PoE is a complete casualfest

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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 10:04:49 PM
Starting Essence, my A4 normal leveling was a slow slog with EK @ 800 dps, with 37% dodge, 50% evasion, and 1100 life. GG....GGG. I guess I am too casual even though I have in the recent past continually made countless good exiles.
I don't understand why they dont have difficulty levels. Would solve many problems. From people who complain about one shots to those who say it's too easy. I quit D3 until they implemented Monster Power. Anyway you slice it no difficulty is perfect for every type of player. You have self founders to elite traders who get all the top tier items and everything in between.

Git R Dun!
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Aim_Deep wrote:
I don't understand why they dont have difficulty levels. Would solve many problems. From people who complain about one shots to those who say it's too easy. I quit D3 until they implemented Monster Power. Anyway you slice it no difficulty is perfect for every type of player. You have self founders to elite traders who get all the top tier items and everything in between.
D3's original MP levels were a joke. Here's me dissecting them mathematically under the username Dethklok. Unless you spent at least 90% (ish) of your time doing non-DPS things like moving from pack to pack or vendoring items, going to the next MP level wasn't justified. For virtually everyone, the most rewarding MP level per hour was MP0, which represented a drastic reduction in difficulty.

I understand this is a bit of a strawman, because MP in D3 was so poorly designed. For example, if each MP level upgrade was +x% monster damage +y% monster life +z% MF and z>=y then players are encouraged to always take the highest difficulty level they could survive (if z<y it becomes a spreadsheet problem, getting increasingly ridiculous as z and y become further apart). So I'm not really criticizing the general idea of difficulty levels. But it seems like you're actually in love with a D3 strawman which did nothing to reward increased difficulty, rewarded extreme clearspeed meta nonsense, and mostly conned players by having the affordances of rewarding difficulty while doing no such thing in reality.

Edit: I might think of some design flaw in the non-strawman concept of MP levels. But I'm hella tired now brain no think good. Just wanted to knock down the easy target first.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 4, 2016, 5:44:41 AM
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ScrotieMcB wrote:
For virtually everyone, the most rewarding MP level per hour was MP0, which represented a drastic reduction in difficulty.


I remember this all too well from back in the day.. It is as wrong now as it was then. Yeah I saw all the arguments put forward that MP0 was the most efficient and yada yada.. It maybe was, if you had gear scrambled together for 15 gold on the AH, but for any well-geared character this was absolute falsehood. I speedfarmed MP6 and later MP10 at the same speed as MP0, so why should I do MP0 again? It just makes no sense. The difficulty in Diablo 3 did exactly what it was set out to do, and it was indeed rewarding. A lot, even.

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@Topic:

The real problem with difficulty sliders in PoE would be that the tiresome vocal minority that is "hardcore players" would play at the lowest difficulty and run around yawning claiming "game to ez" and we'd accomplish exactly nothing.

I would instead propose we leave the softcore leagues as is, and ramp up the difficulty a lot in hardcore leagues - without giving extra rewards except bragging rights. Hell, call it the "Elite Hardcore League for really manly and good-looking players with the biggest e-peen on the internetz" for all I care. Just give them the bragging rights they so desire, and make it really, super difficult. +500% damage taken and monster health or so, and 95% less map drop rate and at least 99% less XP gained after level 70.

Then the remaining 98% of the player base can continue to enjoy the game as it is. Win-win!
Last edited by Ceri#6660 on Sep 4, 2016, 7:01:24 AM
I don't know what difficulty people want.
Still I remember when I watched streams of high level players and they pretty much skipped every other boss because it could probably just one-shot you. People where just farming trash mobs pretty much without taking the risks of killing bosses. Furthermore everyone just used their ALT+F4 script if any danger occured. Then those people bragged how god damn hardcore PoE was and how you could die so easily.

Now people cry the game is too easy. And I don't even see why. There probably is still enough challenging content.
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wftico wrote:

Now people cry the game is too easy. And I don't even see why. There probably is still enough challenging content.

Not so much, and that content doesnt reward you properly.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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Ceri wrote:
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ScrotieMcB wrote:
For virtually everyone, the most rewarding MP level per hour was MP0, which represented a drastic reduction in difficulty.
I remember this all too well from back in the day.. It is as wrong now as it was then. Yeah I saw all the arguments put forward that MP0 was the most efficient and yada yada.. It maybe was, if you had gear scrambled together for 15 gold on the AH, but for any well-geared character this was absolute falsehood. I speedfarmed MP6 and later MP10 at the same speed as MP0, so why should I do MP0 again? It just makes no sense. The difficulty in Diablo 3 did exactly what it was set out to do, and it was indeed rewarding. A lot, even.
This is roughly equivalent to someone claiming they made more XP/hour farming Core vs farming Gorge. It's literally incredible.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Just check this comprehensive 1 page game mechanics manual. oh wait - game mechanics are never explained anywhere in the game and even Wiki is confusing af, look at this small Passive Tree, oh wait - there is giant ass million passives skill tree and Volatiles that warn you before they gonna melt your face in explossion. Too casual, oh wait - no you are dead, sorry.

Are you out of your mind?

I thought people who say that PoE become casual are viewed as lunatics or trolls here. But you guys give the feed to wrong threads and people as usual.
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ScrotieMcB wrote:
This is roughly equivalent to someone claiming they made more XP/hour farming Core vs farming Gorge. It's literally incredible.


No it's not. You're putting words in my mouth. Since when is xp/hr the only measure of the term "rewarding" ? Even if it actually was, you're wrong. If you run a map in say 5 minutes no matter the difficulty, obviously the highest difficulty that doesn't slow you down will be more rewarding unless there is no scaling of loot and/or XP. And D3 has both.

Anyway it's a dead topic, it died with vanilla D3 many years ago.

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