Another garbage poe mechanic: Labyrinth edition
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The most relevant thing about those boots is that they actually drop in the Uber lab...
The bleeding doesn't matter, because only one trap causes it and it. And the spike traps are likely the easiest to avoid (besides the burning floor) and the bleeding often wears off while you are impaled on the trap, so you can't even move to increase the damage you take. And while endurance charges are cool a basalt is all you need. The best boots for the lab would be Seven league step, because they just give a shitton of more movespeed. And if those boots are an argument, I have another: http://pathofexile.gamepedia.com/Kaom%27s_Sign I hope you can afford the jeweler to get them. The first 3 labs are propably the least gear dependend parts of the game (besides actually getting there). Because Izaro can be outleveled and traps mostly ignore your gear (not so much your build). So while the build matters for Lab, the gear does far less. It has to be good enough to beat Izaro, which can be harder for the Uber Lab but that's it. If you have a char that can beat Uber Izaro this char should be able to get through the traps. |
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"Yep. I just did a run where i dont use my bleed removal or life flask, uploading it right now just to show how dumb the statement is of "death door is relevant". Shit is irrelevant, labyrinth is trivial to anyone with two eyes whos actually paying attention to the game.
Spoiler
https://www.youtube.com/watch?v=3zlRYhVZDIE
Spoiler
Game is easy, anyone complaining about the traps in any form other than having like 500 ping is whining for whining sake.
Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jan 5, 2017, 9:34:37 PM
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" You not needing it is irrelevant. Relevant is if there are (other) people who benefit from it. Just read some "lab whine" threads about people dying to "unavoidable" spike trap paths. " Obviously both aspects are relevant. " Illogical. "Only one trap" does in no way imply it not mattering. Obviously it does matter. And there is also the bleeding sentinel. " They are easy to build against. But there are people doing lab with other build types (like Vaal Pact CI). And spike traps hurt these a lot. " If that is supposed to be a counter argument: It is not. The point is that more exalts give better results. Some (potentially) BIS gear pieces being inexpensive does not change that fact. " Relevant point is that gear does matter. Are you seriously arguing that it does not? No wonder it's lost, it's in the middle of the jungle!
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lol this guy just ignores everything. no one needs that shit. you dont even need to use life flasks or bleed flasks.
Guess what that means ? You dont need to either on CI/Hybird either. ROFL. "Just read some lab whine threads about people dying to unavoidable spike trap paths" LMAO, there are no unavoidable traps in the game, thats exactly what makes those threads soo fucking funny. Again, your post about the boots is irrelevant. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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" Maybe try to read up on logic: https://en.wikipedia.org/wiki/Logic It is not possible for you to show/prove "how dumb that statement is" by being able to do one run without bleed. " Going by all the anti lab threads I have to disagree. Furthermore if the boots make it easier to do lab without paying attention to the game then this is also an advantage. So even if your claim "labyrinth is trivial to anyone with two eyes whos actually paying attention to the game." would be true the boots are still relevant. " Lets try to explain it again: Some people are more skilled at the game/lab than others. Even if some of the more skilled do not (as you claim) benefit from "no bleed" stat that does in no way imply that all others do not benefit from that "no bleed" stat. " You clearly failed to show that. So you are probably wrong. No wonder it's lost, it's in the middle of the jungle!
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Ah, the continual "ignore and denial comments, excellent lmao. Please stop trying to tell others too look up works which you dont understand yourself.
If the fact of me being able to prove that labyrinth can be done without any of the items people keep saying are relevant to doing them, then they arent required nor are they relevant to completing the labyrinth. Also, you dont even know how this fucking game works if you think that Vaal Pact CI has trouble with Labyrinth rofl. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jan 5, 2017, 6:58:28 PM
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" Helpful is not the same as required. Trying to turn my claims to "required" (which obviously I did not claim) is just obfuscating the point. " Maybe you missed the point about some people being more skilled than others? And maybe never saw any of the lab RIP threads on reddit. People do die to traps. That is the reality. And the boots help in that they make it (for some builds/players at least) less likely to die to traps. Also you appear to be arguing about something different than the context which you responded to. That context was: " The relevant implication by 'morbo' is that people die to traps. So it is not about people who do not die to traps. So if you are able to run lab super fast and never die to traps you are disqualified (as exemplary player) in respect of the context. Edit: typo No wonder it's lost, it's in the middle of the jungle! Last edited by Zrevnur#2026 on Jan 5, 2017, 7:11:34 PM
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God arguing with people who literally know nothing at all.
Vaal Pact with CI doesnt stop Energy Shield Recharge, only Zealots Oath regeneration. You literally walk through traps and recharge your ES as if you were never hit, but of course you wouldnt know that because youve never fucking played it and you dont even know how CI or energy shield functions against traps (Traps were already a joke for CI even before the 60% less effectiveness change). All youre doing is regurgitating retarded knee-jerk comments from people who dont know shit about the game. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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" Relevance? Or are you trying to imply that I said/implied otherwise? " Not sure what you are trying to say here. Maybe you are talking about Occultist? Because I wasnt. No wonder it's lost, it's in the middle of the jungle!
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"Youre literally trolling. "They are easy to build against. But there are people doing lab with other build types (like Vaal Pact CI). And spike traps hurt these a lot." You get hit by spikes, your recharge comes up while youre stuck in it, you heal back up to full ES. Traps are a JOKE as a ES character, not to mention CI+VP. Plus you can run a fucking Vaal Discipline, if you can die through Vaal Disc then i dont know what to say at that point other than its probably in the best interest of that person to try harder. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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