Another garbage poe mechanic: Labyrinth edition

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morbo wrote:
Oh noe', someone died in the Labyrinth! Add this thread to The List, fast!

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The_Reporter wrote:
You've been around long enough to know that PoE is not a skill testing game. It's a shopping + gear check.


Sure. The only place where shopping + gear check doesn't help you, is Lab trap gauntlets ;)


Incorrect.

Just need to shop up the correct jewels/gear/pots and install the right trivializing skills and away you go. Easy as pie. No skill necessary.

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The_Reporter wrote:
"
morbo wrote:
Oh noe', someone died in the Labyrinth! Add this thread to The List, fast!

"
The_Reporter wrote:
You've been around long enough to know that PoE is not a skill testing game. It's a shopping + gear check.


Sure. The only place where shopping + gear check doesn't help you, is Lab trap gauntlets ;)


Incorrect.

Just need to shop up the correct jewels/gear/pots and install the right trivializing skills and away you go. Easy as pie. No skill necessary.


So pretty much just like any other part of the game...
Just a lowly standard player. May RNGesus be with you.
del
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jan 5, 2017, 3:21:12 AM
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The_Reporter wrote:
Just need to shop up the correct jewels/gear/pots and install the right trivializing skills and away you go. Easy as pie. No skill necessary.

You don't understand that Lab traps are an equalizer between the rich & poor. A GG geared party-shopper will die to traps just as well as some poorly geared casual. This makes Lab farmable by everyone who is willing to put the effort & time. It gives more chances to average players, who dont flip exalts all day long.

"trivializing skills" are not an issue, because anyone has access to them and various other parts of the game are trivialized by skill X or Y anyway. The Lab is not an exception.
When night falls
She cloaks the world
In impenetrable darkness
just wait 1 day to reset the lab.
problem solved
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
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Shovelcut wrote:

So pretty much just like any other part of the game...


No. There's a distinct difference. The rest of the game isn't as annoying. But it IS catching up ;)
They upped the amount of traps in normal lab layout and now it feels like you are going through uber lab at level what 35? Great way to attract new players to the game GGG keep it up lmfao what a joke. This company only has any brains when it comes to their precious little mtx designs.
For sale my services to head the labyrinth development team, I'll even take a slight pay cut and put out 5x better a layout for labyrinth that is both challenging and non bull $!@# to the newer player base which is basically your driving force to keep this game alive.


Offer expires in 3 days from this post let me know virgins.
Can't handle normal lab. Get rekt. Shit build.
U MAD?
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vio wrote:

except labyrinth which i see as ggg's desperate attempt to implement some skill checks.


The proper player navigation in this concept (lab,frogger,arcade,etc) is only about eye-to-hand coordination. The reaction time depends on genes, age, health condition, additional training activities.

What you call "a skill" is basically dependent on one's unique personality.
Of course, like any other activity, mind and body could be trained. All incapable of doing lab due to their own body specifics, can run it indefinitely until they overcome their handicap by hard training. They won't enjoy it, but may eventually get better.

A lovely perspective.
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Jan 5, 2017, 1:23:42 PM

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