Atlas - are we being even more bottle-necked to meta only builds?

"
Boem wrote:
^Atlas has extremely little to do with build diversity when looking at the differences between softcore and hardcore.

In hardcore the premise is "don't die ever".

In softcore the premise is "try not to die" with a gradual correlation to the hardcore premise if the desire is to reach higher levels.

It should be perfectly clear to any normal human being that the hardcore environment is more punishing on build diversity from the get-go without bringing AoW into the picture.

So if you play PoE for build diversity in the environment that actively discourages it, your a masochist.

Peace,

-Boem-


And this is why I maade a thread like this, again. Referring to my OP, I am concerned the direction the game has gone in terms of build diversity since that is why I fell in love with PoE to begin with, it has never before been in such a bad state. I have stated this point multiple times, people keep missing it lol.
"
Boem wrote:
^Atlas has extremely little to do with build diversity when looking at the differences between softcore and hardcore.

In hardcore the premise is "don't die ever".

In softcore the premise is "try not to die" with a gradual correlation to the hardcore premise if the desire is to reach higher levels.

It should be perfectly clear to any normal human being that the hardcore environment is more punishing on build diversity from the get-go without bringing AoW into the picture.

So if you play PoE for build diversity in the environment that actively discourages it, your a masochist.

Peace,

-Boem-


Nah. Build diversity sucks in hardcore for people that are scared of experimenting. Truth is (and has been for a long time) that if a build isnt viable, it is in both gamemodes. You dont want to die constantly in softcore either (ever, ideally).

I mean, apart from stuff like cast on death. Thats gonna be a very short build in hardcore.
"
Cataca wrote:


Nah. Build diversity sucks in hardcore for people that are scared of experimenting. Truth is (and has been for a long time) that if a build isnt viable, it is in both gamemodes. You dont want to die constantly in softcore either (ever, ideally).

I mean, apart from stuff like cast on death. Thats gonna be a very short build in hardcore.


If you aren't playing to level past ninety-something, which most players aren't, dying means nothing in SC once you hit your desired level.
You have to be realistic about these things.
Logen Ninefingers
"

Nah. Build diversity sucks in hardcore for people that are scared of experimenting


There is also a difference between scared to experiment and knowing it will flat out not be viable.
recently whenever my HC league character dies, I have to take upwards of a month to an entire league off because I am stuck coming up with a idea for a new build that has *if only* the *potential* to be *viable* (I feel like this ugly word is such a recent term in PoE, born out of some poor development decisions).
I fear that it is going to be worse then ever now.

It wasn't always the case, I remember the days where you could go have a look at all PoE's beautiful skills and pick one you liked and go for gold in hardcore, so many options for defensive and offensive building class choices, weapon specialization...Breaks my heart.

People are so quick to whiteknight GGG at the first sign of a negative post on these forums, but they fail to realise the people who make these posts are more often than not the most fucking passionate players that love the game and don't want to see it get hurt.
I fucking hate reddit, but now I can fully understand why people go there for legitimate game concerns rather than post here.

Last edited by Z_Fighters#2522 on Aug 24, 2016, 1:18:44 PM
"
Cataca wrote:

Nah. Build diversity sucks in hardcore for people that are scared of experimenting. Truth is (and has been for a long time) that if a build isnt viable, it is in both gamemodes. You dont want to die constantly in softcore either (ever, ideally).

I mean, apart from stuff like cast on death. Thats gonna be a very short build in hardcore.


All i got from this is that you did not read my post.

"
Boem wrote:
In hardcore the premise is "don't die ever".

In softcore the premise is "try not to die" with a gradual correlation to the hardcore premise if the desire is to reach higher levels.


"Viable" is determined by the parameters of the player himself. Like Bars already alluded at.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
.
Last edited by Entropic_Fire#0222 on Oct 26, 2016, 10:20:15 PM
"
Entropic_Fire wrote:
"
ventiman wrote:
Real question is how many ppl who play this game avoid malachai for graphic reasons...the fps drop and the useless gfx porn make this fight really annoying



Probably few, considering I've never heard this complaint before.


Well, for the record, I am one of them. I realize it's partially my fault for not having a high-end rig, but the visual diarrhea in the Malachai fight is downright gross, and especially when he is in the third phase with shit just flying everywhere, with his little minion guys, the worms, the blood geysers...if he uses his tentacle attack at that point I drop to roughly 5 fps until it's over, and even when he's not using it I'm at like 15 fps max. That's my biggest challenge in the fight, because you simply can't move out of the way fast enough when you get a crap framerate like that. It would be really great if there was an option to remove some/all of the non-lethal effects in that encounter.
"
Z_Fighters wrote:

It wasn't always the case, I remember the days where you could go have a look at all PoE's beautiful skills and pick one you liked and go for gold in hardcore, so many options for defensive and offensive building class choices, weapon specialization...Breaks my heart.

People are so quick to whiteknight GGG at the first sign of a negative post on these forums, but they fail to realise the people who make these posts are more often than not the most fucking passionate players that love the game and don't want to see it get hurt.
I fucking hate reddit, but now I can fully understand why people go there for legitimate game concerns rather than post here.



I'm not sure how this is even possible, the game has only gotten easier and easier as time has gone on. More unique items, asendancy classes, new skills. It can't be more difficult to make a build work.

The balance of the game sucks atm, I can agree to that. I've never had a problem with anything in the game and I don't play those meta builds. The game doesn't require them at all. Killing 3 screens of monsters at once, 1 shotting bosses, makes you do it much faster then I can. You will acquire wealth faster and upgrade your character to its highest point faster. But thats all. There are definetly far more then 3 builds you can do to all the endgame content.

I get it, you don't want to die in hardcore. But thats what you sign up for. Isn't this where that hardcore experience really shines. The intensity of going after the unknown, not knowing the outcome.
Sadly build diversity disappeared from this game a long time ago, along with any semblance it had of balance.

CoC, perma-IC Marauders, OP bows, 1 or 2 imbalanced spells. Just the same shit, different day. No wonder people are getting bored and leaving.

Ascendancies didn't change anything like some of us were saying, rather it made things worse.

And let's not mention why are new maps being made so laggy now? Can we please get some properly designed T16s that are not crayon color clusterfucks / lag-fests like Core / Plaza.



Yeah, I feel like we are..

I had some "fun" builds I wanted to try this coming League, but now, in lieu of needing to face Guardians and the Shaper, I'll have to go back to the drawing board and go a more "meta" build that can survive them AND clear fast...
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*

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