The CoC build I created during last week of prophecy will actually become stronger... Hiltless CoC molten shell slayer. You don't detonate that molten shell that often anyways (still quite frequently though) and I also get MORE damage as a... *chuckles* tradeoff? For this build the changes are FAR from being a nerf.
PS: Not CoC related, but the way I understand it, Vaal MS should work with hiltless' reflect damage now. So don't worry, we're still gonna have some serious cyclone lagfest builds.
I make dumb builds, therefore I am.
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Posted byFCK42#0688on Aug 31, 2016, 6:55:37 PM
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diablofdb wrote:
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Bars wrote:
Pick an attack build, pick support gems which work both with the attack and the physical spell (added chaos, added fire, phys to lightning, added cold/lightning) and it will certainly work. The question is if it will be worth it to do this instead of just playing a standard attack build with 5 support gems instead of 3 + coc + spell.
I'm debating whether to try and find out for myself.
Red the patch the thing got a cooldown now, but also hit harder and proc at 100%
So I'm thinking about a very strong physical spell + poison and a 100% physical attack and try to hit very very hard per hit instead of going full attack speed. I'll try to get a lot of "more physical dmg" to boost both my attack and spell physical dmg, maybe some other things on the road.
That's a nice idea, but how are you going to be certain those hard hits are going to crit every time? You'd need every crit chance node on the tree and then some.
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Posted byDeletedon Aug 31, 2016, 7:02:08 PM
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There's the passive nod of course, maybe a dagger weapon with a lot of crits? I could use the curse too, There's even some interestings unique items, there's one that crit every single time. There's also some nice oriented sub class such as the assassin. I can try to make it up with the Charge. Lots of posibilities
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Posted bydiablofdb#3816on Aug 31, 2016, 7:38:59 PM
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Demonoz wrote:
Actually it going to be the other way around.. Discharge now has 35% LESS damage when Triggered along with only being able to proc 2 times per second now as well.. So.. Yeah.. RIP!
As for multi spell there's still hope.. The more spells you run the more procs you'll get and along with the 39% MORE damage at lvl 20 it could end up being pretty decent with 3 spells. Thats 6 casts per second potentially (2 casts per spell) and since it is limited that much things like APS are not going to be near as important anymore so thats more points to go into more damage for spells. Also the 100% chance to proc means the same thing when it comes to crit as well.. You wont have to focus so much on crit so there's more points as well to go into damage somewhere.. Or defenses. Also means a Vagan Dagger isn't absolutely nessisary anymore meaning you could run a Rare with really good rolls instead like 100%+ Spell Crit and Spell damage and Crit Mutli..
COC will still be good you will just run it a little differently than before.. And you wont be dropping tons of Exalts on Voll's ammy and Chest anymore either.
wait how do we know the internal cooldown of CoC (500ms now) is per spell? is this stated or implied somewhere?
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For Cast on Critical Strike, Cast on Melee Kill, Mjölner and Cospri's Malice, only one skill can be triggered per trigger event.
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Cast on Critical Strike now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike.
a trigger event is per crit when CoC is off cooldown. so i think you're incorrect in saying multi spell CoC builds still have hope, by basically implying that each spell will have its own cooldown separate from one another. i don't think this is the case at all. so lets say i have bladefall, EK and glacial cascade. i crit 10 times a second. i think the way CoC will work now is its a strong cooldown of 0.5 seconds, so 2 casts per second.
so for the first second i'll get a bladefall then EK proc, 2nd second will give glacial cascade and another bladefall proc. otherwise its pointless to state that it casts spells one at a time if they're not affected by the cooldown
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Posted byxMustard#3403on Aug 31, 2016, 8:41:13 PM
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Personally I am going to make a Flicker CoC Bladefall build. Supports will apply to both abilities (Thinking PCoC, Added Chaos and Added Fire). Get the void ring for bleed and poison which will apply to both. The Shadow passive area has lots of straight phys damage increases that aren't tied to weapon or attack type.
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Posted byHecatesLover#3908on Aug 31, 2016, 8:53:40 PM
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Good luck. You'll need it.
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Posted byDeletedon Aug 31, 2016, 8:54:25 PM
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xMustard wrote:
wait how do we know the internal cooldown of CoC (500ms now) is per spell? is this stated or implied somewhere?
Bex Confirmed it on Reddit also per event and per frame is mentioned but yeah she clarified it over there.. There a thread about it she made. If you run 3 spells you can proc each one independently with each starting its own 500ms CD. You will still need to crit for each proc and all that but yeah. \m/
Also the Discharge 35% Less Damage is when its Triggered and not when its cast so self cast Discharge is still gonna be a very nice option.. Obviously better than COC.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Aug 31, 2016, 9:00:46 PM
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Posted byDemonoz#1375on Aug 31, 2016, 8:58:16 PM
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Demonoz wrote:
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xMustard wrote:
wait how do we know the internal cooldown of CoC (500ms now) is per spell? is this stated or implied somewhere?
Bex Confirmed it on Reddit also per event and per frame is mentioned but yeah she clarified it over there.. There a thread about it she made. If you run 3 spells you can proc each one independently with each starting its own 500ms CD. You will still need to crit for each proc and all that but yeah. \m/
Also the Discharge 35% Less Damage is when its Triggered and not when its cast so self cast Discharge is still gonna be a very nice option.. Obviously better than COC.
if you aslo count that, the gem now add dmg to the spell proct the lowered dmg on procted discharge isn't that bad
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Posted bydiablofdb#3816on Aug 31, 2016, 9:06:06 PM
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diablofdb wrote:
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Demonoz wrote:
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xMustard wrote:
wait how do we know the internal cooldown of CoC (500ms now) is per spell? is this stated or implied somewhere?
Bex Confirmed it on Reddit also per event and per frame is mentioned but yeah she clarified it over there.. There a thread about it she made. If you run 3 spells you can proc each one independently with each starting its own 500ms CD. You will still need to crit for each proc and all that but yeah. \m/
Also the Discharge 35% Less Damage is when its Triggered and not when its cast so self cast Discharge is still gonna be a very nice option.. Obviously better than COC.
if you aslo count that, the gem now add dmg to the spell proct the lowered dmg on procted discharge isn't that bad
I mean yeah if you want to look at it that way technically its a 4% More Damage on a lvl 20 COC...
BUT... 2 procs per second now is the bigger issue.. That's what gives it that sustain it will no longer have but.. We'll see.. Soon as the servers come back up tomorrow i already have my Trickster (COC Discharge), Occultist (COC 3 Spell Cyclone and ST), and my old RF Incinerate builds ready for testing... The COC builds of course go without saying and the Incinerate build is to actually see how the new Channeling stuff works in practice. \m/
Not 100% sure why im even bothering to test these so badly im not even running any of these this time around LOL
Maybe because i still havent made my mind up what i want to run yet.. Probably be like Prophecy.. Ill just pick and Ascendancy and run it and see where it goes.. Ended up with a pretty nice BV build this time around that way.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Aug 31, 2016, 9:29:14 PM
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Posted byDemonoz#1375on Aug 31, 2016, 9:26:19 PM
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Demonoz wrote:
BUT... 2 procs per second now is the bigger issue.. That's what gives it that sustain it will no longer have but.. We'll see.. Soon as the servers come back up tomorrow i already have my Trickster (COC Discharge), Occultist (COC 3 Spell Cyclone and ST), and my old RF Incinerate builds ready for testing... The COC builds of course go without saying and the Incinerate build is to actually see how the new Channeling stuff works in practice. \m/
100% proc on every crit instead of like 30% there's some way to work around it
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Posted bydiablofdb#3816on Aug 31, 2016, 9:29:02 PM
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