XBox affects PC version, no doubt there anymore
" cleave is tailor made for consoles, so is arc, so what point are you making? complete nonsense. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Correlation-causation fallacy dipped in opinionated marinade for a better slippery slope.
"Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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"lol so design decisions arent or wont be affected because of console limitations and its fucking least common denominator casual audience? your logic is absolutely hilarious. its hilarious, really. |
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"nothing to do with aoe nerf. I dont condone that statement. |
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" I see change in auto aim vs mouse aim. If on gamepad you will be able to focus 100% on target, there will be no need of so small/big area of damage. With mouse you simply learn aim better or different. In that way I see correlation. Lets see what new patch info and 3.0 brings, but I believe if there wouldnt be gamepad version, there wouldnt be need of change how aoe gems are working. This change doesnt have to mean nerf or buff. Last edited by Rexeos#3429 on Feb 22, 2017, 10:46:26 PM
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" number of single-target namelock skills introduced since 2.0 is ____ ? fill in the blank please, I believe its a grand total of ONE (wild strike) and I guess FB can be considered half. number of aoe-embedded skills introduced since 2.0 is ____ ? number of non-aoe friendly skills introduced in last year is _____ ? oh wait I get it you think namelock is cancer and are in love with aoe. thats why its nonsense, right ? lol. they arent introducing skills like storm call, cyclone or namelock skills or even flameblast anymore. oh it must be a total coincidence right ? cleave and arc were skills created at the onset of the game. so were things like heavy strike, infernal blow and any other lockstep skill. again, go ahead and name me 3 games that started as PC games and ended up having more in-depth design decisions when they blew up and subsequently went multi-platform ? I'll wait. the smoothness of the game, the vast aoe clear or autotargeting and no more skills that require precise targeting, is somehow presented as a thing that has absolutely nothing to do with consoles. hilarious. I can play a blizzard game if I want a polished turd that plays itself. Last edited by grepman#2451 on Feb 22, 2017, 10:57:33 PM
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and if theres a single positive thing (in my view, of course) that ever comes out of the xbox port, I'll be the first one to talk about it. I swear. if there is an increase of complexity of design that comes directly from xbox, I'll be the first in line to praise it. if there is a thing that DOESNT appeal to the masses and is super grindy and unfriendly, Ill be the first in line to praise it.
its how confident I am in that the inconvenient, struggle, 1 dollar meal at the diner which you take at your own risk isnt coming back anytime soon and is replaced by shiny packaged, friendly mickey d's happy meal for the masses. complete with autoaim, no targeting, smooth operation, no namelock, and large aoe sizes on skills so god forbid people dont miss. |
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" To Snorkle_uk: Your honesty is lie. You are barking like a dog. In fact you are the one who see things "bad" and due that we will have more "stupid" comments from you, like this one out of context, every time something triggers you regards any change. Instead of "XBox" it will be something different. OP was not negative in any way, you only wish for to vomit on something. |
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" I guess this is opinion-based but D3 gameplay fluidity and coop gameplay fluidity were the best ever for an arpg. I don't think shitty itemization, BoA and total absence of depth in progression should detract from how tight and neat the gameplay is in d3 (for the day it takes you to complete everything ofc). Rubberbanding and the horrifying hit detection mehcanics aside, also ofc. Oh and I don't like blade flurry or arcane torrent but luckily there are other skills in both games. As far as the dubious console-inspired melee skill discussion goes I reckon flicker strike is probably up there but not 2 yrs old iirc. |
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" right, because theres been absolutely no discussion on these forums at all about the fact that AoE has taken over the game and that the game has suffered as a result right? No, cant say Ive ever heard that mentioned here in relation to the PC game, must be all about the xbox, of course, how obvious... " right, you said it yourself, wildstrike, and out of the melee skills added since 2.0 which one is least used? wildstrike, why is that? Because its a namelock skill and no one plays namelock skills because they suck. So why havent they wasted their time by adding a ton of namelock skills that no one plays because they suck? I dunno, cant think of a single reason... nope, must be xbox... " you can cast vortexes on frostbolts which requires position targeting just like stormcall, flameblast etc. Icestorm which came with Whispering Ice was introduced with 2.0. Contagion was added in 2.1 which is an area targeted skill like stormcall, flameblast, firestorm etc. Blast Rain is position targeted like Stormcall, Bladefall is position targeted, obviously they stopped making totem skills because totems require position targeting to positi... oh no wait we had the range of melee totems, and the balista bowtems, and the skills like wither that are also position targeted unless you use in on a totem that needs to be position targeted to place. So......? lol? Theres console friendly skills that have been in the game forever, and skills that are unfriendly to the console that have been added since theyve been working on the console port. But you know, keep laughing at my logic in the complete absence of your own by all means. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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