If you got a heavyily leech reliant CI characters, stuns can be dangerous.
Now if you are BV and instantly kill everything, it matters not, but that is another problem imho ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Oct 12, 2016, 1:59:05 AM
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Posted byFruz#6137on Oct 12, 2016, 1:57:15 AM
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i play ghetto EK character with no leech whatsoever - definitely not killing everything on sight
stuns are still not an issue..
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Posted bysidtherat#1310on Oct 12, 2016, 2:13:34 AM
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sidtherat wrote:
i play ghetto EK character with no leech whatsoever - definitely not killing everything on sight
stuns are still not an issue..
Of course stuns are an issue, always has been for ES based characters. Without stun recovery, you can easily get chain stunned and die before any recovery you can use kicks in.
Vaal Discipline isn't an answer either. Vaal Discipline needs to be pre-casted, or else you will likely get stunned out of it and lose the charges, this has happened to me numerous times, so much that I stopped using Vaal Discipline as an emergency button, because it does not work. If you are being swarm, trying to cast Vaal Discipline is suicide.
However, stun immunity isn't necessary to survive either. I generally prefer stun recovery over stun immunity. Once you get your stun time low enough, you are very unlikely to be chain stunned, which is what kills you.
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Posted byStarxsword#4109on Oct 12, 2016, 3:16:12 AM
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i dont use vaal discipline. it is cool buffer enlarger for really high es characters but i do not trust it for healing
i have like one affix with stun recovery and i can run pretty much any map (including single reflect) with just positioning. i wont kill (quickly) some bosses because my dps sucks and it is low dps non meta skill (EK) but packs are pure joy to kill
i run doedres flask for charges.. when i die it because i played stupid. played like life/leech character while not being one.
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Posted bysidtherat#1310on Oct 12, 2016, 3:36:56 AM
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sidtherat wrote:
i play ghetto EK character with no leech whatsoever - definitely not killing everything on sight
stuns are still not an issue..
Well EK isn't exactly melee either.
By playing carefully, it's less needed of course, saying that it is a non issue is not true however imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Posted byFruz#6137on Oct 12, 2016, 4:11:07 AM
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sidtherat wrote:
there are many issues with that - all attributed to GGGs careless approach to 'balance' (it seems that several people do balance at once without really talking with eachother, noone is supervising it and certain crucial decisions are made few hours before release + 'we do no balance changes mid league' fiasco)
1) power difference between builds is not like 95 and 105 (with 100 being the 'target power level envisioned by devs). it is more like 95 and 5000. try to balance something when players (with well crafted builds, with proper gear for these builds) have such carrying power. well made 2h RT melee build compared to BV flaskfinder - this is 95 vs 5000. builds like BV flaskfinder should NOT be possible if the game is to survive as a 'diverse' game
2) ES is too strong due to instant leech. 12k ES is ENOUGH to survive endgame without leech. Mathil did that with his trapper, i do that with my EK ghetto occultist. but on top of that we have instant leech that turns well-designed defense mechanic (ES + recharge) into Sponge with buffer and instant leech
this turns ES into Better Life. so why would anyone play anything else? (do not bring costs into that, 750 ES chest is like 40 chaos in standard, cheaper in leagues). this gear is enough for 12k ES without Discipline and with not that many %ES nodes, nor ES on jewelry/jewels:
life would be much 'better' if ES lost their instant leech potential. people abusing Sponge would have to play and build differently and the power gap between life/ES would go down. why not 'just buff life'? because entire game is balanced around current Life values. - it is the CI that needs correction (recent ES items boosts were 100% unnecessary.. they were just making bad worse)
3) players need to learn a thing or two about how to build characters and should NOT feel entitled to attempting and completing highest level content without understanding these. stuff like flaks (on all characters, not only pathfinders), Evasion (entire math behind 3 defence sources), how to do the Dodge/EV/AR/Acro etc math in general. people without understanding these can brute-force the game with 12k ES and instant leech. it is the only way for them to do so. there will be casualties. but if the game is to survive as a diverse, not boring, game there have to be choices. lots of them. currently ES builds offer Best Choice and a choice less-skilled players can safely take and steamrol the game
4) currently this game is lost on character creation screen.
youve selected 2h RT melee marauder? great for you, T10 is your plateau (for normal, non-die-hard players)
youve decided to copy BV flaskfinder? here is your Dying Sun for effort
this makes this game very very shallow when one wants to play 'for effect'. why play all these builds when there are options with 5000 power rating?
i know people want power - they want it because they somehow associate this power with them. but truth be told - these builds play themselves and they are doing great not because of the player but despite him.
gamedesign perspective this game is at its lowest point ever - it is getting shallower and shallower every patch. it got so shallow recently that i wonder why we still pretend there are 'skill tree and myriad of choices'. we should have pre-made classes by this day already. it is what we have. premade skills (every f.. one uses the same supports) premade characters. why the masquerade?
We have not always seen eye to eye in the past, sidtherat, but this post is a real masterpiece. You've nailed it. This is exactly the problem (bold emphasis is mine).
:)
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Posted byCeri#6660on Oct 12, 2016, 7:08:54 AM
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I don't like lack of GGG communication about this issue. What they think, will they fix this in future or we all will be forced to play ES builds only?
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Posted byElua#0230on Oct 14, 2016, 10:15:19 AM
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Ill keep playing my life based cycloners. Trying different ways to make it better. Maybe one day they will make life more viable but its effective enough for my goals. T15 maps not being a goal i care about as red maps are unrewarding to begin with.
GGG has never replied to any topic I have made about the game or its issues. Even if I directly make it known I want a reply in the title.
Chroniccomplainerreviews.wordpress.com
Your source for quality honest reviews to save you time and money! Last edited by Jgizle#5723 on Oct 14, 2016, 10:20:51 AM
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Posted byJgizle#5723on Oct 14, 2016, 10:19:48 AM
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Probably they just wait for anyone to play a lowlife blockguardian with iron reflexes using a saffels frame and running grace determination Pof PoI PoL and disc
Ingame: Snoxz
My Shop: http://www.pathofexile.com/forum/view-thread/245436
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Posted byXtreemer#5997on Oct 14, 2016, 4:50:49 PMBanned
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biyte wrote:
he has legacy kaoms but he has done other hard boss with no chest armour at all and said himself that was a sloppy run (2h RT melee)
...and a 730+dps axe with bleed and +2 crafted, mirrored belt and mirror worthy rings and boots, EQ enchant on helm and his tree consist in 4 mods jewels with close to perfect mods for his bleed build. HE is also level 100.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Oct 15, 2016, 12:19:32 AM
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Posted byHead_Less#6633on Oct 15, 2016, 12:18:03 AM
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