Why is armor designed this way?

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Emphasy wrote:

The issue with armor is that it is hard to make it meaningful. Right now you get an easy 50% physical damage reduction without a single piece of armor if you are on the right side (iE the armor side of the tree).

This is not true.
- One does not get "easily" 50% phys damage reduction.
- It's not very difficult to make armour meaningful, 10k armour compared to 0 is a very big difference already.
Even 5k compared to nothing makes a significant difference in early maps at least.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I have a still unfinished Juggernaut with 44k armor (Brass dome), Arctic armor (i m a channeling, so Arctic armor effect is active when mobs hit me) and 9 EC, Saffell frame as elemental shield. With this char, in white t7/t8 maps, a group of plumed chimerals are still very dangerous with their barrage if they fire all at once. Assuming that this barrage is physical damage (if not, please more expert players correct me), i m very disappointed with armor. Because i would like to be immune at least against the "1.000 toothpicks", with the best armour piece in the game, and a ton of armor points invested
Last edited by Zeorymer_Of_The_Heavens#3019 on Mar 20, 2017, 3:57:15 AM
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Zeorymer_Of_The_Heavens wrote:
I have a still unfinished Juggernaut with 44k armor (Brass dome) and 9 EC, Saffell frame as elemental shield. With this char, in white t7/t8 maps, a group of plumed chimerals are still very dangerous with their barrage if they fire all at once. Assuming that this barrage is physical damage (if not, please more expert players correct me), i m very disappointed with armor. Because i would like to be immune at least against the "1.000 toothpicks", with the best armour piece in the game, and a ton of armor points invested


Added elemental damage on a map? I'm having no trouble dealing with them with 20k armor and 30% block chance. And I'm talking T10 maps here.
I imagine they will still do SOME damage, so that if you get hit by milions of them, you will still die. 1x1milion=1milion. :@

Imagine this scenario with ES. Even 15k ES wouldn't save you, if you got hit by all of them at once.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Mar 20, 2017, 3:56:35 AM
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Perq wrote:
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Zeorymer_Of_The_Heavens wrote:
I have a still unfinished Juggernaut with 44k armor (Brass dome) and 9 EC, Saffell frame as elemental shield. With this char, in white t7/t8 maps, a group of plumed chimerals are still very dangerous with their barrage if they fire all at once. Assuming that this barrage is physical damage (if not, please more expert players correct me), i m very disappointed with armor. Because i would like to be immune at least against the "1.000 toothpicks", with the best armour piece in the game, and a ton of armor points invested


Added elemental damage on a map? I'm having no trouble dealing with them with 20k armor and 30% block chance. And I'm talking T10 maps here.
I imagine they will still do SOME damage, so that if you get hit by milions of them, you will still die. 1x1milion=1milion. :@

Imagine this scenario with ES. Even 15k ES wouldn't save you, if you got hit by all of them at once.


No added damage at all, mate :/ A simple flat white map :/ 0 mods :/

My char is not even lvl 70, and hp is low for now (around 4k), but I didn't expect to be forced to run for my life against giant white lvl 74 skeletons when buffed by a rare, while wearing a Brass Dome :/ Nor i expected to run for my life against white (and, differently by skeletons, not buffed) Sirens and their ice wave, with a Saffell :/

It's the level then .... look no further.
I'm not completely sure how level interact for damage calculation, but there is definitely something.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 20, 2017, 4:11:51 AM
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Fruz wrote:
It's the level then .... look no further.
I'm not completely sure how level interact for damage calculation, but there is definitely something.


I had the same "suspect" as you one time, but founding no proof on forum and wiki, i abandoned this idea. But now that even you have this suspect, i believe that is true, because in my alternate account (Antares) i am leveling an Arc witch, and she is going so fast that with 1-2 levels below mob's one, enemies hit hard. When i gain those 2 levels... it s easy time :/ Btw, even in my poor experience, bone shields (spell totem+skeletons) + frost wall > armor :(
how long ago was this experience? I believe there was a bug where projectile attacks were ignoring the armour from your chest for a while there. I think they fixed it now but Im not 100% sure.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Zeorymer_Of_The_Heavens wrote:
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Fruz wrote:
It's the level then .... look no further.
I'm not completely sure how level interact for damage calculation, but there is definitely something.


I had the same "suspect" as you one time, but founding no proof on forum and wiki, i abandoned this idea. But now that even you have this suspect, i believe that is true, because in my alternate account (Antares) i am leveling an Arc witch, and she is going so fast that with 1-2 levels below mob's one, enemies hit hard. When i gain those 2 levels... it s easy time :/ Btw, even in my poor experience, bone shields (spell totem+skeletons) + frost wall > armor :(

Well it's empirical, I never found anything in the wiki mentioning it either but ....

If you could tell us in couple of level, how you deal with those monsters, that would be great :).

As Snorkle mentioned, there was an armour bug invovling projectiles bypassing the armour coming from the chestpiece.
I think that it got fix one or two months ago, not sure anymore.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
i think ggg changed some.damage values post release. on day 2 or 3 when i reached merc white skeleton spark mages were just 2 shoting me trough 3.5k hp with 50% resist. on my second char 1 week later i had no similar experience


as for the armour. what kills most peoppe is Unwavering Stance. no chance to evade -> you get hit by everything thrown at you. some attacks have elemental component (elemental arrows from skeletons) AR does nothing against

sadly, i laugh when i see '30k+ AR' etc characters. this is all wasted. get 10k AR and 10k EV and youll be thrice as safe as before. both AR and EV have diminishing returns and shouldnt be stacked because it makes very little sense to do so

and yes, it is always better to have 500 AR than 0. returns from low investment on both armour and evasion are immense
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Fruz wrote:
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Emphasy wrote:

The issue with armor is that it is hard to make it meaningful. Right now you get an easy 50% physical damage reduction without a single piece of armor if you are on the right side (iE the armor side of the tree).

This is not true.
- One does not get "easily" 50% phys damage reduction.
- It's not very difficult to make armour meaningful, 10k armour compared to 0 is a very big difference already.
Even 5k compared to nothing makes a significant difference in early maps at least.


20% from a Flask, and on the right side you don't have a hard time to get 28% with 7 charges. Not much is needed to push to 50 from their. But even if 50 is not easy to reach, 40 is and that is not much different. Thing is armor can only be good if those sources are bad, but other builds need those to have any defense against physical damage at all.

So instead of making armor better against something that is already not a real threat to it, it should do at least something against elemental damage, at least weapon based elemental damage in the same way evasion provides defense against physical attacks.

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Now, why armor works like this? Because otherwise it would be broken. Problem with armor is that the formula is a little bit too harsh. Investing into it is only worth if you have 20k+ of it, and even then it is nearly useless on bosses. :/


The thing is, that is a feeling, which is not necessarily true. Correct is that against heavy hits armor is easily overshadowed by flat sources of physical mitigation. But what people often forget is that 10% doesn't necessarily mean 10%. Because if you already have 40 or 50% physical mitigation from charges, flasks etc. those 10% might be much more than that.

Exspecially in environments were you only fear physical damage like Izaro without some of the buffs stacking armor is noticable, even though the boss deals damage in form of big hits. The thing with armor is that it does nothing against elemental damage which is so incredible common and often incredible dangerous as well. A lot of enemies deal part of their damage as elemental right away, some use specific weapon skills that are elemental and you also have map mods adding massive amounts of elemental damage to the enemy.

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