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GGG WHY POE TRADE?

"
Docbp87 wrote:
1. The most important change to make, that I think would solve 99% of complaints people have with trading, is accurate status information (the ability for XYZ to determine if players are online/offline/AFK/DND/etc. so as to eliminate time wasted trying to trade with AFK players).
2. The only other potential change I would like to see is the integration of the Poe.trade system into the game, rather than having to access it through a web browser. Beyond that, trade is fine IMO.

The reality is that as someone who trades A LOT, 99% of trades go like this:
1. I paste whisper message from poe.trade
2. get invited by seller to party
3. go to hideout
4. trade
5. "ty ss"
6. "ty ss"
7. Leave party/seller's hideout

The 1% that does not go like that is of course frustrating, but anyone who tries to say that the vast majority of their trade interactions don't go like that is either lying, exaggerating, or has a very small sample size.


Its the exact opposite. In 90% of the cases

- the user is AFK
- the user is not online
- the user is in a map and I need to wait for 10 minutes
- the user sold the item but doesn't tell me so I sit there like a fool waiting for a response
- the user takes off the item and puts it for a higher price
- the user made a mistake, lol
- the user is simply showing off
- the user is manipulating something

tl;dr people think their economical game experience will improve when they provide easier trading tools to people better at trading then themselves.

Sounds legit.

Keep aspiring the dream boys.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
tl;dr people think their economical game experience will improve when they provide easier trading tools to people better at trading then themselves.

Sounds legit.

Keep aspiring the dream boys.

Peace,

-Boem-


Those are the same that would post "My stuff does not sell. Economy is broken. Nothing good ever drops for me." if GGG were to implement an AH.

Cheers,

Faendris
you don't have to login when you click on the whisper button on an item in poe.trade. So how does the seller even know who or how to contact you? What is the next step?
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Makatak wrote:
you don't have to login when you click on the whisper button on an item in poe.trade. So how does the seller even know who or how to contact you? What is the next step?


All it does is copy the details of the item and price to your clip board. You now have to go into the game and paste the info into chat. It will send a message to the seller. Ctrl-v is the short cut for pasting info.
POE trade is an AH. I just want one where I don't have to be bothered.
I like the game and would like to get into it more than I have. However, the state of trading is such a turnoff, I don't want to deal with it any longer.

Most of my characters are SSF, and while that's fun, getting to the "next level" or "progress" requires trading, otherwise you're just playing a different game than everyone else and that gets old after awhile. ARPG's are all about progression and if you aren't willing to deal with the bullshit trading, you top out much sooner than you otherwise would.

If the devs intend for trading to suck ass and rely on the community to solve the issues and also to create issues via price fixing and market manipulation etc., then fine, I don't agree, but it's not my game and that's not going to work for me in the long term as a player. I don't find the economy simulator side of the game to be any kind of "feature", but I think the devs do, so in the end it really just looks like a fundamental disagreement that some players like myself have with the developers and I wouldn't expect any kind of solution, well, ever at this point.

It's too bad because I do really like the game and have 100's of hours dumped into it and would like to add more, but I lose all motivation of character planning / development when I realize that I'm going to have to enter the trading swamp to get a lot of the gear I want. And I don't disagree with trading in general, that's fine and can be fun if impllemented corectly. I just hate the current state of trade we have in POE.
"
Reinhart wrote:
PoE is an oasis in a desert of generic console crap. (There are still a few gems here and there on PC but the golden years of PC gaming are behind us.) No doubt this game has depth in it's gameplay.

Additionally the game is also an action rpg where it wants to give their players a sense of achievement when acquiring items. Items that can open up new builds, items that let them advance further ingame. You will be taking all of that away with an automated system. And simply because a small minority wants instant gratification.

So I don't agree with your reasoning.




If you play the game because you feel happy when you get the items, so you think it has to be as hard and grindy as possible to get there, then the game has no depth. It's just a D3 where you have to do the math.


If you play the game because the tree seems to give you a lot to explore, the crafting system seems interesting, and so on, then the game at least appears to have some depth. But to access that depth you need some level of items.


I'm not talking about the last new mega unique, I'm talking some decent gear to try an ES build if you want, some uniques with effects that enable by themselves some things that should be as trivial as a decent totem build.


More trade destroys the first type of game. In D3 you have a couple stats, you get the items, then you faceroll even faster the same content you just did. It's like "put the red circle in the right hole", yeah!, you get some candy!


If POE truly belongs to the second group then TRADE is good. Trade really can mean more player interaction (when the trade is not a horrid experience), and more tools for you to explore "the depths of the game", to enjoy the process, not to just mindlessly grind for something you don't really want, but as a rat in a Lab, you are manipulated to desire.



So, either GGG is incompetent or have stupid ideas about the game and life, it's known to happen, success in the game industry leads more often than not to delirious and stupid ideas totally disconnected from reality.

Blizzard and the "we can't give players more deck slots because it would be very confusing for a large part of the player base" will always come to mind.

Or they know the game is more "complicated" than "complex", and they need to kinda slow the process in order to not make it so obvious. That may be a good marketing decision, but as players, we should have some sort of self respect.


------------

In 2016 you can't give me a good social interface, and a good way to trade items.

Yeah, that's going in the blizzard pile. Both tools would be good for the game, if the game is indeed good. If on the other hand, it's just smoke and mirrors, then they are better off keeping it this way, but we as players, should not pretend we like the emperor's new cloth.
ggg neglecting something that needs to be done, giving some excuses about 'cutthroat economy', oh thats a nice way to call scammers and abusers, what kind of company let their customers be abused and even protects the scammer (by not letting ppl to call them out)??? just as with other things like desync fix some fools will try to reason why something doesnt need to be fixed, how game is 'fine', no, the current trading is not fine at all
Last edited by tarantoga#6776 on Dec 26, 2016, 4:14:55 PM
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