PoE is a complete casualfest
" sorry i cut it, but it was to long to qoute the whole thing. Just wanted to say that your post, for me, was really pointing out the problem. I personally think Im a casual player. I got a job which takes about 10h every day. I also got a dog, that needs walks and attention as well as other small things that need to be done every day. Hence my "play time" is limited. I use to play hardcore (while i was jobless for about a year) i could spend anywhere from 10-16h each day playing PoE or Diablo 3 (i think i clocked like 3k hours in that game, ehh it use to be so good). So yeah, casuals =/= noobs. And yeah, attack speed was, is and will be the way to go with most builds in the game. YES I support the game, NO I don't agree with many GGG decisions Lab still sucks balls. I miss Zana already. Last edited by Miazga#7204 on Aug 17, 2016, 10:06:03 AM
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" This is not relevant at all, not directly. The game was harder because everything was hitting harder. The game was harder because the netcode was less optimized. The game was harder because GGG did not put that much power creep and fancy shiny uniques to attract as many people as possible. We could have tons of skills and uniques, with them not being OP, it's not the case tho. " No, you are completely out of touch with what's what. PoE's economy is the most important thing to GGG. " OMG premium quality content here ! " Finding the good synergies/combinations and trying stuff out is what makes PoE so interesting, this is the whole point of the game for many people, what the hell ? what is wrong with ... that ? Oo Wraeclast is a world full of magic, corruption and shit obviously it's not limited by "human body" limitations ... And how could you actually know that 5x AS will break anything ? How would you know how much data there is to transit between client and server already, how would you know any of that ? I guess you just don't .... in which case you are just pulling stuff out of ...... well everybody got it. Stacking AS has its pros and cons, bringing it here is ridiculous imho ( and completely off topic ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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["Fruz"]
And how could you actually know that 5x AS will break anything ? How would you know how much data there is to transit between client and server already, how would you know any of that ? I guess you just don't .... in which case you are just pulling stuff out of ...... well everybody got it. Stacking AS has its pros and cons, bringing it here is ridiculous imho ( and completely off topic ). ----- I'm probably right about it (i do tend to be). Diablo 3 did the exact same thing and the exact same thing started to happen with the very best servers money can buy (or at least, push everybody else out of getting the best out of what money can buy). There has to be a balance between the two. Eventually, whether one side wins or not, the winning side will always lose eventually and worse than if it was closer to the middle than some arbitrary end... just because that's the way the entire universe works. |
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 10:01:30 PM
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I wont disagree that the game has gotten easier in raw stats.
But the effect everyone of us sees is largely becaue of our amassed knowledge about the game. A game is only casual if someone who never played it before can pick it up and beat it with ease and without prior knowledge. The entire games concept is based around knowledge. In other games you dominate with reaciton time, actual player skill, time investment or what ever. In Poe you can consider yourself an expert once you know the drills. It's just different really. Also, try to play the next league without prior planning, wihtout looking up new bosses before you try them. Without looking up new mechanics before you try them (Blood corruption anyone). On top of that play it self-found as most new player would since trading is absolutely not self-explanatory on your first play through. It'll suddenly be much harder. Will you reach lvl 90 – on HC of course, first try? Yes? Than its a casual game. I doubt so though. Meta-game holds no value - Play how you like!
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" There is a very easy solution for such a problem... don't buy currency on 3rd party sites and/or play selffound and try to trade that crap and/or don't play in a no-lifer clan, and you're going to have adrenaline driven anxiety states already on modded t9-10 maps, i promise. - Best Signature Ever - Last edited by BestUsernameEver#6698 on Aug 18, 2016, 6:53:50 PM
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Before PoE was an unavoidable challenging content with lots of 1shot rips. Now Poe is an avoidable challenging content game. You can reach 100 just running easy layout maps without putting your character to any danger whatsoever.
Last edited by Dr1MaR#1294 on Aug 19, 2016, 12:20:43 AM
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This is simply wrong. I played PoE since launch and I never managed to do a T5+ map without dying I think. I've only played HC. Most characters dies at lvl80-85.
Just bacause YOU and other people that played the game to death that knows every skill by heart and every mob and boss is memorized, does not make the game less hard. This is the 1% complaining. |
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" Sometimes money goes to peoples' heads; GGG is a good example of this. At some point everything in the game turned into "how can we make more money off this?" and everything that doesn't fit into that design paradigm got kicked to the wayside. |
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" It's funny how we have all the information we need for a logical choice and we don't take it. Money might be going to GGG's head, but common sense isn't going to ours. Hardcore gaming has an undeniable connection to stubbornness and a willingness to not let go. On that note, I should probably mention I never knew stubbornness had two n's in it. Last edited by degraga#2839 on Aug 19, 2016, 8:20:21 AM
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