Path of Building: Offline Build Planner [v1.4.71]

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auzaguga wrote:
Not sure where to post bugs, no info about that in 1st post. I might have found a bug.
It thinks that Gang's boots hurt my ignite dps, instead of opposite.

Running latest 1.4.35
Tree:http://poeurl.com/blIj

skill and item compare:http://imgur.com/a/RaNJg
This has come up a few times before; I'll refer you to my last post on this:

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Openarl wrote:
]This is intentional, if a little unintuitive. To understand it, you need to be aware of exactly what the Ignite DPS shown by the program actually represents: it's the average DPS of an Ignite instance. Now, by default you only Ignite with crits, but if you gain some chance to Ignite then some Ignite instances will be from non-crits, thus lowering the average DPS; your true DPS with Ignite however will only increase, as you'll have a higher uptime on Ignite.

It would of course be better if the program actually calculated your average DPS with Ignite over time. Unfortunately however, that average is very difficult to calculate, and wouldn't represent your true DPS in real-world conditions anyway, since movement or breaks in attacking will affect it in ways that cannot be accounted for.
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Openarl wrote:
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VictusBcb wrote:
Just wanted to ask a question about

I was working on a Sunder build with this axe in Path of Building, and in my calculations there is no chaos damage accounted for in my attack damage whatsoever. Wondering if I found a bug, or am I just missing something here that's as obvious as the nose on my face?

Pastebin: https://pastebin.com/vwEQtfkv
I'm afraid it's the latter; Sunder only uses the main hand.

Derp. Yeah, I'm dumb. Thanks *goes into corner and puts on dunce cap*
Combat is simple.
Keep your blood in.
Take theirs out.
Just wanted to post that for me the immolate support gem doesnt appear to be working. equipping the gem in path of building does not change dps at all, but it is a significant boost in game.
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xCalculusx wrote:
Just wanted to post that for me the immolate support gem doesnt appear to be working. equipping the gem in path of building does not change dps at all, but it is a significant boost in game.
You need to set the "Is the enemy Burning?" option in the Configuration tab for the added damage to apply.

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sherkhan wrote:
Would it be possible to add pgdn/pgup as zoom in/out options for the tree? I think the zoom function is linked to scroll at the moment, but I don't have a scroll button.

Thanks!
The scroll wheel does zoom, but you can also use Ctrl+Left Click/Right Click. I will add PgUp/PgDown too though, since it's easily done.
PoB doesn't display the radius for Shrapnel Shots cone, is this intended or simply overlooked?
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Kagamex wrote:
PoB doesn't display the radius for Shrapnel Shots cone, is this intended or simply overlooked?
As far as I know, GGG has never revealed the base radius of the cone, so I can't display it.
When are you planning to include support for new 3.0 minion dmg numbers? Especially skelly mages.
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azmodael wrote:
When are you planning to include support for new 3.0 minion dmg numbers? Especially skelly mages.
The damage for Zombies and Skeleton Warriors should already be correct; as for Skeleton Casters, I haven't been able to export any minion spells from 3.0 yet, as there's a new scaling method employed that I haven't fully reverse engineered.
Newest Update have turned off MoM working with Righteous Fire it seems.

Edit: It appears to just be life regen being turned off for some reason.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey on Jun 23, 2017, 9:35:41 AM
So current build shows correct Zombie DPS? Damn, I am disappointed. Assumed they should be doing 45% more :(

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