Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!
" That is actually the reason why I play Path of Exile, it is at times really thrilling. Right now I'm on a lvl52 Raider who has terrible equip but already did normal and cruel lab and that with only 1k HP :P Of course he is Spectral Throw and doesn't need to take a single hit from Izaro, however this makes it really thrilling because a single hit is likely all you need to take. The traps though are a joke with so little HP :P But that is what I like about the lab that it isn't an actual roadblock. If you don't feel to do it like that you only get a bit of trap challange and can safely get at least 4 of the Ascendancy Points. Again I would make the Lab a bit different and allow people to learn it by doing it. My normal Labyrinth would either have checkpoints after each Izaro, or work like regular areas so you can die as often as you want. This normal labyrinth essentially replaces the Trials, because they are boring and unrewarding. This Labyrinth does scale with your characterlevel (up to lvl68) and provides the first 4 points, but overall it is a bit easier. The Merciless lab is essentially the same as the normal one fixed on lvl68 with the current mechanic. And the Uber Lab is essentially like it is now, arguably the trials could be made to only provide Offerings without any need to unlock it, but unlocking it could stay if they make trials less random and actually spawn those more likely the player does not have. This is my changes I would do on the Lab with 3.0. This would mean one normal lab people can get half of their points, they have to trade the ability to overlevel it for the ability to respawn in the lab. This also means since the lab is on the players level and has a higher mob density and might offer some treasures that it can be used as a catchup if you need to level fast and fell behind the zones you have to progress in the story. Above a certain level though the labyrinth would switch to merciless (or cruel whichever is the leftover difficulty) in terms of resistance penalty. I don't really think the normal trials are a good design. Traps are not too hard that you have to teach people how they work and if that is necessary it is better to do it in a more forgiving version of the labyrinth. |
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" Thats understandable, some people love adrenalin rushes, i prefer them in PvP games only, dying to PVE content is too humiliating for me. |
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" It is common. We do represent the play base. It is ridiculous to claim otherwise. What you can reasonably argue is that it doesn't represent 3/4 of the player base (using your stated percentage) or something else. We are part of the play base and so we represent part of the player base. This is so obvious that I'd almost call it a tautology. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" So I was going to ask you, now that we know there is another league before 3.0, are you going to take a break or do you gotta keep posting here as if it would make a difference? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Okay professor. I'll let you drown in your endless knowledge and logic. In the meantime, we will continue in the real world where we realize that generally only negative feedback comes from forums, meaning to go by these numbers and saying these people represent the majority of the playerbase, which is what he said, read it, is just stupid. He's just trying to add weight to his argument because he wants to see it change. But it's dead weight, just like your posts. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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"I respect that and thank you for your support. You posted here after I copied the list so you weren't included in my count. My purpose in looking at that was curiosity. But I also wanted to point out that the labyrinth wasn't a deal breaker for many of the supporters listed. When GGG looks at the complaints and sees those people still supporting, they have to think that despite dislike for some aspect of it, the lab is acceptable enough to them to keep supporting. To get them to pull coders off new content and get them to change old content would be to hit them in the pocketbook. Small QoL changes is about the most GGG would probably spend resources working on. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" We'll stick around and keep up with the calls for awareness. Hope you do too! |
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My 2 cents. Can count me in.
I don't really like the Lab as it is, but I don't hate it that much either. But still, I wish it could be shorter/easier/with check points/ for lower levels and only ascendancy runs. For endgame it could be tuned even harder though. It's too trivial for any somehow decent build (with fast movement/high ehp/high dps/leech) to farm it just non stop. Enchanting system also may use some rework, maybe even just completely remove it from the lab and make another Master for these things. But that's just a thought. |
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" That's why I would make ramping up the difficulty better. Normal would be the lab you get your first points and it works like any other zone you can portal in and out, you can restart at the entrance etc. This lab essentially replaces the trials for learning and can also be a valuable farming area although capped at lvl68. The Izaro fight thought would be the same as the merciless one although with a bit less damage and maybe a bit less speed so that players can easily see what is going on and what they should do against certain mechanics. You should still feel humilated if you die there, but you can easily restart. This essentially combines the first two labs and gives you 4 point, people could overlevel those labs anyway so making the first 4 points easy to get is not that bad and you can't overlevel it anymore, because the lab is your level up to 68. " Thing is it shouldn't be too hard and traps are not that meaningful for achieving that. Because traps and Izaro should fit all and honestly if you just do the Lab without any buffs to Izaro it is not too hard, but a bit challanging. If you buff Izaro up he can totally destroy people and can even oneshot high ES CI chars, but that is the gamble you make when you try to get all keys. " Well it isn't uncommon for people to dislike something but don't feel too strong about it and honestly the competition isn't perfect either. Choosing your ARPG is like your countries election (if you hold any) you won't get a perfect candidate or party more often then not you just have to go for the option which sucks the least. And even though PoE likely isn't as bad as some countries election choices you might end up in a similar situation. In our head we might have a vision of this perfect game we would like to play, however in reality this game doesn't exist and we have to settle with one that is close to it. |
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" Kainaj, thank you for posting your feedback. You have been counted in at number 701 in the list. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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