How would you nerf [Reach Of The Council] but still keep it Viable?
How to nerf RotC but still leave it viable?
1. Make high-tier physical damage mods for weapons have the SAME chances to proc as other mods. 2. Reduce damage for most bow skills by up to 50% (50% for strong like LA, less for weak skills, like Rain of Arrows). Same could be done for other weapons too. 3. PROFIT! IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Jul 27, 2016, 4:08:29 AM
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there are few problems with nerfing rotc.
- currently its a league specific item, that will most likely not make to the core game at all, or not in this form. - it is only reasonably cheap because of the prophecies. If that would drop from some really hard bosses like ubers or something (not that i know, as i havent even beat normal atziri) it would make it much more expensive and therefore less common among players. here are the ideas for a nerf, that would still make it viable: - increase the slower proj penalty from 20% to 60%-80% - this would force people to invest into proj speed on tree or use one gem slot for proj speed gem, unless you would like to run faster than your arrows are moving - make the +4 arrow a variable, so the bow can roll with a range of +1 to +4 arrows. This way it would make many bows on pair with many other bows out there, and make the +4 bow much more rare and way more expensive, which would not make it the obvious choice. - change the +4 arrow to "gems socketed are supported by lvl 20 GMP" - this would be a big hit, as it would make the gems sloted in bow only get the benefit, but also the dmg reduction from GMP. YES I support the game, NO I don't agree with many GGG decisions
Lab still sucks balls. I miss Zana already. |
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The only change that i would do is this.
Instead of "shoots 4 additional proj" i would put "socketed gems are supported by level 20 GMP". This would change 2 big things: 1) Being supported by GMP means having a 20% less damage, which i think is fair. 2) "shoots 4 additional projectiles" means that all bow gems are supported by that regardless where they are socketed: this means that you can have a 8th link not only on the RotC(4 proj AND no less damage are 2 support gems in the facts), but even on the chest, and 6link in a gloves/helmet/boots. This is the most unfair thing that needs to be erased completely, so changing it with "socketed gems are supported by level X GMP" resolves even this problem. Last edited by Serge91#5363 on Jul 27, 2016, 5:20:30 AM
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First of all all range skills are way OP. Doesnt matter what you use - you can do AOE and more DPS AND safer being ranged. Whole game needs a reset. AOE, Spells, and Bow at least 75% nerf. The bow would be fine then.
Git R Dun!
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" no no no no no NO NO NO NO NOOOOOOOOOOOOOOO You don t loose a ring with life/resist when using reach, you loose all that ising voidheart. Ho yea you forgot ranged got quivers, FUCKING 6 MORE MODS with life/RES/defenses/offenses. 2h Melee? FUCK NO, would be too much op if you could have more defenses right? RIGHT? *NERVOUS BREAKDOWN* They purposely always make melee very well balanced but constantly make Ranged without downsides. LAST TIME A 2h MELEE ITEM WAS BROKEN? ---------. LAST TIME A RANGED ITEM WAS BROKEN? EVERY LEAGUES Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Jul 27, 2016, 6:21:57 AM
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Well Technically Binos and Consuming Dark are Melee Items :P
Both were nerfed (although Binos only because GGG didn't felt comfortable having people running around with 20k Lifereg :P). The thing with Reach is that it is a strong item that fits the meta, even if they would implement a strong unique melee weapon people wouldn't notice it, because the Meta isn't melee at all. Voidheart actually kinda does this, it is a much more powerful item than reach, but it supports a playstyle which isn't meta right now, so it is far less acknowledged. The only thing that bows lagged was a strong Unique to support it, now they have one. So Reach is perfectly fine, it isn't stronger than Disfavour or Void Battery for its playstyle, however the playstyle it supports is stronger. So instead of item changes they need to look at some other mechanics, mostly the safety since in terms of damage range is just the same as melee, but they don't have any risks to take. Since it is hard to make ranged gameplay more risky it is easier to make melee gameplay less risky and give a slight damage penalty for ranged. Not sure 75% reduction makes any sense, but something around 15% or simply reducing the attackspeed of all bows would do the trick. Bows should be a lot slower than melee attacks, which would also make the playstyle a bit more dangerous. And if anything the game needs to slow down so reducing attackspeed with bows seems like the best way to tackle the issue in a very general way. Some uniques like Chin Sol could get buffs afterwards if needed and if they are not really part of the ranged gameplay. |
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leave it alone or I want my 4ex back.
there are many build still stronger, nerf those first. |
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" " And this is why I am on an extended leave from the game. The endless cycle of "everything new is better" followed by "nerf till you need to go new" has gotten more than a little stale. Simply put, I'm over it. The game was pretty great at one point and time (I think); I would call it mediocre at best today. A lot of the skills/items/new encounters also feel very ripped off from other ARPG's. It's great that the devs want to add new content regularly but ripping it off other games is detestable. |
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" what games? I wanna play them if they are so original Spreading salt since 2006
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" Diablo 3 YES I support the game, NO I don't agree with many GGG decisions
Lab still sucks balls. I miss Zana already. |
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