Getting a shavs makes me sad.
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Build enabeling uniques should be common enough, so that your everyday casual player can either find them, or afford them in a reasonable amount of time. Reasonable being less than a month worth of grinding. Any further "discussion" is just rambling for the sake of rambling.
Why not make all the good uniques worth 10 times their original value? Because that's just bigger numbers for the sake of bigger numbers, and thus it's pointless. And don't gimme that crap that is: "Well, if I get 80 ex for mah shaaavs intsead of 4 ex, I can craft mah GG rares quickaah." Because that is also BS, since cheaper items for everybody mean that you have more currency to spare, after getting your enablers, for crafting and whatnot. On a side note: If you play in standard, you'll be subjected to a saturated market, no matter what. Deal with it. [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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" And that is bad because?... Wouldn't it be better as it makes more builds accessible to more players in the community. Hoarding Items to make them exclusive to the elite seems kinda like a douche move. Just another Forum Signature in a Sea of Signatures.
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" And why exactly would you like that better? Because then you could feel superior to those who cannot afford to go low life? I really don't get the thought process behind this unless your goal is to feel superior. Meta is a problem even if the items required to get to that meta are expensive (they automatically go up in price btw), and you need neither Shavs nor Cospri's for BV, so I do not get that connection either? Besides, Shavs have some rarity, otherwise they would not cost 4ex. Remove Horticrafting station storage limit.
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" You wouldn't understand it as you've never had the experience of what the game was like when basically everything wasn't available to everyone to get access to. "some rarity" yeah sure it has some, but no where near the level it should. There absolutely should not be 50+ 6 link shavs for sale like 7 weeks or so into the league, with more then 99 total for sale. Thats an indication of a failed system when ONE OF THE RAREST ITEMS IN THE GAME IS THAT CHEAP. Hello, can you pay attention for a second. T0 items are the only items in the game people can even be excited to find or get, given the nature of the rarity between t1 and t0 items, most people should expect to find a t1 item sometime during playtime, but chances are t0 is at least 10 times if not more rare then that. You are missing the point that the cost of builds being drastically cheaper is also a huge balance nightmare, when everyone has access to all of the powerful items, then GGG can't balance via proxy anymore either, not saying shavs is necessary inbalanced, its fairly good, except its rarity. You either haven't played this league very much (more then likely) or playing standard for the most part, why on earth you are chimming in on this topic I don't know. You will always have access to cheaper and more powerful gear, which is somewhat the point of playing in standard, what I refer to affects the balance and economy of temp leagues, which has absolutely been off wack since the buffed drop rate of uniques. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Absolutely false. Most BV Pathfinder use rare chests. Problem with BV/Pathfinder etc. is a mechanical one, and not because they have easy access to items. There are shitton of other cheap end-game uniques that aren't used as much, and cost 1c. Why? Because they aren't as strong mechanically. I'd rather play a build and have fun (while still having to play the trade game, collecting currency and such, since, well that is... fun), than work for it, months to no end. A little increase in price would be fair, tho, but not a a degree when you have to spend 2 months grinding for one item. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Oct 28, 2016, 8:59:55 AM
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" Sure. I have been for a while. I don't see your argument though. "It should be rare because it should be rare, and if it is not rare, it is a failed system.". OK, why? " Because...? Because you want to feel superior? I do get excited when a T0 item drops, of course I do. Most people do. " No, that is just not true. Balance by rarity is stupid, because then the rich get super rich super fast, which cannot be the goal of the game. With everyone closer to each other in power level, balance gets easier, not harder, because you kind of know what power level you can expect from your average level 85 character, and you can balance for that. A balance nightmare are things like fully mirrored characters on Standard, or, if you do not care about Standard, rare fully equipped end-game characters on leagues. Because they will be there anyways, better balance for them, make the entire game harder, and make it more possible for everyone to get close to (not exactly to) that power level. Everyone wins but maybe the 1% of very top end players, and even they win if they like challenging gameplay. The only people who really do not win are those that like to feel superior to others. I don't care much about those. " Balance in Perandus was really good w.r.t. unique items, I loved that league. Has been the league I played the most by far. Have not played in Prophecy (other things to do), explored the Atlas on Standard first. Went to PHC for a challenge until my character ripped there. Remove Horticrafting station storage limit.
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" T1 uniques should be rare because there are often alternatives that are much more common that share similar build enabling properties. You don't "need" a koams heart to do a build, you want one. You don't need a shavs to do low life, you want one. There isn't anything stopping you from using a belly or solaris lorica or building a bit differently in order to actually go low life, especially with a specific fire res unique flask. " " Everyone gets excited about T0 drops because its extremely and utterly rare, that feeling used to also be shared with T1 drops, but no longer is because the value of T1 drops are drastically lower then they should be. " You are one of those whiny players that complain when others have stuff you don't and you know you won't ever get because you don't put forth the work to get it. You would turn poe into D3 if given the opportunity, which is clearly not the direction of the game when this game was originally made. Maybe now that they've attracted a more casual playerbase (and in the process killed off the more hardcore aspects of the game) they are OK with making everything easily accessible, but the game was vastly better designed when people actually had to work towards goals instead of just getting a t1 drop basically every weekend. Balance becomes clearer, but in no way is easier, we clearly see that uniques really aside from flask are the least of balance concerns in terms of what is "wrong" with the game. Furthermore, access to T1 uniques don't dictate power level, they dictate a set of goals for those that wish to invest further. When you have people running around killing the game with facebreaker totem builds that cost what 1-2 ex, that aint shit, even a low life build that just slaps on shavs isn't really shit, it takes more to really push it to be all it can, enlightens, ect, ect. But without a "far off" or longer goal, the temp leagues die faster and faster, because access to uniques is far easier then it should be. This also upsets the balance of rares vs unqiues because why bother crafting when you can just slap on whatever generic unique weapon you are spec'd into and still clear basically all of the game content fine. " Mirrored characters in standard are basically trophy characters, whats the point of even playing such a character on standard, when you've already gotten the "best" gear you can get. Absolutely no point at all, so no one, especially GGG should give 2 shits about balance of mirrored gear characters, because the extreme is only possible in standard. " Everyone loses when uniques drop too much, you may be too blind to see it, i'll just assume its because you haven't been playing this game long enough to know better. " This just goes to show how ignorant your view on this topic is. You have no issues with everyone just getting free shit. Clearly you are a representation of the wrong thinking players have in this game. Perandus was an absolutely fucking terrible league, as a map mod its far more balance, but even then its still borderline gamebreaking. " Not sure why you would play PHC, given the little amount of time you seem to have available to play. I think we will forever absolutely disagree on this topic and I've explained why in the past it was better to have something to work towards, now anyone and everyone can build towards all but t0 items with VERY LITTLE TIME INVESTMENT. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" I personally win, my game has become better since then. Now maybe you are too blind to see that... " Well, has it occurred to you that maybe you are too ignorant to see someone else's point? 50% of the players in this game still are not able to afford a Shavs, let alone a 6linked one. 50% don't even get to maps. Is that last point healthy for the game? My view is not wrong, it is just different from yours. " Because standard was boring, because the only things that were actually hard were gated by RNG and wealth. Playing maps that offer no challenge is boring. I have since found out that T16 maps are not as insanely rare as I would have thought GGG would make them, and that the Shaper is thus somewhat accessible, which has made me go back to SC. " Which essentially means: The game is too easy. Not in terms of gear acquisition, but in terms of content and mechanics. Playing while watching TV *puke*. Remove Horticrafting station storage limit.
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Cute thread.
Your rose-tinted glasses are taking over your rational minds. Back then first these items were the biggest items in game and therefore the most desired. They are not any longer, there are other items to take their place. Furthermore, they were so outrageously expensive because there were so few GG tier items that the very very few there were, were what everyone wanted so their price skyrocketed. Nowadays, there is a much better spread of uniques being demanded because the itemization has become more diverse. So what you really love was that X drop was at it's prime time, like it was a legacy item, and now it is no longer legacy so everytime you see it you go "meh", because it isn't what it used to be and your impression was made of a time in the game when the legacy state of the game brought it out. However things change, times moves on, and in addition in this case the itemization is better nowadays than back then so things are actually better. It wasn't cool when you farmed all day long and you wouldn't have shit unless you got one of a very tiny list of items then you were rich enough for whatever. Back then you could farm a couple of thousand hours to afford one GG item. So good design right... Make one godly character in... 10k farmed hours. What a waste of good life, fun and other characters that could be made. Besides, these items never were anywhere near the rarest or most expensive things in the game. You just "grew" up around something, and now that it is changed you see it as lesser, but it isn't, it just isn't identical to what you you grew up accustomed to. It has always been bad design to make uniques that are the ultra rarest, demanded by everyone so their price is through the roof, and actually being build enabling/taking builds from normal level to godhood. Godhood/build max power should be achieved from overall upgrading the level of all your items not by 1 item and if you don't have it your build doesn't really work at all. All this gating builds behind too expensive itemization to work isn't adding quality to game it is just limiting how free you are to create builds. Good thing about path is that the game is designed around you never reaching the top and getting the perfect items etc, so if you really want that uber uber rare item you can keep hunting forever. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Oct 28, 2016, 12:17:23 PM
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" That is a lazy claim to make, and as such it doesn't validate your opinion in any way shape or form. Well, so what was it like back then? Can't get item X, play another build until you can afford it. What's it like now? Can't get item X either, gotta play another build until you can afford it. The only difference is that now the period of time spent until item X is available is lower, and that is by no means a bad thing, no matter how often pretend it is, not to mention you still owe your point of view the courtesy of validation via substantial arguments. You simply say it's bad, this isn't how it should be, but you give no bloody reasons. " It is not upon you to judge when an item should be available and how abundant it should be, that is a call that the devs have to make. If an item is "that cheap" it isn't as rare as it used to be, this is how things work on a market and there's no problem with that. It also is no indicator that there is a failed system in place either. Let alone that your example doesn't hold up anymore when you look at how many players are leaving the league and just want to get rid of their items. The abundancy on the market is as much a result of an increase in drop-rates as it is a result of players leaving the league behind, because it's dead and done in the water. You think things should be how you want them to be, that's the problem here. Also, as mentioned earlier, you're giving no actual reason as to why your idea of how it should be is any better. You yadda-yadda along without any proper elaboration as to why things are "worse" now. As if accessability ever was a bad thing to begin with. " And why would that not be the case anymore? Look, the simple fact of the matter is that things drop more often now, but that doesn't mean your beloved t0 items aren't 10 times as rare as t1 items at this point in time. So this whole paragraph is basically saying nothing. People are still excited when they find a shavs, or a veil, the few people who are like: "Meh, dropped a shav's, whatever" are a minority. " The cost of builds has nothing to do with balancing skills. Wanna balance a skill? Test it on 3-4-5-6 links with different support gems, test it with and without RF/LL and see what it does. Easy. In fact, having any item available to the vast majority of players (not that this is actually the case, eventhough you think it is) makes balancing easier, because you get a more representative sample size of higher-end geared builds to look at. But no! Say it isn't so! " Another bold claim that is out of place and devoid of valid arguments. As a matter of fact, many active players have made signigficantly more currency this league than before, which indicates that your opinion, is simply your opinion, and such not necessarily right, let alone objective. Yeah, you know what? I think I figured you out alright. You want things to be exclusive, so you can wave your gear around and be like: I got the good stuff, you don't. Because that's pretty much the impression I get when reading your stuff... That being said, I have no idea why on earth you're chimming in on this topic at all. -You think it should be different. -It isn't. -I understand that you feel that way, but unless you present decent arguments, you're basically parrotting yourself rather than discussing things. That yields no results for anybody, not to mention that you're not convincing anybody without giving reasons for your claims. [quote="ScrotieMcB"]It's just, like, people's opinions, man. But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. Last edited by Sure_K4y#1656 on Oct 28, 2016, 12:24:39 PM
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