XBox affects PC version, no doubt there anymore

Problem on consoles is targeting. Change to radius of gems is affecting PC version with next patch.

I hoped there are 2 teams that implements ideas into game, one for PC and another one for XBox. Looks like XBox and PC versions are going to be identical.

Following league will be last PC vesrion game. 3.0 will be more console PoE, no doubt.

I am curious if adaptation to console, making 3.0 more console focused (core mechanics going to change significantly imo, no more one shot death probably too), will make game more arcade.

ps: Blade Flurry is typical console gem..
Last edited by Rexeos#3429 on Feb 22, 2017, 7:26:25 PM
Last bumped on Feb 23, 2017, 9:11:05 AM
was there any doubt ?

if at time of design you think about the console version of the shit youre designing would work, its already affecting the PC version.

a skill like storm call that is inherently less smooth with controller/consoles will be given lower priority than a skill like bladeflurry

all namelocking skills that are relevant will be 'aim in general direction and auto-aim'.

of course xbox affects pc version, there really is zero reason why it wouldn't. any one who developed portable code and mechanisms knows it's ten times easier to create everything compatible and use libraries that behave identically on all platforms, than not.
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鬼殺し wrote:

What you really need to ask if whether or not this makes the game better or worse. And of course that's a question only you can answer for yourself.

If enough people say 'worse', there'll be problems.
as majority players prefer arcade and casual, players who dont want that arcade/casual experience never will be 'enough'. and we all know that is to be true.

sure, we all have our subjective thought of what poe should be, at least based on how it WAS.

could it be a better arcade game ? sure. diablo 3 is a better arcade game though already tho, so poe has a hill to climb

could it be a better complex game ? there is a chance, but this chance is tinier than a mosquitos penis.
theres hundreds of games that went from PC to multiplatform, and became less complex. other way around ? um....yeah.


anyway, I think thread wouldnt be made if GGG hasnt said that Xbox development doesnt affect pc game, which is just a pr stunt and is plainly not true considering how development process works.

I dont believe that stuff about poe catering to hardcore xbox players, which is like, an oxymoron almost.
this thread is absolute nonsense
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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鬼殺し wrote:
...

I believe when GGG say the development of one wont affect the other, they're specifically meaning factors like delayed deployment of patches and significant system changes that may not work as well on pc. Controller support, for example.



Yeah, that make sense.. I just hoped they mean implementation of ideas will be different for each version, controls and similar espacially.. But that wont happen..
Last edited by Rexeos#3429 on Feb 22, 2017, 10:00:04 PM
I am not sure I understand the correlation between nerfing AoE and console focused skill gems?
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ladish wrote:
I am not sure I understand the correlation between nerfing AoE and console focused skill gems?
well you gotta admit that blade flurry is tailor made for consoles with auto targeting, and something like a namelock skill isn't.

also Cyclone. Ziggy said its one of the skills that they are reworking heavily for consoles
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鬼殺し wrote:
Fair enough. Im thinking beyond xbone. Thats just wishful thinking since im a hopeless playstation faithful.

I do think trying to take d3 on as an actoon game would be a big mistake. Not that there won't be a tonne of comparisons anyway.

I believe when GGG say the development of one wont affect the other, they're specifically meaning factors like delayed deployment of patches and significant system changes that may not work as well on pc. Controller support, for example.

what's beyond xbone? sorry, I don't speak console language

eh those factors are meaningless to me. don't care about presentation or performance too much.

any mechanic and skill design will heavily be affected. everything else I don't really care about.

and the fact they're making dumbed down 'smooth as a baby's skin' skills bothers me. but again this is going back to the whole 'arcade smooth experience' over struggle and complexity, which I think d3 does much better.
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ladish wrote:
I am not sure I understand the correlation between nerfing AoE and console focused skill gems?


everything is because of xbox

skills have lots of aoe now days = must be because of xbox

nerfing aoe on tree = must be because of xbox

game has been changed to be better for new players over past 2 years = must be because of xbox

game has got 10 acts now = must be because of xbox


we could go on all day. If something changes and its seen as bad, its the fault of xbox, so GGG are shits. If something changes and its good, theyre only doing it because of xbox, so it still sucks and theyre still shits.

Its fucking idiotic, honestly, just total nonsense, and it will go on forever because any change can be seen as being because of xbox reagrdless of it being good or bad, and because its for the xbox thats always bad. Now all the idiots have an agenda of wanting to see everything in terms of xbox and thats all theyre going to see, forever, and were gonna have stupid threads like this, forever.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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grepman wrote:
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ladish wrote:
I am not sure I understand the correlation between nerfing AoE and console focused skill gems?
well you gotta admit that blade flurry is tailor made for consoles with auto targeting, and something like a namelock skill isn't.

also Cyclone. Ziggy said its one of the skills that they are reworking heavily for consoles

But how is that related to an aoe nerf as implied by the op?

Also if they make cyclone feel half as fluid as d3 ww as a consequence of console I will be happy.

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