PoE is a complete casualfest

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Emphasy wrote:
The first thing is, Casual Gamer is a very widely interpretable term. For me casual gaming has one meaning and that is about the time spend. A Casual Gamer could be a former hardcore player that got a job has a lot less time now. This still means he likely is very knowledgeable.

...

Attackspeed was way too high before the game was even that popular. What Youtubers usually do is presenting interaction between skills that are interesting. The first thing was the Groundslam through Frostwall that was really popular. Just stacking Attackspeed is what every normal player would do.


sorry i cut it, but it was to long to qoute the whole thing.

Just wanted to say that your post, for me, was really pointing out the problem. I personally think Im a casual player. I got a job which takes about 10h every day. I also got a dog, that needs walks and attention as well as other small things that need to be done every day. Hence my "play time" is limited.

I use to play hardcore (while i was jobless for about a year) i could spend anywhere from 10-16h each day playing PoE or Diablo 3 (i think i clocked like 3k hours in that game, ehh it use to be so good). So yeah, casuals =/= noobs.

And yeah, attack speed was, is and will be the way to go with most builds in the game.

YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
Last edited by Miazga#7204 on Aug 17, 2016, 10:06:03 AM
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Jarnhand wrote:

Also when the game was new in beta, there were very few skills and items, so of course the game was MUCH harder.

This is not relevant at all, not directly.
The game was harder because everything was hitting harder.
The game was harder because the netcode was less optimized.
The game was harder because GGG did not put that much power creep and fancy shiny uniques to attract as many people as possible.

We could have tons of skills and uniques, with them not being OP, it's not the case tho.

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Jarnhand wrote:
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Saranghaeyo_ wrote:


Time and time I see this argument, and it shows how out of touch some people can be.

Hey, why don't you tell the next marathon runner to take out a gun at the beginning of the race and shoot himself in the kneecap to "make things harder?"

Using features that game provides apparently isn't allowed by your rules. Better play Elemental Hit. /s


Then GGG can make a 'no-trade' league, and if more people asked for it, they most likely would.

No, you are completely out of touch with what's what.
PoE's economy is the most important thing to GGG.


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Heli0nix wrote:

OMG premium quality content here !


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degraga wrote:
I think the sort of primary problems you get in PoE are players who break the game by finding a way to "break the game" and then everybody else accepts that 5x attack speed isn't going to cause a problem for everything else and the servers having to handle that in an online environment.

Hardcore players have a horrific tendency to break the vases and only leave the shop until the walls start to come down.

The Youtube streamers are the worst at doing this; they seem to employ a tactic of explaining "this is what you can do, you have got to try this" and then destroying the entire meaning of what the game is supposed to be at the same time.
GGG look at the Youtube streamers for free advertising, when, what's really happening is normal thinking gamers going "what the..."
They're getting advertising alright.
How not to buy it and what stupidity you can expect to happen.

Watching your character spazz-out casting or attacking beyond the parameters of the animation code is when you really start to wreck the game and then the developers try to work around it by allowing servers to overload their own capabilities.
And seeing Youtube streams of PoE where players run at blinding speed as if taking on the characteristics of the X-men, completely negating content.

To sort of put this problem into context:
Hardcore players f* the game and then themselves.
Casual players effect the game in such a way so that Hardcore players have no choice but to f* it.

Finding the good synergies/combinations and trying stuff out is what makes PoE so interesting, this is the whole point of the game for many people, what the hell ? what is wrong with ... that ? Oo
Wraeclast is a world full of magic, corruption and shit obviously it's not limited by "human body" limitations ...
And how could you actually know that 5x AS will break anything ?
How would you know how much data there is to transit between client and server already, how would you know any of that ?
I guess you just don't .... in which case you are just pulling stuff out of ...... well everybody got it.

Stacking AS has its pros and cons, bringing it here is ridiculous imho ( and completely off topic ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
["Fruz"]
And how could you actually know that 5x AS will break anything ?
How would you know how much data there is to transit between client and server already, how would you know any of that ?
I guess you just don't .... in which case you are just pulling stuff out of ...... well everybody got it.
Stacking AS has its pros and cons, bringing it here is ridiculous imho ( and completely off topic ).

-----

I'm probably right about it (i do tend to be).
Diablo 3 did the exact same thing and the exact same thing started to happen with the very best servers money can buy (or at least, push everybody else out of getting the best out of what money can buy).

There has to be a balance between the two.
Eventually, whether one side wins or not, the winning side will always lose eventually and worse than if it was closer to the middle than some arbitrary end... just because that's the way the entire universe works.
.
Last edited by Entropic_Fire#0222 on Oct 26, 2016, 10:01:30 PM
I wont disagree that the game has gotten easier in raw stats.
But the effect everyone of us sees is largely becaue of our amassed knowledge about the game.

A game is only casual if someone who never played it before can pick it up and beat it with ease and without prior knowledge.


The entire games concept is based around knowledge.

In other games you dominate with reaciton time, actual player skill, time investment or what ever. In Poe you can consider yourself an expert once you know the drills.
It's just different really.


Also, try to play the next league without prior planning, wihtout looking up new bosses before you try them. Without looking up new mechanics before you try them (Blood corruption anyone).
On top of that play it self-found as most new player would since trading is absolutely not self-explanatory on your first play through.

It'll suddenly be much harder. Will you reach lvl 90 – on HC of course, first try?
Yes? Than its a casual game. I doubt so though.

Meta-game holds no value - Play how you like!
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XibalbaL wrote:
I believe everybody has the same complaint. PoE has gotten too easy and something must be done about it. I thought GGG would fix this with the new expansion, but the only thing we get instead is ridiculous rare items which blow away even t1 uniques. No talk about making the game more difficult or incentivizing the already hard content.


There is a very easy solution for such a problem... don't buy currency on 3rd party sites and/or play selffound and try to trade that crap and/or don't play in a no-lifer clan, and you're going to have adrenaline driven anxiety states already on modded t9-10 maps, i promise.
- Best Signature Ever -
Last edited by BestUsernameEver#6698 on Aug 18, 2016, 6:53:50 PM
Before PoE was an unavoidable challenging content with lots of 1shot rips. Now Poe is an avoidable challenging content game. You can reach 100 just running easy layout maps without putting your character to any danger whatsoever.
Last edited by Dr1MaR#1294 on Aug 19, 2016, 12:20:43 AM
This is simply wrong. I played PoE since launch and I never managed to do a T5+ map without dying I think. I've only played HC. Most characters dies at lvl80-85.

Just bacause YOU and other people that played the game to death that knows every skill by heart and every mob and boss is memorized, does not make the game less hard.

This is the 1% complaining.
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BossOfThisGym wrote:
You make more money


Sometimes money goes to peoples' heads; GGG is a good example of this. At some point everything in the game turned into "how can we make more money off this?" and everything that doesn't fit into that design paradigm got kicked to the wayside.
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Dos_Fafner wrote:
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BossOfThisGym wrote:
You make more money


Sometimes money goes to peoples' heads; GGG is a good example of this. At some point everything in the game turned into "how can we make more money off this?" and everything that doesn't fit into that design paradigm got kicked to the wayside.



It's funny how we have all the information we need for a logical choice and we don't take it.

Money might be going to GGG's head, but common sense isn't going to ours.
Hardcore gaming has an undeniable connection to stubbornness and a willingness to not let go.


On that note, I should probably mention I never knew stubbornness had two n's in it.

Last edited by degraga#2839 on Aug 19, 2016, 8:20:21 AM

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