gamepedia.com/Vendor_recipe_system#Multiple_Rare_Items
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jhnsmth wrote:
Of course alchemy is not "needed" at all for experienced players.
For the beginners (and maybe for SSF) it would be good to have a good recipe for alchemy.
The problem is, beginners don't know about vendor recipes. At all. So before tinkering with recipes ggg should make sure people fucking know about them from the game itself, not from wiki/forum/global/reddit/putanythingexceptactualgameinhere.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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jhnsmth wrote:
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Fruz wrote:
The most standard currency used for trading is chaos, usually.

Of course, chaos is easy to get because:
It has a very GOOD recipe.

Its not only (or even mainly) bacause of the unconvenient recipe - its (also) the same like between transmutation and alteration orbs: transmute and alchemy are only used ONCE per item (maybe beside in combination with scourings, if you have plenty more here than as chaos), while there's no technical limit on chaos 'uses'.

The 'demand' on making rare gear while (lower level) progressing can become very depending on your luck (drop rng) if you're build relies on some fixed stats (like high damage modifiers on the waepon; while its very easy to craft +1 mods that carry you into maps). Until 60 there's no source of chaos you can work for, socket crafting orbs are also rare and if you're unlucky of dropping no rares of suiting base items: what then? Essences are still too rare IMHO, and their low tiers have only very minor values of their guaranteed stat (compared to the 'regular' mod levels; and: if suiting to the needs at all).

But I would not change this chance orb recipe. Actually I have no better idea than to add a new layer between the chance orb full set (maybe down to <50?) and the chaos set (still 60+?).

What I furtherly miss, is a reliable way to get regal orbs! These are needed for basic 4-mod master crafting and should NOT be forced beyond level 75 areas. Even more, as the mods we can add with the benches are cut on t3. But I'd go with a vendor 'value' (buyable) instead of another recipe. Could be offered starting in act 1 cruel (resp. upcoming act 5) if act 4 would be considered as too low/early.
Value: maybe 2 alch? (1 could be considered too low) Or yet back to a recipe: alchemy and augmentation... would fit (IMHO) both purpose (rare and add mod) as also the value.
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silumit wrote:
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jhnsmth wrote:
Of course alchemy is not "needed" at all for experienced players.
For the beginners (and maybe for SSF) it would be good to have a good recipe for alchemy.
The problem is, beginners don't know about vendor recipes. At all. So before tinkering with recipes ggg should make sure people fucking know about them from the game itself, not from wiki/forum/global/reddit/putanythingexceptactualgameinhere.


You are absolutly RIGHT. It should be some tutorial/help in the game for this purpose.

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