The Death of double dipping in the Fall of Oriath

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raics wrote:
I suppose we could try a rough estimate of the before-after performance of some valid non-broken DoT char, dunno, something like dual razors emberwake firestorm.

Let's say it's
162-243 fire base
400% increased fire/elemental/projectile damage (double dipping increases)
200% increased burning damage
2x double dipping multiplier (we'll condense echo, conc and EO into one for simplicity)
1.44x non-double dipping multiplier (controlled destruction)
let's say the enemy wasn't resistant and its fire res is lowered by 44% by flammability
also, we applied 10 ignite stacks on it

That's 1259 average damage per hit, so ignite base is 252.
Which means 2467 damage per second from 10 ignites.

After the double dipping removal, assuming that ignites now do 100% hit damage per second it will be 4717 damage per second. Sure, the real numbers will be higher but that's the idea, for builds that weren't broken it just might be a buff, not a nerf.


Well that's right IF they boost DoT base dmg. But with GGG you really never know.
I'm just worried that the single target from skills like EA gonna be useless again if they remove all the double dipping from support gems and generic elemental dmg.
Double dipping is still going to be around in 2.6, remember. We'll be able to continue whatever DoT shenanigans we're currently doing for another 4 months or so.

Aside from 2.6's looming ES and leech changes it'll be a lot like Breach and Essence in terms of what builds (at least damage output wise) are strong.
Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed)
Lvl 94 Crit Mjolner Marauder
twitch.tv/savagewolves
Dot modifiers and multipliers will probably be tripled in potency.

Which will simply result in people having to make a choice again, either invest in initial hit or the delivery part.

And as far as "meta" is concerned, it's going to be initial hit scaling again.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Double dipping will still likely be around for 3.0 based on the latest interview with CW.

IGN: Arlianth
Check out my LA build: 1782214
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Boem wrote:
Dot modifiers and multipliers will probably be tripled in potency.

Which will simply result in people having to make a choice again, either invest in initial hit or the delivery part.

And as far as "meta" is concerned, it's going to be initial hit scaling again.

Peace,

-Boem-


I assume the same. The main issue of double dipping currently isnt so much how broken it is with damage, but how little you need to invest into it (because your passives apply twice, duh)
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dEus__ wrote:
Well that's right IF they boost DoT base dmg. But with GGG you really never know.

Yeah, you don't, but if they don't do it they killed dependency DoTs almost as well as CoMK :)

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Boem wrote:
Dot modifiers and multipliers will probably be tripled in potency.

Which will simply result in people having to make a choice again, either invest in initial hit or the delivery part.

I don't see it that way, crit is good because it's another method of scaling your damage when straight dps increases get ineffective. It would be very similar with DoT passives, when you stack enough straight dps you'd get better returns by switching to DoT investment.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Feb 16, 2017, 2:13:36 PM
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raics wrote:
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dEus__ wrote:
Well that's right IF they boost DoT base dmg. But with GGG you really never know.

Yeah, you don't, but if they don't do it they killed dependency DoTs almost as well as CoMK :)

"
Boem wrote:
Dot modifiers and multipliers will probably be tripled in potency.

Which will simply result in people having to make a choice again, either invest in initial hit or the delivery part.

I don't see it that way, crit is good because it's another method of scaling your damage when straight dps increases get ineffective. It would be very similar with DoT passives, when you stack enough straight dps you'd get better returns by switching to DoT investment.


Poison arrow.

I have some skill with this game, and their changes will tell me something about their capabilities tbh.
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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Saltygames wrote:
Poison arrow.

I have some skill with this game, and their changes will tell me something about their capabilities tbh.

I only hope they will be very open to feedback during the beta period, because I can bet my last gummydropbear they will initially set the DoT base too low, and I think 3x is too low.

You meant to say they killed Poison Arrow or that it has anything to do with double dipping?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
"
Saltygames wrote:
Poison arrow.

I have some skill with this game, and their changes will tell me something about their capabilities tbh.

I only hope they will be very open to feedback during the beta period, because I can bet my last gummydropbear they will initially set the DoT base too low, and I think 3x is too low.

You meant to say they killed Poison Arrow or that it has anything to do with double dipping?


Poison arrow is very dependant on double dipping, projectile damage and all.

I think they will go with two separate damage situations (one for ignite and one for ol regular burning). It will be shit, and they have themselves to blame, but wtf to do?
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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Saltygames wrote:
Poison arrow is very dependant on double dipping, projectile damage and all.

Ah, you got nothing to fear then, AoE and projectile bonuses would still apply to the cloud when they remove double dipping. They just won't apply again to poison, bleed and ignite if they already applied to the hit that caused it, that's what we mean by 'removing double dipping'.

Or at least that's how it would ideally be done, who knows, they might not be able to do it because of engine-related reasons but I think it should be possible.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Feb 16, 2017, 3:05:22 PM

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