@GGG Power Creep & Life Vs. Energy Shield
That example of yours only applies when some ES builds casts, it does not apply when moving, or attacking. So I'm kinda not agreeing to your statement. Again, not saying you're entirely wrong with your opening post, but still this stun topic is nothing I'm inlcined to agree to, especially since you can get +1 ES on a ring and claim a similar bonus for your life based build.
[quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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" Its not the same on a life build. 1 es would only prevent 1 hit from stunning at 50% chance, then you would need to regenerate es which is useless on a life build. With my given example the chance of getting stunned not casting is (1-.5)×(1-.28) = 36%. While casting (1-.5)×(1-.28)×(1-.55) = 16%. You can also get stun and block recovery on belt and jewels as well as energy shield gained for each enemy hit on jewels. All without using a single unique related to stun. Even as scion you can easily path from marauder to get unwavering stance, or you can simply spend 2 points to get stun immunity at max endirance charges from Juggernaut and use blasphemy warlords mark to generate charges which increases your survivability and reduces the amount of damage your ES takes. Id like to see life buffed in a way ES builds can not easily benefit from. Increasing flat life on marauder side can help, along with giving str based characters 2 or 3 life per 2 str instead of 1. Chroniccomplainerreviews.wordpress.com
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The innate change to avoid stun from ES is nothing like something people can really on.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" My words exactly. But it's a minor point on top of a huge pile, so it's not really worth arguing about it anyways. Life is too weak in comparison, and that's not because of the stun avoidance that ES provides. [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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I dunno. I think 64% chance to avoid being stunned while not casting and 84% to avoid being stunned while casting is pretty reliable. Considering by default you are bound to have some block and evasion and dodge just from normal pathing, gear choice, or just from pure stats.
( I used to have an Es build that didnt use stun immunity items that had no problem making past the 80's. I'll have to update it for Ascendancy to show it is more reliable than is perceived) You have to be hit first before the game even rolls for chance to be stunned. That being said. I dont think it is difficult to see the disparity between life and energy shield. Chroniccomplainerreviews.wordpress.com
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Last time I checked, chance to avoid stun bonuses where mulciplicative with the ES one ....
Also I'm not sue if the chance to avoid interuption while casting negate the stun or just let the spell through. Now some CI setup might want to run with the innate ES chance + chance when stunned, but that would be pretty niche, and seem like a dangerous gamble. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Oct 11, 2016, 11:30:06 PM
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" That is something I could imagine on a setup that uses both evasion and ES at the same time, though I don't think that's a good idea either. Yeah, I think niche is pretty accurate. As for the stun interruption, yes, you still get stunned, but you cast the spell regardless. EDIT: Which of course means you still have to deal with the stun animation, and you will want stun recovery on gear most likely. [quote="ScrotieMcB"]It's just, like, people's opinions, man. But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. Last edited by Sure_K4y#1656 on Oct 11, 2016, 11:39:09 PM
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35% stun avoidance on your helm at Leo is nice too
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There's just way too much disparity between builds and power levels. Some typical guy struggles to get even 4.5k hp and his main skill's tooltip DPS doesn't exceed 20k while someone else is teleporting around with absurd HP/ES pool, blowing up whole screens instantly.
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" stuns are overblown. really. been playing life/es/ev hybrid MELEE (wildstrike) and CI EK witch without any form of stun immunity and i couldnt care less. my witch used cast on stun to check how often that stun happens (and for free fireworks). stuns do happen but they matter little even in red corrupted maps. what matters is the playstyle - reckless playstyle will kill regardless. not to mention that CI with its obscene buffer simply can afford to be stuned twice or thrice - even in said end content. stun immunity DOES add some fluidity to the game - true. but it is more QoL than anything and it imho entirely optional (plus there is a flask for that if one really wants it) there are really way more important aspects of the ES/life issue than stun. this is a non issue that just obscures the issue at hand. |
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