Buff More Than Nerf

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Fruz wrote:
...

Spoiler

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Fruz wrote:
most of them I got on my own.

So farming the set is viable?

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Fruz wrote:
But all of the kinda rare ones or utility ones have a much bigger impact on the economy.

The ultra rare ones are almost useless for SSF. Dont know what you mean with 'utility ones'. The cards having an impact on the economy does not mean them having a significant impact on the trading player.

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Fruz wrote:

- And GGG "encouraging" something means that they give the players the tools for it, that's a damn thing that they add to the game in this situation, how obvious do I need to make it ????

Dont know what you are trying to say here. There is a difference between "GGG encouraging players to do x" and "GGG supporting x because players want to do x".

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Fruz wrote:

And if you really think that the powercreep indicates that GGG wants to encourage ( by "supporting" ) solo play (primarily, that was the point),

I didnt write that nor do I think it.


Edit: typo
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on Feb 28, 2017, 11:53:09 AM
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sidtherat wrote:
power creep

ggg for last 2 years buffed everything (i know youll point out voltaxic and some other stuff i know) - it is not an accident that we do 10-20 times more the damage players did in 1.0

you can buff all you like when your game has linear scaling. poe has both linear and exponential. once you mix these two YOU CANNOT buff at will because relative impact of these two scaling method will go wild

currently poe is already way overtuned with %more multipliers.


and the CI vs life. most players have no clue about the game they are playing because they do not need to. CI + vaal pact is a braindead solution for coach potatoes. you stack damage and some buffer and you are set. i understand why people like it so much - it requires ZERO thought. but poe, before we got 20x multiplier to our damage worked fine with defences we had - armor, evasion, block/dodge. but these look bad (to general populace) because CI+VP is just miles better. remove this cancer and youll value stuff that left more. otherwise these non-CI+VP mechanics can be as well as removed. see. build diversity can be obtained by removing stuff - but some are so worried that they will be 'weaker'. but it is all relative. there will be faaaar more B-class options while A-class options will get removed. this means.. hold on.. more A-class options because this is now the top-power-level.


Just remove instant leech. It creates huge imbalance problem in EVERY ARPG. Diablo2, Sacred, Titan Quest, Torchlight2, Diablo3 (before LL was removed) - they all were fucked by instant leech mechanics, based upon damage dealt. "Sponge" builds were way too good to keeping themselves alive, every time.

But energy shield is another story. There are other ARPGs with it (Sacred 2, for example), and it can be held under control. Because you cant leech energy shield there :).
IGN: MortalKombat
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There is no knowledge
That is not power
this argument is a piece of shit and only reinforces my opinion why people who think this way are chronic popcorn chewers and makes me feel not sorry for them if they ever choke on that fucking popcorn.

The argument's asis are pro sports leagues which habitually sacrifice games' integrity in order to increase revenue. as a result, those leagues increase offenses to absurd amounts

I'm a big sports fan and a huge pro football fan. What the NFL did to the beautiful game of football and DEFENSE (and defense wins championships) is a fucking travesty and should be criminal. the NFL propped the passing offense as the end of it all, catering to fucking casual fans who don't know nor care about guard play, don't care about coverages, but all they care is about scoring and big plays.

fucking clowns who watch sports for sheer entertainment can again choke on popcorn and I wouldn't shed a single tear.

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