Getting a shavs makes me sad.

"
goetzjam wrote:
You are just trying to make everything stupid easy for everyone to get which is crazy as hell. That model works for D3 because it has this bullshit never ending grind of difficulty where after a certain point gear matters far less then grinding levels.


My dream for this game would be: Easier access to well-rolled rares (specifically weapons so that rare weapons are not completely overshadowed by unique items), easier access to 6links (because why lock people out from those, it has gotten a lot better though), less RNG gated content (e.g. Atziri drops frags more often and more balanced, such that you actually do drop Hopes), more influence for the player to adjust the content difficulty, generally more difficult content / nerfs to player skills / items. Unlikely to happen, I know, but at least content gating has gotten less bad for high-tier maps, which is a start.

"
goetzjam wrote:
However, that shit doesn't work in an ARPG like this. As people have stated shavs isn't necessary to play this game, it isn't necessary for a great number of builds, so why is it so easily found\made\achieveable?


Because, and that is what GGG said exactly, that makes it possible for more players to try out these builds.

"
goetzjam wrote:
Because you don't think its possible to make 40ex in one league or make 40ex ever? You'd honestly be suprised, if the rarity of uniques were put back to pre whenever the hell they were changed levels the economy would adjust and middle items would be worth more as well, stuff like alpha howls, binos, ect you know stuff that actually used to hold value, then you can use those things as stepping stones.


I don't make money by selling stuff I find. And even if I did, increasing the cost of a Shavs 10fold would make things worse, even if everything else increased in price 10fold as well.

"
goetzjam wrote:
Let me ask you this, do you just consider skyforths completely out of your reach then, unless you chance them? Probably so, so why can't one of the more powerful items be rare again as well?


On temp leagues, yes. On perm leagues, no, I could just trade in one of these:



"
goetzjam wrote:
I mean hell kaoms heart is like 100c or some shit, was far less before the whole box div card change.


Yes, and that is great, cause now I can plan builds that use Kaom's Heart. Love it.

"
goetzjam wrote:
Some things will always be out of reach for casual players in games like this, there is no reason to increase the droprate of stuff so much that the only items that are, are ones that have very restrictive drop rates.


Some things will be out of reach, yes - but if the game is cleverly designed, whether you have those things or not has no major impact on how powerful your character is. It should have an impact, but currently the difference between a good 10ex bow on Std and a mirror bow is more than a factor of 2. Which is, very slightly, idiotic. Before, the difference between having a Shavs and not having the 60ex to buy one was the difference between being able to make a certain build and not being able to do so.

It is better with everyone being allowed to play the builds they want. Also for the game.
Remove Horticrafting station storage limit.
I'd like to think I am about an average player. I spend about 10-15 hours a day (working a 9-5 job, and 2 hours a night) playing PoE. I enjoy the game.

Short of getting insane luck drops like a jerk, it would be ridiculous to ever accumulate 20 exalted in a temp league. Most of the non-RNG ways me and some of the other people I play with accumulate wealth is Vorici Fusing Recipe, into trading for exalted for higher level items. Maybe 1-2 exalt drop out of a map for us, and little more than half an exalt in chaos drops, plus chaos unid recipes. To get 20ex to buy a single item would pretty much make it not worth it to even bother (and standard is absurd for buying items that aren't worth a ton of chaos, because it isn't worth it for merchants to sell the cheaper shit).

It's easy to forget that everyone might be able to get to end game with all these changes, but really, a good chunk of players quit at the Prison. I doubt even the majority of PoE players can get past Merc Malachai, where as if you read some of the shaper threads, a bunch of people are claiming they farm shaper 3-4 times a day. There seems to be this assumption that because ~5% of the players in PoE rofl stomp late game content, the rest of the playerbase shouldn't get shavs because it will make the game "too easy". When > 50% of the players can beat Atziri, then we can look at end game being too easy.


"
My dream for this game would be: Easier access to well-rolled rares (specifically weapons so that rare weapons are not completely overshadowed by unique items), easier access to 6links (because why lock people out from those, it has gotten a lot better though), less RNG gated content (e.g. Atziri drops frags more often and more balanced, such that you actually do drop Hopes), more influence for the player to adjust the content difficulty, generally more difficult content / nerfs to player skills / items. Unlikely to happen, I know, but at least content gating has gotten less bad for high-tier maps, which is a start.


I could go into much debate about how easier access to well rolled rares and 6 links are problematic for balance and progression, but its been discussed quite a bit already.

In terms of RNG gated content, what is the big deal when its considered optional content. Even maps are less RNG gated, which is fine, but even when they had higher RNG requirements or required more investment to sustain, believe it or not people used to EXALT maps, the game still was fun and enjoyable.

They aren't going to nerf skills\items in order to rebalance it, so making a suggestion knowing they aren't going to really tone back player power just is asking for yet more power creep and its not even interesting power creep.


"
Because, and that is what GGG said exactly, that makes it possible for more players to try out these builds.


Which is clearly a mistake. As they reverted at least slightly how rare these items are, it isn't anywhere close to where it should be. In terms of standard, the damage has already been done there.


"
I don't make money by selling stuff I find. And even if I did, increasing the cost of a Shavs 10fold would make things worse, even if everything else increased in price 10fold as well.


Lol, no that isn't how the economy works, clearly you have no idea because you don't participate in it and you haven't been playing for that long. Old times were truly better in regards to the economy, hands down.

Spoiler
"
goetzjam wrote:
Let me ask you this, do you just consider skyforths completely out of your reach then, unless you chance them? Probably so, so why can't one of the more powerful items be rare again as well?


On temp leagues, yes. On perm leagues, no, I could just trade in one of these:



Cool you got those things, but why do you think its ok for skyforths to be out of your reach and not shavs? They both are optional in terms of allowing you to do a specific thing.



"
Yes, and that is great, cause now I can plan builds that use Kaom's Heart. Love it.


So its great because its cheap. Why even make it rare at all, why even bother fixing the div card thing and just let everyone have T1 uniques like perandus again, everyone loved that league. /s

"

Some things will be out of reach, yes - but if the game is cleverly designed, whether you have those things or not has no major impact on how powerful your character is. It should have an impact, but currently the difference between a good 10ex bow on Std and a mirror bow is more than a factor of 2. Which is, very slightly, idiotic. Before, the difference between having a Shavs and not having the 60ex to buy one was the difference between being able to make a certain build and not being able to do so.

It is better with everyone being allowed to play the builds they want. Also for the game.


I want to play a build with headhunter, but I don't have the money GGG please give me the mirror drop so I can get a headhunter.

Essentially you think its ok for everyone to have access to everything and it all work out perfectly fine, not only is the the absolutely wrong way of thinking but its childish at best. No one is really asking for the 80ex price point back, but we really don't need shavs to be this common, clearly if people were building around it there would be less for sale and more being used. I mean there are 58 6 link shavs online right now in ESC, if it was twice as expensive, aka pre 4x buff rate, it would be accessible still, but still hold value as well too.

You completely neglect the things that GGG has done to make it easier and less costly on the player, almost everything they've done has reduced the price of things, zana mods are cheaper (much cheaper), maps are more common, which means investing into them cost less, trading is easier now then really ever before, which means more sales, even if its lessor value, essences are essentially currency (temp league only), div cards, div card boxes, on and on and on. But all of these things together just brings the cost of everything down, which means hitting it big now is 5ex, whereas hitting it big before was 15ex, which actually had a lot more buying power, despite the changes GGG has made.

Could draw a graph or do a fancy graphic, but the way it works now is if you want something like headhunter or skyforths, getting to that point now is actually even harder then it would have been in the past because the difference between finding a T1 or saving up and building towards the T0 items is significantly higher.

So basically making these once rare items more common, but leaving the T0 items the same rarity, you essentially make it impossible for all but streamers or the true no life players to get T0 items. Whereas before I could possibly save up currency and actually get a T0 item.

I guess does it matter that much to me, not really, I hope I encounter cadiro and he sells me a headhunter, I have more then enough coins for it 35k+, but chances are I'm not likely to ever get one outside of standard.

Ultimately you are entitled to your opinion but easier access to things doesn't make the game more enjoyable for those that have the time to put forth a decent amount of time. So people or GGG need to ask is it worth burning out veteran players.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Slayer_Tip wrote:
So, does anyone else remember pre-2.0 when shavs were 60-80 ex?

Weren't those the best times? when the market was actually decent?

I'm in standard doing atziri runs coz, why the tittynipple not, i kill the trio, shavs drops, i poe.trade it, and its literally 4 ex... like, thats... idk math, but thats really shit...

:/ this makes me sad... and somewhat infuriating because, GGG had to make the questionable decision of "durrrr we should 4x the drop rate of everything, because that's what everyone wanted!!!"

ugh...

This is gonna make me really upset for a while... :(


So you would rather it was worth 60-80 ex, hand in hand with that is the rarity of the item, meaning you wouldn't have gotten the drop.

OP gets a drop he can sell for 4 ex.
Complains and would rather he got no drop.


Casually casual.

"
goetzjam wrote:
Ultimately you are entitled to your opinion but easier access to things doesn't make the game more enjoyable for those that have the time to put forth a decent amount of time. So people or GGG need to ask is it worth burning out veteran players.


... and more enjoyable for the 90+% other players.

Besides, you are contradicting yourself. First you tell me that it would have been just as easy to farm up the currency for a 40ex Shavs because lower items would sell better. Then you tell me that 15ex had more buying power. Either of those statements must be false.

Besides that, I never said that I like the fact that Skyforth is 35+ex. I don't specifically like that item anyways, it is too strong. But even then - I would say that Shavs is a build enabler for more builds than Skyforth is a build enabler for.
Remove Horticrafting station storage limit.
bla bla bla I miss being able to feel so much superior to others bla bla bla
"
TheAnuhart wrote:
"
Slayer_Tip wrote:
So, does anyone else remember pre-2.0 when shavs were 60-80 ex?

Weren't those the best times? when the market was actually decent?

I'm in standard doing atziri runs coz, why the tittynipple not, i kill the trio, shavs drops, i poe.trade it, and its literally 4 ex... like, thats... idk math, but thats really shit...

:/ this makes me sad... and somewhat infuriating because, GGG had to make the questionable decision of "durrrr we should 4x the drop rate of everything, because that's what everyone wanted!!!"

ugh...

This is gonna make me really upset for a while... :(


So you would rather it was worth 60-80 ex, hand in hand with that is the rarity of the item, meaning you wouldn't have gotten the drop.

OP gets a drop he can sell for 4 ex.
Complains and would rather he got no drop.




Don't pretend like you know anything about the economy considering you choose to avoid it at all cost.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
TheAnuhart wrote:
"
Slayer_Tip wrote:
So, does anyone else remember pre-2.0 when shavs were 60-80 ex?

Weren't those the best times? when the market was actually decent?

I'm in standard doing atziri runs coz, why the tittynipple not, i kill the trio, shavs drops, i poe.trade it, and its literally 4 ex... like, thats... idk math, but thats really shit...

:/ this makes me sad... and somewhat infuriating because, GGG had to make the questionable decision of "durrrr we should 4x the drop rate of everything, because that's what everyone wanted!!!"

ugh...

This is gonna make me really upset for a while... :(


So you would rather it was worth 60-80 ex, hand in hand with that is the rarity of the item, meaning you wouldn't have gotten the drop.

OP gets a drop he can sell for 4 ex.
Complains and would rather he got no drop.




I would rather have a market that had atleast some rarity... Having shavs at 60-80 ex meant that only those who grinded and worked hard could achieve the capabilities that shavs could offer, i.e. Low life enabler...

Nowadays, its super easy to get shavs, and well... people complain about meta and stuff, this is the main reason as to why there is such a shitty meta like BV and stuff, because items like shavs or corpsi's will are common now.. :/
Twitch: twitch.tv/slayertip

Helping people with their builds, its somewhat a hobby, and a passion of mine, so don't be shy!

https://www.pathofexile.com/forum/view-thread/1715639 <--- Build help forums thread thingy.
"
goetzjam wrote:
Don't pretend like you know anything about the economy considering you choose to avoid it at all cost.



I wasn't pretending anything.

Please correct me, I thought Shavs dropped in price because they are way more common, was I wrong?
Casually casual.

Playing since closed beta, never dropped one. Finally bought one last week that had 6 sockets. 49 fusing -> my first 6L -> got the achievement as well !

Not counting Hundreds of fusing i wasted trying to 6L other chests over 2.5 years. I dared to try because of the low price.


my precious :)
Spoiler


Last edited by Bidhata#7491 on Oct 28, 2016, 6:38:50 AM

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