[2.6]~DEAD IN 3.0~Aegis NecroTank CWC Bladefall | Farm Guardians while watching Netflix
Impact of 3.0
This build is dead. There is no way around the ES and Doubledipping nerfs without massive, fundamental changes to the build's skills and tree, and at that point I would consider it a separate build. The best possible option for this build I could come up with was SR but we still lose about 2k ES even with top end gear. If I come up with anything that works as well as this build did I will create a successor guide.
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Summary This build takes advantage of Skin of the Loyal to gain large boosts to %increased Evasion and Energy Shield along side a guaranteed 6L and +1 to all gems for high DPS (For an Aegis Build). By taking the Necromancer passive Mistress of Sacrifice the build becomes block capped with minimal passive investment into block chance freeing up points for damage, ES, and Eva nodes.
" Videos
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Clearing out Oba's Treasure room(Normal Aegis) : https://www.youtube.com/watch?v=PtpQ9p0iHgc Deathless lazy Chimera Clear https://www.youtube.com/watch?v=rIHneUW1Ymk Hanging out with Abaxoth https://youtu.be/CkkWcWs9oE0 Core Defensive Mechanics
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The Skin of the Loyal grants 100% increased Evasion and Energy shield so sources of base Eva, Armor and ES become far more effective. Iron Reflexes grants large boosts to our Armour rating with minimal investment or having to stray into the Marauder or Templar trees for armour. This makes it ideal for use with the Aegis Aurora
By taking the Necromancer Ascendancy for Mistress of Sacrifice we can cap our block chance by using CWDT Bone Offering, despite minimal block investment on the tree. This allows for greater investment into Eva/ES nodes or Damage nodes. Core Damage Mechanics
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Shameless abuse of Poison double dipping with The Scourge Claw With the massive boosts to minion damage provided by Necromancer and what passives we take on the tree, Scourge gives us a 210% Increased Damage. Because this damage is generic it will double-dip on the initial hit of our spell and then again to the poison inflicted. The passive tree also takes a number of Chaos nodes which will also double-dip into poison damage.
2.6 Changes " Updated 2.6 Skill Tree: http://poeurl.com/bg6s Updated to current version thanks to input from francorocco23. Net loss of 3%dps including travel and gain of 600ES + 2000 Armour. Now up to 8.3k/33k ES/Armour. Kill all Bandits 2.6 Legacy League Early League Items " Glove sockets different from recommended due to PVP experimenting. 2.6 Current Gear
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By switching to Death's Door and the Vaal Regalia I have gained Bleed Immunity and 1000 ES and lost about 6000 armour rating. Because I have a legacy Aegis the loss isn't too impactful but with a standard Aegis the loss would be a fair bit more noticeable. My next goals for this character is to pick up some better rings with %ES now that I no longer have the 100% Global from SotL. Gear Indepth
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" Gems Summary " Gems Indepth
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Wither - CWC " Auras " Utility " CWDT " PVP (WIP) DO: Carry a Ruby flask of Warding and other flask of dousing. This will allow you to take on and Facetank Golemancers. Use Avenger's Flasks. They will refill fairly quickly. Use a Staunching flask. Degen hurts bad in PVP as there is no good recovery method besides getting hit. AVOID: Picking fights with CI Pure Scorching Ray builds. SR CWC Fire/Icestorm builds are fine so long as you keep yourself under the storm. I am working on figuring out a good CI killing setup for the colours I have on this build. This build is near immune to most attack/spell builds that do not do single massive slams/hits or apply heavy bleeds/ignites. Builds that do fall under that category can generally be tanked with active flasks + proper movement. Bladefall can oneshot most life builds and does enough damage to eventually whitle away at CI builds. Working on a solution to fighting against CI. Builds that have block pen can kill you if they do high burst damage. Only solution I've found is to have legacy aegis with flasks so that 1 block fills my entire ES pool and kill them first. You are in serious trouble if that person is CI and also applies a degen. 2.5 Gear Summary
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2.5 Stats and Tree
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" Tree (Level 91) : http://poeurl.com/2HG Last edited by DanEagle on Aug 12, 2017, 11:45:24 AM Last bumped on Aug 16, 2017, 1:30:28 AM
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Bandits
Kill-Kill-Kill Last edited by DanEagle on Feb 14, 2017, 11:29:47 AM
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This is impressive! Nice work, However i'm fairly certain that if Iron Reflexes does double dip on SoTL then its not intentional and is a pretty big bug:
single increases such as Global Defenses are not supposed to apply twice to a single value for example given 2000 evasion as a start, 100% increased evasion would give you 4000 total armour 100% increased armour and evasion would give you 4000 total armour 100% increased armour + 100% increased evasion as 2 seperate mods would give you 6000 total armour and 100% increased global defenses should put your total at 4000. I recommend you double check the numbers to make sure that this is in fact double dipping before someone follows your guide and wonders why this isnt happening for them. even if it doesn't double dip though this build is pretty solid and I would love to try it out at some point :) | |
" I went back over my math and looked at my build in Path of Building and it would appear that you are absolutely correct that IR doesn't double-dip Global defenses. My mistake occurred because I misinterpreted the Path of Building stats for %Increased total Evasion and Armour Multiplier. In the program Eva sources were being subjected to a 4.33 Multiplier while my %Increased evasion was at 333% so I believed that the difference was from the 100% armour from SotL. I realize now that a 100% increase is the equivalent of a x2 multiplier but didn't recognize that at the time. I have edited my post removing all reference to a double-dip in IR and included a disclaimer regarding the application of Global Defenses. Fortunately the build will operate in the same way regardless as I already have it built and tested. It simply means that it isn't some unknown interaction and operates as would be expected. | |
" clearly it works either way! I just wish I had the time to try it out still this league, heres hoping they make SOTL at least somewhat available next league. | |
How about the bandits reward ?
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" Kill - Kill - Kill The bandits offer nothing of use to this build except maybe an endurance/frenzy but even then I think the skill point is a better option. | |
This build has a high potencial. Now the tree has changed and you can conect to Vitality Void, you also could make a leech build with it if you sacrifice some poits to put in another nodes!
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Hi, your current char tree is not the same that one on guide, can u explain differences plz?
Btw great guide man | |
" As of right now I have made some alterations to the build, adding Determination and The Anvil and 2 Reckless Defense Cobalt Jewels instead of Stone of Lazhwar. I have also moved from using Hybrid ES/Eva boots/gloves to pure ES with Determination still boosting the armour rating of the build to 30-35k before flasks. To run Grace-Discipline-Determination I had to grab the aura reservation nodes between the shadow and ranger. I have not yet updated the guide because I am still not quite happy with the gear of the character in Legacy. The only other major improvement is that I am using Blade Vortex over Bladefall for killing Guardians and other tough targets. Hydra is the one possible exception, with movespeed mods on the map she can be hard to keep up with using BV. |