Another garbage poe mechanic: Labyrinth edition

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Docbp87 wrote:
Can't handle normal lab. Get rekt. Shit build.



Except build has almost zero bearing on traps [Removed by Support].
Last edited by West_GGG#0000 on Jan 5, 2017, 3:35:03 PM
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pjoseph wrote:
For sale my services to head the labyrinth development team, I'll even take a slight pay cut and put out 5x better a layout for labyrinth that is both challenging and non bull $!@# to the newer player base which is basically your driving force to keep this game alive.


Offer expires in 3 days from this post let me know virgins.


Normal Lab traps, another thing added to the list of 'bad game design' in your eyes. Seriously? They are both repetitive and predictable, even an 8yr old could do them.

Map mods are too hard for you.
Shocked/burning/chilled ground should be removed (Even tho you said they were fine just before that)
A4 Piety made you her bitch, so clearly 'broken'.
Temp chains gave you an aneurysm.
Uber Lab trials are too long for you.
Descecrated ground should be removed.
MTX's are too expensive.
I'm sure there was more too...

Lets not forget everyone else is a 'peasant' and apparently now virgins. The fact you would even deem this as an insult shows how much of an uneducated, ignorant degenerate you are.

Oh how I'm sure they will jump at the chance of working with such an upstanding individual such as yourself.



Last edited by Chalace2#1463 on Jan 5, 2017, 1:40:18 PM
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pjoseph wrote:
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Docbp87 wrote:
Can't handle normal lab. Get rekt. Shit build.



Except build has almost zero bearing on traps [Removed by Support].


O REALLY? Then what does have bearing on traps?

Trap damage can be mitigated. Life regen is a very powerful mechanic for mitigating traps/trivializing them... With enough of it you can literally just stand in traps and not die. Move speed is also a very powerful tool. Traps that hit are affected by damage mitigation (like basalt/Taste of Hate).
U MAD?
Last edited by West_GGG#0000 on Jan 5, 2017, 3:59:13 PM
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pjoseph wrote:

[Removed by Support]


Is that the best you can do? Call me a 'fat idiot'?

I haven't posted anything that is not true. It's not my fault you make it easy for me to point out your unbelievably stupid posts.

Not only do you constantly complain, day in, day out. But you do so while insulting everyone from the get go. Do you actually believe this is acceptable? Of course you wont answer, you will just attempt to hurt my feelings on the internet with another schoolyard insult.

I hope, in vain, one day you will grow up.
Last edited by West_GGG#0000 on Jan 5, 2017, 3:58:23 PM
Posting on a video-game forum, making fun of someone for spending time posting on a video game forum.

I don't even...
U MAD?
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morbo wrote:
You don't understand that Lab traps are an equalizer between the rich & poor. A GG geared party-shopper will die to traps just as well as some poorly geared casual.


http://pathofexile.gamepedia.com/Death%27s_Door
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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morbo wrote:
You don't understand that Lab traps are an equalizer between the rich & poor. A GG geared party-shopper will die to traps just as well as some poorly geared casual.


http://pathofexile.gamepedia.com/Death%27s_Door
Posting those boots is irrelevant. You dont die to bleeds in the labyrinth, if you are even capable of dying to entirely avoidable damage in the first place. You die by not paying attention to the traps and underestimating the damage potential of each.

The fact that people still die to them is pretty funny to be honest.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Actually there are other people piping up in game about how stupid the current layout is and how they've done easier uber trial runs. So my basis and thrashing of GGG over this thread isn't based off of simply what I think. It's garbage and GGG's dev department all overlooking the labyrinth should be fired plain and simple.
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Tin_Foil_Hat wrote:
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Zrevnur wrote:
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morbo wrote:
You don't understand that Lab traps are an equalizer between the rich & poor. A GG geared party-shopper will die to traps just as well as some poorly geared casual.


http://pathofexile.gamepedia.com/Death%27s_Door
Posting those boots is irrelevant.

On the contrary: It is relevant.

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Tin_Foil_Hat wrote:

You dont die to bleeds in the labyrinth,

I am pretty sure there are lots people who did/do die to bleeds in the labyrinth. Furthermore you may want to take a second look at the boots. They got another cool stat on them.

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Tin_Foil_Hat wrote:
You die by not paying attention to the traps and underestimating the damage potential of each.

Relevance? The boots help. Whether there is a lack of attention involved or not. Furthermore your kind of reasoning is incompatible with the "speed meta" and the "lag meta". If a player with those boots can get faster through traps than one without then it is an advantage to have them.
No wonder it's lost, it's in the middle of the jungle!
Bruh, i do uber lab with one life flask and one bleed flask that i never even need to use. If youre dying to bleeds in labyrinth thats your problem, not the games.

LOL the boots are irrelevant, theyre used for the extra endurance charge, the bleed immunity is irrelevant.

I think id know, seeing as i find them all the fucking time in labyrinth and sell them.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.

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