The Brittle Emperor (a.k.a. "why the fuck would you give a boss Life Regeneration?")

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sidtherat wrote:
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Rakiii wrote:
sidtherat and Boem - I guess you didn´t play much pvp in arpg games right? Equip is important so does in PvE but it´s not all about.

About PvP in PoE - well the main problem is imbalanced PvE gme that affects PvP too but with a bit of effort it might change and attract more people.
PvP as one kind of the endgame would keep players to stay here longer bcos more choices are always good.


ive played some d2 - but not because d2 'did it right' (as many young adepts say, using their rose tinted memory glasses) but because it was the only option then. didnt like it. never again tried to 'pvp' in 'pve' game. it doesnt work - it is a griefers heaven when pvp is forced on pve players.

played a lot of pvp games (including semi-pro q3:cpma career long time ago) and certainly can appreciate skill based gameplay

there is none in poe (no matter what some guys say. want example? i can give you my gear, you give me yours and miraculously i will win 100% of the time despite you playing pvp seriously and i havent yet clicked on my Leo)

we already had a bunch of loudmouths bullying ggg into devoting entire patch to pvp. it was a total giant waste of time. these loudmouths left quickly, their promises of 'it will attract new people' turned false.

it wont attract new people as long as the gear >>>> skill. as long as your pimped up gear GUARANTEES you a victory over a newcommer no newcommer will waste their time. and current pvp players LIKE to win, no matter how cheap the victories are.

so no sympathy for me, please do not butt in with your pvp issues into pve-only topics. if you are going to say 'but noone reads the pvp forums, so we have to leave our spoils here'. well, the message says: noone cares. do not force this on the rest of the community, will ya?


I agree, but you really triggered because someone mentioned PvP?

I have had a plenty of interesting duels in PoE when going for a medium leo hideout one league. No they are not amazingly competitive in balance, but there can be some interesting back and forths when both players have certain setups.

You can relate PvP and PvE pretty closely really and I would argue that PvP is actually more fun. The point at which the game is strategically challenging is easier to achieve in PvP, but has the same problem as PvP in that the scaling of gear and damage make finding that point very difficult.

One build might get stomped by another, but there are probably plenty of other builds that could provide a somewhat fair challenge for it.
A kid with a magnifying glass. . . looming down on the anthill. Eventually one is going to get you.
just don't let him stand on his consacrate ground..
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johnKeys wrote:
you sure talk a lot of trash for a new player, Docbp87.

yes boss is bullshit - because boss regen as a fight mechanic is bullshit which promotes dumb DPS checks for the most part.
honestly, I don't care if that comes from Consecrated Ground (Voll), summoning and devouring an army of worms (Sallazang), or just ridiculous ES (Gravicius) --> regen is BS.

some people can't just face-tank the guy and/or blow him up with 5 quadrillion DPS (@I_NO), so when you kite and dodge then see his life is suddenly full - that's a "fuck this!" moment right here.

the PvP guys here mentioned a way to keep his regen somewhat in check, and I thank them for it and will try it next time.
take their example, and try to be helpful instead of yer usual "hurr durr y u no read mechanics???".


Hmm... well all 3 of those bosses have not really forced regeneration.

Sallazang can be countered by removing corpses, easiest way is abyssal cry. Gravicus doesn't even have any actual recovery, he just basically uses Vaal Displine 3 times during the fight, at 75, 50 and 25%, or with other words, his ES is 3 times higher than shown, which doesn't really matter that much because he has not much of it to begin with (likely to accomodate for the recharge). And Voll just places Consecrated Ground, which is visible, no need for a wiki to see it.

Voll can be countered easily with Frost Bombs, the other two not so much I'm not too sure if Sallazang uses recovery or regeneration, but getting rid of corpses is usually easier anyway (if it works like Devouring Totem it is not regeneration it behaves like leech).

And if the tone of the thread would be a bit different a few more people might jump in to help. Because if you blame a mechanic for being to strong without even bothering about countering it than that is not the games fault.
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johnKeys wrote:


the point is Kiting him is useless with that high Regen of his.

Kiting is not useless. The regen comes from where he is standing. You can see the crosses on the ground from consecrated ground. As soon as you see them, kite him off of it. I had to kill twinned bosses in Wasteland a few league ago with 3 player life while my dead party mates watched. I was making no headway until I started kiting him off the super regen ground. Still took a while but I did it with a not that great build.
Guild Leader The Amazon Basin <BASIN>
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Last edited by mark1030#3643 on Jan 28, 2017, 9:01:00 PM
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mark1030 wrote:
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johnKeys wrote:


the point is Kiting him is useless with that high Regen of his.

Kiting is not useless. The regen comes from where he is standing. You can see the crosses on the ground from consecrated ground. As soon as you see them, kite him off of it. I had to kill twinned bosses in Wasteland a few league ago with 3 player life while my dead party mates watched. I was making no headway until I started kiting him off the super regen ground. Still took a while but I did it with a not that great build.


I'll beat him... eventually.
It's just that regen mechanic pisses me off just like it did for Sallazang, for Grav, even for Vagan at some point.
I'd rather be insta-killed with a Shaper Slam if I make a mistake, than see the boss' life come back to full and restart the whole fight.

Sallazang used to do both with that insta-reep EK barrage... and I still beat him back then.

all the meta-billion-dps players don't know just how frustrating it really is to see HP regen/leech/whatever-the-fuck-it-is on a boss you spent 10 minutes chipping until <50%.
I hate this mechanic and wish it was removed.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Jan 29, 2017, 12:03:03 AM
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johnKeys wrote:

I hate this mechanic and wish it was removed.


I agree with you here. Mechanics like these promotes dumbness, and makes tactical play useless. But this is where PoE is headed (since like forever). Gear checks all over the place, dumb "kill everything before you even have to think about positioning and tactics"-meta.

With that said, doesn't take much damage to out-DPS that boss. May have to take a second look on your defenses vs offenses.
Bring me some coffee and I'll bring you a smile.
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sidtherat wrote:
pvp in pve game is and always will be a joke. poe is a brag fest in high end pvp with entry barier measured in exalts not skill. so maybe kindly keep this content out of pve discussion?


as for the topic. this is l2p issue. when you understand how this life regen works (hint, it is NOT 100% uptime regen) youll never mind again

voll from wastelands is fairly interesting boss, however very trivial to cheeze with ranged (just like 99% of the content..)


did your brain lack the mental elasticity to understand my post?
CWDT+forst bomb is a legit way to kill those bosses. The fact I mentioned it is used for pvp have nothing to do with anything but to explain where this combo come from.

I wonder if I just write "pvp" with nothing else, would you get an aneurysm?
hilarious, guys can t see past a word and create a debate for no reason...so toxic

CWDT+frost bomb is a good thing to try + pulling him from the consecrated ground like others said too.

Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Jan 29, 2017, 12:45:06 AM
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johnKeys wrote:
you sure talk a lot of trash for a new player, Docbp87.

yes boss is bullshit - because boss regen as a fight mechanic is bullshit which promotes dumb DPS checks for the most part.
honestly, I don't care if that comes from Consecrated Ground (Voll), summoning and devouring an army of worms (Sallazang), or just ridiculous ES (Gravicius) --> regen is BS.

some people can't just face-tank the guy and/or blow him up with 5 quadrillion DPS (@I_NO), so when you kite and dodge then see his life is suddenly full - that's a "fuck this!" moment right here.

the PvP guys here mentioned a way to keep his regen somewhat in check, and I thank them for it and will try it next time.
take their example, and try to be helpful instead of yer usual "hurr durr y u no read mechanics???".


I may have only been playing for a little over a year, but that's irrelevant... How long I've been playing says nothing about my knowledge of mechanics, or experience with content (which I apparently have completed much more of than you...)

The fact of the matter is that the boss has specific mechanics you can use (without having to have a 5billion dps build) to your advantage, by (as has been said over and over) kiting him out of the consecrated ground... So saying that any boss that regens (especially one as easily prevented as The Brittle Emperor) is "bullshit" is kind of the only "trash" being talked here.
U MAD?
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Docbp87 wrote:
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johnKeys wrote:
you sure talk a lot of trash for a new player, Docbp87.

yes boss is bullshit - because boss regen as a fight mechanic is bullshit which promotes dumb DPS checks for the most part.
honestly, I don't care if that comes from Consecrated Ground (Voll), summoning and devouring an army of worms (Sallazang), or just ridiculous ES (Gravicius) --> regen is BS.

some people can't just face-tank the guy and/or blow him up with 5 quadrillion DPS (@I_NO), so when you kite and dodge then see his life is suddenly full - that's a "fuck this!" moment right here.

the PvP guys here mentioned a way to keep his regen somewhat in check, and I thank them for it and will try it next time.
take their example, and try to be helpful instead of yer usual "hurr durr y u no read mechanics???".


I may have only been playing for a little over a year, but that's irrelevant... How long I've been playing says nothing about my knowledge of mechanics, or experience with content (which I apparently have completed much more of than you...)

The fact of the matter is that the boss has specific mechanics you can use (without having to have a 5billion dps build) to your advantage, by (as has been said over and over) kiting him out of the consecrated ground... So saying that any boss that regens (especially one as easily prevented as The Brittle Emperor) is "bullshit" is kind of the only "trash" being talked here.


The fact that JohnKeys is here since Beta and still has the game knowledge of a 1-month player (just like that Shagsbeard who f5's poe forum every day for 3+ years) is also an interesting bit.
And he jabs a guy that plays for ~1 year and labels him a new player as a way to hold the higher ground.
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Phrazz wrote:
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johnKeys wrote:

I hate this mechanic and wish it was removed.


I agree with you here. Mechanics like these promotes dumbness, and makes tactical play useless. But this is where PoE is headed (since like forever). Gear checks all over the place, dumb "kill everything before you even have to think about positioning and tactics"-meta.

With that said, doesn't take much damage to out-DPS that boss. May have to take a second look on your defenses vs offenses.


Actually that is not true for Voll, he is purely checking your mechanical knowledge there. It is not too hard to avoid his regeneration by either pulling him out or just using a frostbomb, there isn't much gear check involved, exspecially considering that there is hardly any threat from him.

Crematorium is now a new boss which interestingly wasn't even mentioned here.

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