About coc
" Yeah i know that but still gonna be 2 procs per second.. Now what that does mean however is APS is not going to be near as important as it was before nor will crit as i mentioned before.. or Vagan weapons for that matter.. So we might be able to make up ALOT of the nerfs to COC with a much better rare weapon and passives we save from APS and crit stacking we wont need. Gonna be interesting for sure. And old proc chance on COC was 68% or 69% at lvl 20.. So 100% while is going to be more consistent is still not quite as huge as people think. Considering we pretty much needed to hit crit cap before to be consistent but now we wont have to. But we will still need enough crit for consistancy while saving on crit as much as we can to go more into spell and spell crit if possible. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Aug 31, 2016, 9:35:08 PM
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I do hope they shut the character up "I can't do that right now" or whatever they say... listening to that every time you crit will get old terribly fast.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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Git R Dun! Last edited by Aim_Deep#3474 on Aug 31, 2016, 10:42:56 PM
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"(50 to 69)% is the current proc rate. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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so coc will be changed to 2 procs per second, per linked spell.......?
that might not be too horrible then. it will still be horrible, just not as horrible as once expected |
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" You don't need 100% crit although that's a complete piece of cake with an Assassin and completely doable with Witch, Shadow or Ranger and a dagger. You need an average of 2 crits per second, because CoC will have a 100% activation on crit but won't be able to activate more than twice per second. So you could have 50% weapon crit with 4 attacks per second and still hit maximum effectiveness with the CoC gem. You have to be realistic about these things.
Logen Ninefingers | |
" thats for one spell though. if each spell has its own cooldown and it alternates through the spells per crit, then with 3 spells (pretty average CoC builds that aren't discharge) you could get 6 casts per second. so on a single target mob with 6 attacks per second and 100% CC you'd get all your spells off without hindrance |
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" 6 spells per second for spells that have 0 or 1 support gem is not very good. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" it worked just fine with CoC the way it is now, and now they'll be getting a more damage boost from the CoC gem itself. it will be fine |
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" Sure. But6 he was planning on accomplishing this by increasing phys melee damage WITHOUT increasing attack speed. To do what you say, he'd need to gather a bunch of aps too.\ But I DO agree with you. You'll need attack speed to pull it off now. Maybe more-so than previously |
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