About coc

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diablofdb wrote:
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Demonoz wrote:


BUT... 2 procs per second now is the bigger issue.. That's what gives it that sustain it will no longer have but.. We'll see.. Soon as the servers come back up tomorrow i already have my Trickster (COC Discharge), Occultist (COC 3 Spell Cyclone and ST), and my old RF Incinerate builds ready for testing... The COC builds of course go without saying and the Incinerate build is to actually see how the new Channeling stuff works in practice. \m/



100% proc on every crit instead of like 30% there's some way to work around it


Yeah i know that but still gonna be 2 procs per second.. Now what that does mean however is APS is not going to be near as important as it was before nor will crit as i mentioned before.. or Vagan weapons for that matter.. So we might be able to make up ALOT of the nerfs to COC with a much better rare weapon and passives we save from APS and crit stacking we wont need. Gonna be interesting for sure.

And old proc chance on COC was 68% or 69% at lvl 20.. So 100% while is going to be more consistent is still not quite as huge as people think. Considering we pretty much needed to hit crit cap before to be consistent but now we wont have to. But we will still need enough crit for consistancy while saving on crit as much as we can to go more into spell and spell crit if possible.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Aug 31, 2016, 9:35:08 PM
I do hope they shut the character up "I can't do that right now" or whatever they say... listening to that every time you crit will get old terribly fast.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
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Last edited by Aim_Deep#3474 on Aug 31, 2016, 10:42:56 PM
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diablofdb wrote:
100% proc on every crit instead of like 30% there's some way to work around it
(50 to 69)% is the current proc rate.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
so coc will be changed to 2 procs per second, per linked spell.......?

that might not be too horrible then. it will still be horrible, just not as horrible as once expected
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The_Reporter wrote:
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diablofdb wrote:
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Bars wrote:
Pick an attack build, pick support gems which work both with the attack and the physical spell (added chaos, added fire, phys to lightning, added cold/lightning) and it will certainly work. The question is if it will be worth it to do this instead of just playing a standard attack build with 5 support gems instead of 3 + coc + spell.

I'm debating whether to try and find out for myself.



Red the patch the thing got a cooldown now, but also hit harder and proc at 100%

So I'm thinking about a very strong physical spell + poison and a 100% physical attack and try to hit very very hard per hit instead of going full attack speed. I'll try to get a lot of "more physical dmg" to boost both my attack and spell physical dmg, maybe some other things on the road.


That's a nice idea, but how are you going to be certain those hard hits are going to crit every time? You'd need every crit chance node on the tree and then some.


You don't need 100% crit although that's a complete piece of cake with an Assassin and completely doable with Witch, Shadow or Ranger and a dagger. You need an average of 2 crits per second, because CoC will have a 100% activation on crit but won't be able to activate more than twice per second. So you could have 50% weapon crit with 4 attacks per second and still hit maximum effectiveness with the CoC gem.
You have to be realistic about these things.
Logen Ninefingers
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Bars wrote:
You don't need 100% crit although that's a complete piece of cake with an Assassin and completely doable with Witch, Shadow or Ranger and a dagger. You need an average of 2 crits per second, because CoC will have a 100% activation on crit but won't be able to activate more than twice per second. So you could have 50% weapon crit with 4 attacks per second and still hit maximum effectiveness with the CoC gem.


thats for one spell though. if each spell has its own cooldown and it alternates through the spells per crit, then with 3 spells (pretty average CoC builds that aren't discharge) you could get 6 casts per second. so on a single target mob with 6 attacks per second and 100% CC you'd get all your spells off without hindrance
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xMustard wrote:
with 3 spells (pretty average CoC builds that aren't discharge) you could get 6 casts per second. so on a single target mob with 6 attacks per second and 100% CC you'd get all your spells off without hindrance

6 spells per second for spells that have 0 or 1 support gem is not very good.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron wrote:
6 spells per second for spells that have 0 or 1 support gem is not very good.


it worked just fine with CoC the way it is now, and now they'll be getting a more damage boost from the CoC gem itself. it will be fine
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Bars wrote:


You don't need 100% crit although that's a complete piece of cake with an Assassin and completely doable with Witch, Shadow or Ranger and a dagger. You need an average of 2 crits per second, because CoC will have a 100% activation on crit but won't be able to activate more than twice per second. So you could have 50% weapon crit with 4 attacks per second and still hit maximum effectiveness with the CoC gem.


Sure. But6 he was planning on accomplishing this by increasing phys melee damage WITHOUT increasing attack speed. To do what you say, he'd need to gather a bunch of aps too.\

But I DO agree with you. You'll need attack speed to pull it off now.

Maybe more-so than previously

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