The Death of double dipping in the Fall of Oriath

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SarahAustin wrote:
What does it mean tho? No more burning and chaos dot? Sounds like bad balancing if that is the case...


Multipliers to damage will only apply once to a single damage calculation, either the initial hit or the secondary effect.

If that makes it more logical for you.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I'd like to say 'it was high fuckin time' but we were at that point five patches ago.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
not suggesting double dipping isn't OP or anything, it clearly was, but it was the only way to make DoT builds viable in the slightest, so i hope this change brings in other changes to boost up DoT builds, or else they just won't exist.
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xMustard wrote:
not suggesting double dipping isn't OP or anything, it clearly was, but it was the only way to make DoT builds viable in the slightest, so i hope this change brings in other changes to boost up DoT builds, or else they just won't exist.

Of course they won't just remove double dipping, DoT base will have to be boosted to compensate. I'm thinking 5x should do the job, so poison would do 40% of the hit damage per second and ignite 100%, likely 40-200% for bleed as that one is kinda slippery and can be dangerous on monsters even now.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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xMustard wrote:
not suggesting double dipping isn't OP or anything, it clearly was, but it was the only way to make DoT builds viable in the slightest, so i hope this change brings in other changes to boost up DoT builds, or else they just won't exist.

Of course they won't just remove double dipping, DoT base will have to be boosted to compensate. I'm thinking 5x should do the job, so poison would do 40% of the hit damage per second and ignite 100%, likely 40-200% for bleed as that one is kinda slippery and can be dangerous on monsters even now.



GGG will have to be careful in how they remove double dipping for cases like Essence Drain, Vortex, and to some extent Caustic Arrow, Viper Strike, and Puncture (might be wrong here, but the skill is similar to ED and Vortex) since these skill inherently has an initial hit and damage over time. Essence Drain and Vortex by default can double dip with spell damage because they are allowed to, but respectively, they should double dip with other source of damage based on their properties (AoE, projectile, and etc).
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Feb 16, 2017, 5:43:21 AM
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鬼殺し wrote:


I think you're kidding yourself if you think there won't be collateral damage.



They will be contradicting themselves to the point with their skill gems that they cannot be trusted on what they say or do, and that is not good. GGG can do whatever they want with their game, but at least be consistent with it.



These skill gems I mentioned are meant to double dip, otherwise, why provide two functions to these skill gems inherently? Just for them to be pretty? I can understand with skill "x" + poison is an issue or Disfavour + Voidheart + any OP melee skill gem can be an issue since they inherently only has one function, their initial hit.



Edit: I know there are cases like ED and Viper Strike for example can use poison, but it feels like an oxymoron. I mean it will work, but they should not since they have a built-in DoT of their own.


Edit2: Of course, if they make a mistake based on human error, then that is okay. Just send out a patch to fix the collateral damage on the ones that were not meant to take the hit.


Edit3: Not trying to sound harsh to the balance team with this post since this is a bit of speculation, but I just giving them a bit of tough love since I care about the game a lot along with their rules.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Feb 16, 2017, 6:07:52 AM
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JohnNamikaze wrote:
Essence Drain, Vortex, and to some extent Caustic Arrow

Double dipping is essential for ED only for single target and it can take the hit, the Cont-ED combo is awesome for clearing so it should have a single target weakness in my book. Vortex on the other hand is fully broken, igniting with it turns the skill into an all-round wonder, with the defense you get from chill its offense shouldn't be even nearly on the level it is now, and you especially shouldn't be able to boost its output by 3000% if you convert to fire. Caustic arrow is no problem, it never double dipped.

They will probably be able to remove the ignite immunity from bosses if nothing is able to exploit it to such a degree and that's pretty sweet.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Feb 16, 2017, 6:12:17 AM
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raics wrote:
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xMustard wrote:
not suggesting double dipping isn't OP or anything, it clearly was, but it was the only way to make DoT builds viable in the slightest, so i hope this change brings in other changes to boost up DoT builds, or else they just won't exist.

Of course they won't just remove double dipping, DoT base will have to be boosted to compensate. I'm thinking 5x should do the job, so poison would do 40% of the hit damage per second and ignite 100%, likely 40-200% for bleed as that one is kinda slippery and can be dangerous on monsters even now.


double dipping will remain ( passives and gear bonus ) but gem support multiplier bonus will just apply on initial hit, not the degen.
x5 is kinda a joke.
IGN TylordRampage
Last edited by Malone#6946 on Feb 16, 2017, 6:11:18 AM
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Malone wrote:
x5 is kinda a joke.

Yeah, it is, considering heavy double dippers easily get, dunno, 20x? But we're at square 1 if they make all builds on the level of heavy double dippers, I think 5x would be a good baseline and they can tweak it further by offering good bonuses to DoTs. One thing people forget is that just 100% burning damage will double your ignite dps once the change sets in because other increases won't affect it anymore. How's that for something to burn your extra passives at high levels once you start getting 2% more damage per direct dps point?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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JohnNamikaze wrote:
Essence Drain, Vortex, and to some extent Caustic Arrow

Double dipping is essential for ED only for single target and it can take the hit, the Cont-ED combo is awesome for clearing so it should have a single target weakness in my book. Vortex on the other hand is fully broken, igniting with it turns the skill into an all-round wonder, with the defense you get from chill its offense shouldn't be even nearly on the level it is now, and you especially shouldn't be able to boost its output by 3000% if you convert to fire.

They will probably be able to remove the ignite immunity from bosses if nothing is able to exploit it to such a degree and that's pretty sweet.



In the case for Essence Drain, I am looking at it from a semantics standpoint. Projectile Damage should also effect the DoT portion of ED since the DoT is derived from the projectile itself.


As for Vortex, I blame Pyre. Would be nice if Vortex cannot ignite. :(
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Feb 16, 2017, 6:20:31 AM

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