Replace max resists with diminishing returns

Drop the penalty to cruel/merciless resists.

For the first 38 (in merciless) (42 for normal/ 40 for cruel) resists, you gain 1 resistance each. For each of your next 38 resists added, your true resists increases at half the strength of the tier before.

true resists added per 38 resist at this tier/ total true resists/ total resists:
38 38 38
19 57 76
9 66 114
4 70 152
2 72 190
1 73 228
1 74 266
1 75 304
1 76 342
1 77 380
1 78 418
etc

In the current state of the game, there is a plateau characters reach in which nothing could possibly improve the character. Making this change to resists opens up potential room for growth on all players gear and increases the value of high resist items.

Also, i would recommend that the elemental curses grant an additional negative max resist affect.

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Last edited by SkyCore#2413 on Jul 12, 2016, 5:14:04 PM
Last bumped on Jul 31, 2016, 2:58:03 AM
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+1 to thread title. I didn't really read your specific example, but the overall point is definitely correct. They should have done this 5 years ago, but it's not too late now.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
But there are plenty of other possibilities how to improve your character besides resists.
I think current state of resists is easy to understand. I might cap it to 85 max or smth for better balance though.
The current system is very one dimensional, you either cap your resists or explode instantly. Some improvements would be welcome.
I like the way it is. I don't want to feel obligated to get reissts on every piece of gear. Just getting which resists you need on a piece gives a lot more flexibility.
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Well idea of diminishing returns might work but what about max resist flask?

Although the idea itself is interesting. It would be solution for more than just resists but for a lot of things.

What about damage / move/atack/cast speed with diminishing returns ?

It would reduce big discrepancy between glasscanons and tank builds.
It would be easier to balance game for GGG then.
Last edited by Rakiii#5559 on Jul 12, 2016, 5:51:38 PM
We don't need more diminishing returns in this game. Plus adding diminishing returns to resists makes it too much like armor anyway.
the game is in a state where one either cap the ress or get 1 shooted by white mobs, adding diminishing return will make everyone not running with GG gear a living hell

that being said the system could use a change, past certain point geting more resistances is pointles and the only thing that matters is geting those +1 to max res from gear/tree, wish there was a way to make stacking resistances over the cap rewarded.


my first thought was to replace all the +max ress mods with large chunks of ress and made it so stacking resistance over the cap increace max resistance with a diminishing return.

as an example (number may need revision)
110 ress: increace max +1 for a total of 76% (35)
115: increace max +1 for a total of 77% (40)
121: increace max +1 for a total of 78% (46)
128: increace max +1 for a total of 79% (53)
136: increace max +1 for a total of 80% (61)
...
216: increace max +1 for a total of 86% (141)
237: increace max +1 for a total of 87% (162)

alternative every 10-15 overcaped ress get +1 to max ress

85 - 90: 76%
95 - 105: 77%
105 - 120: 78%
115 - 135: 79%
...
175 - 225: 85%


self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Jul 13, 2016, 9:14:54 AM
"
caboom wrote:

my first thought was to replace all the +max ress mods with large chunks of ress and made it so stacking resistance over the cap increace max resistance with a diminishing return.



You'd still end up with the same problem diminishing returns would produce - having to have resists on every piece of gear, up to the next break point.


The current system makes +max resists too powerful imo so I agree it needs addressed. Not really an easy way to do that though unless you hard cap the maximum resists at 80% or something.
"
Ermacofpain wrote:
We don't need more diminishing returns in this game. Plus adding diminishing returns to resists makes it too much like armor anyway.


Why not? Diminishing (aka D3) or hard caps (aka D2) are the best possible ways how to balance the game.
Although many guyes do like playing ez farm.

Unlimited speed makes a lot of problems (with server stability, fps drops, unbalanced movespeed etc.)

Btw armor works in a little bit different way (% of reduction doesn´t say much).

GeorgAnatoly That´s problem with diminished resists though but you can set it that going over 80% max would be waste of time (but might be possible for maxers)
Or hard cap at 80-85 would be fine.
Ofc game shouldn´t be balanced around max resist (current state)
Last edited by Rakiii#5559 on Jul 13, 2016, 9:36:52 AM

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