Is RT underwhelming?

they need to change RT from cannot deal critical to You do not have critical multiplier.

I wanted to use RT, but I cant proc critical stuffs with RT.
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Darkkrows wrote:
they need to change RT from cannot deal critical to You do not have critical multiplier.

I wanted to use RT, but I cant proc critical stuffs with RT.

Nop, that would remove the downside of
, and would allow elemental overload with RT .....

LA builds are going to love it.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
I_NO wrote:
After playing an RT starforge it wasn't bad it was just you know medicore? 100% accuracy sure like non-crit elemental have overload that's good stuff right there.

Why not do something with RT similar to that?


You know, I was posting in that other thread thinking "maybe I shouldn't talk, I_NO probably isn't even playing melee probably just tired of POE in general".

Nope, you started playing melee and then all of a sudden all these threads started popping up :D

I'm sorry man I feel like everything you're saying is completely justified though. +1 for agreement
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
I finde RT to be ower powered, i think people dont realise how mach accuracy is a invesment.
Crit build spend points on crit nodes and crit multy in adition to accuracy.

The compensation of dex side of skill tree is litle easier time scaling accuracy, thats not mach, usualy abouth 600-700 flat. Also existance of items whit 'cant evade' mod is highly questionable decision.

It all end up with actual active skills and base weapons choices, If they suck then not mach can be helped.
Just imagine RT does not exist, it be horible i imagine. But dont get me rong i dont have nothing agenst adding some new nodes behinde it. Acro, CI, Conduit all have this now so who know maybu RT and MoM is next.
For things to be tematic that can be added behinde RT i see huge balance problems becouse when you think of builds that utilise this keystone you may see how things can go out of hand.
Last edited by nEVER_BoRN#3512 on Oct 23, 2016, 10:35:26 AM
Well RT is clearly supposed to be a melee node. Granted you can as a bow user with lioneye's fall viridian jewel and some HC flameblast users have taken this node. I've always felt that RT should be given the ability to proc status ailments as its one of the powerful tools crit gets away with (mainly freeze). Maybe "Attacks have a 30% chance to apply shock,freeze and ignite on hit"---granted they deal the specific elemental damage type.
Last edited by JusJev#2518 on Oct 23, 2016, 10:37:13 AM
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RagnarokChu wrote:
Idunno why people think accuracy is worth a ton, there are very few builds that need accuracy, have 0 dex /accuracy or room for it on their gear, and get 0 nodes with accuracy bonuses. Node has been outdated for some long.

Compare it to elemental overlord which is 40% more damage when you crit but you no crit multi, it's vastly more useful then rt.


I admit faster attacks don't need too much accuracy but if GGG does more to try to slow down the meta of insane clear speed accuracy can be a real problem all around and not just for skills that are "slow" earthquake and the like. If you are leech based and such, missing repeatedly or even just every so often could be dangerous in high end maps because boom your sustain is gone except for flasks for a moment or two.

Maybe part of it is that accuracy is pretty decent just ignoring it and becomes not much to worry about. If GGG overhauled accuracy instead to be a lot more important, Crit builds may become sup par since the RT side of the tree may include a lot more accuracy options. Something that would make accuracy necessary to stack to some degree rather than as it appears to be on a lot of builds, a help but not super necessary if you are on a tight budget for gear rolls.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
Back in 2013, RT was overpowered according to these forums.

Why the change? Passive tree offense power creep. Three years ago, not only were options for offensive investment much weaker, but options for defensive investment were much stronger (creating the "Path of Life Nodes" meme). Investing passive points in offense, especially crit and accuracy, sucked, so RT's drawback was weaker. Simple.

I don't think those were bad changes, because it's not like people don't take Life nodes now, but RT hasn't kept pace. It's still strong for builds which avoid accuracy/crit investment, but those build themselves aren't usually strong at all (in part because less investment is required now). RT probably deserves some power creep of its own.

I really like the idea of adding optional "after-nodes" to the keystone, particularly damage nodes.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 23, 2016, 12:14:50 PM
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nEVER_BoRN wrote:
I finde RT to be ower powered, i think people dont realise how mach accuracy is a invesment.
Crit build spend points on crit nodes and crit multy in adition to accuracy.

The compensation of dex side of skill tree is litle easier time scaling accuracy, thats not mach, usualy abouth 600-700 flat. Also existance of items whit 'cant evade' mod is highly questionable decision.

It all end up with actual active skills and base weapons choices, If they suck then not mach can be helped.
Just imagine RT does not exist, it be horible i imagine. But dont get me rong i dont have nothing agenst adding some new nodes behinde it. Acro, CI, Conduit all have this now so who know maybu RT and MoM is next.
For things to be tematic that can be added behinde RT i see huge balance problems becouse when you think of builds that utilise this keystone you may see how things can go out of hand.


I think I busted out laughing pretty hard.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
Fruz wrote:
"
Darkkrows wrote:
they need to change RT from cannot deal critical to You do not have critical multiplier.

I wanted to use RT, but I cant proc critical stuffs with RT.

Nop, that would remove the downside of
, and would allow elemental overload with RT .....

LA builds are going to love it.



The thing is, it would also remove the ability to use Romiras and honestly if you are using Spells with a non-crit build you can actually do that, so why shouldn't RT be able to do it?

If we compare RT to Elemental Overload there is a huge difference, and considering that Controlled Destruction basically is a similar thing to RT Spells have it a lot better than Attacks here.

My suggestion would be an actual melee skillgem that gives a huge accuracy penalty, which would be a similar buff to RT builds like Controlled Destruction is to non-crit Spellcasters.

I already suggested a green support gem Flurry that gives an attack speed multiplier for less accuracy and another red support ... maybe Barricade that gives More Melee Damage and Fortify on melee hit while being equipped with a shield.

Right now basically all that RT does is removing one of the few scaling options melee builds actually have. And well Accuracy is basically a non-issue for any non pure red build (iE every Duelist or Ranger).
On paper RT is suppose to allow the player to forgo scaling or getting any accuracy on gear or tree which SHOULD mean you have more to invest in straight up damage for the build. Problem is this ends up not being the case. Simply because even a small amount of crit chance with base multi is alot of extra damage even if it isnt consistant. Then factor in things like elemental overload and status effects and giving up the chance to crit becomes even more of a gimp to the build than allowing more flexibility and points to put in other things besides accuracy. You simply can not make up the loss of crit from what you get when you dont have to worry about accuracy anymore.

RT should allow Str to give double the value of phys damage via str when taken. That could help. Or maybe something like phys damage nodes (or atleast the 2H nodes) gives 25%-30% increased value when RT is taken to help makeup for the loss of not only damage but utility you lose from crit. Otherwise at this point even on 2H builds with a 5% base crit weapon you are almost better off not taking RT and getting accuracy on gear and some on the tree and keeping the occasionally crits for its utility alone. Right now taking RT you give up way too much and gain too little benefit in return.

RT used to be a very powerful option for 2H melee but alot has changed since then and as such it may be time for RT to see a change as well to keep up.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Oct 23, 2016, 1:22:38 PM

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