Crash at Luanch
The Patch 2.4.0c still did not fix my Crash at Launch issue. Would I be correct in guessing that the newest improvements to the game are causing it to allocate more than 2GB of active RAM or that the game has a dependency to the AVX support that was introduced in Windows 7 Service Pack 1? If so, then this particle effect update was a retarded design decision (at least in the way that it was executed).
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*bumpity*
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