Improvements to Leveling Experience. Here are some serious (non-casual) Suggestions!

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AceNightfire wrote:

Like I said above, the exp rate is designed with fast clear speed in mind. I get the feeling the devs think that a normal build needs 5 minutes to clear a map. But if you play a very defensive character, it can easily take 15 minutes. You can guess how long it then takes to level up.


Please let's stop assuming things out of nowhere like this.
The clear speed meta is pretty recent, there has been one xp nerf that is apparently much more present at higher level ( leveling til 80+ seems pretty fast atm ).

Apart from this, leveling has never been this easy before, we ARE in the easy / fast spot right now ( at least until 80+, but I doubt that 90+ is more difficult than 1~2 years ago; or I missed something in the patchnotes maybe, I stopped my highest at 90 so, I don't care that much past this point, at least for now ).

So no, the global exp rate, especially at lower level has not been designed around the fast clear meta you're talking about because this meta arrived after !!!


1) Has already been planed, will keep progressing as long as GGG keeps developping their game imho.

2) No, it does seem that you got used to super fast leveling, which was not originally intended ( or at least it was not like this in the past ), and that you now just want more.

3) No, that would just the whole game to a complete unbrain fest once you've killed merc Malachai ( not that easy in HC, granted, but still ).
And that unbrain fest would be even more boring that the leveling process that you are criticizing, except it would be faster, so people would just do it.

4) Much better idea, however without 3) that would just make the leveling process longer ( which I would not mind, if rewards are given like this ). But instead of this, I would propose reworking quest rewards, simple as that.


Leveling to 60+ ( where builds start showing their potential ) has never been faster honestly, especially for experienced players, I don't get how that's an issue ( unless for very lazy players, or players getting used to being assisted or given everything on a plate, I don't know honestly at this point ).

Of course those are just my 2 cents

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 7, 2016, 4:41:01 AM
Not sure if anyone actually ever read it,
One of my thoughts, suggestions may be here i guess.

https://www.pathofexile.com/forum/view-thread/1697038

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Spoiler
Probably been mentioned before, maybe alot of times.
What do you think about a new side area which covers and connects mid-to-endgame?
Sometimes even fans gets tired of starting again a new difficulty or doing the same maps
over and over, even if the maps are randomly created in placements,terrain style,etc.
So to make it a bit refreshing, what do you think about a side area which varies in style,
type of mobs, loots, everything as you play through?
But how would this connect mid-to-end?
Why would it be different than regular "side areas"?
What i thought, it would be an almost neverending place/map..
Starts from like character level 30 /area lvl 1,
as you go deeper in area levels, will increase the difficulty and character level requirements,
changing the type of mobs and the style of environments.
Maybe after every 5 levels, there could be a special chest like at the end of the labs,
which would give usually currencies, items fitting to your level and the level of area,
where you open it.
The chest may contain uniques obviously.. and most likely lower levels than the area's level.
BUT! Where you open the chest, the gates close and you cant go further,
so you have to start over!
The greater the levels you are at, the better drops, but higher difficulties.
Maybe at real end-game difficulties even the chest would have its own guards like strongboxes.
Based on rare case of luck, there could also be bosses or random "Unique mobs"
trying to prevent you from going further.
-----now just as a wild thought, in some extremely rare cases, someone unique would
actually hop in to lend a hand for you!?
We all like mysteries and RNG... what if "RNGesus" would not be only a joke anymore?
But actually a mysterious Dark Knight would just hop in (in really extremely rare cases)
and would clear some mobs for you, being totally badass to give you the feels..
"Dafuq happened" and you just watchin out of your head for a couple of minutes.

Anyways.. what i wanted to suggest in a nutshell is, an area where you could go in
after you finished Normal Difficulty, literally and with the requirement of level 30.
Then in the area itself there should be no limit at the end, but scaling difficulty,
variety of style and mobs, rarity of mobs, more chances for random encounters (bosses,
uniques, Dark Knight)

But if you want an end to the whole..
Maybe the last boss for extremely insane players could be the Dark Knight himself.
Just dont cry if you die there, you were too curious and went "too far" :D


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| Thanks for reading |
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BTW you cant literally kill the Dark Knight. You defeat him if you can, then he goes away
but ofcourse giving you the loot, reward.
Spoiler
To be honest i would imagine the Dark Knight similar to Guts from Berserk. A real Badass, cold hearted Berserker, who would go on with all he has, running toward the enemy with a crazy haste, slashing, tearing apart rapidly, fast with a huge greatsword, with a taste of extra gore, AoE and everything representing his power of insanity. His sound would also be insane grumble, snarl, demonic, crazy adrenaline fueled laugh. But it could change / be something else ofcourse, He is not the base of my idea of gameplay afterall.
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Fruz wrote:
Please let's stop assuming things out of nowhere like this.
The clear speed meta is pretty recent, there has been one xp nerf that is apparently much more present at higher level ( leveling til 80+ seems pretty fast atm ).

Apart from this, leveling has never been this easy before, we ARE in the easy / fast spot right now ( at least until 80+, but I doubt that 90+ is more difficult than 1~2 years ago; or I missed something in the patchnotes maybe, I stopped my highest at 90 so, I don't care that much past this point, at least for now ).


Read this thread for more information about leveling 90+:

https://www.pathofexile.com/forum/view-thread/1697378

And fast cleer speed is introduced since CoC exists and is widened with skills like Earthquake, which do not depend on things like CoC. But there are still MANY skills that have a really bad clear speed compared to CoC/EQ builds (ofc there are more) and to level up with them can take very long. I'm just saying that PoE is all about trying out new characters and creating new characters all the time, so there's no real reason to slow down people.


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Fruz wrote:
2) No, it does seem that you got used to super fast leveling, which was not originally intended ( or at least it was not like this in the past ), and that you now just want more.


If I play at least 12 hours a day, I can make a lvl 65 character in 2-3 days. That doesn't seem to be much, but I have to invest 3 days to reach that point. Since I don't always have so much time, it often taks 2-3 weeks to get a character to this level. And if you have played like 20+ characters, the whole level process from 1-60 is boring. But since I dont support the idea of selling pre-leveled characters, the whole leveling process must be more interesting, more rewarding and/or just faster. I suggest those things so that PoE does not lose players who are bored by the leveling process without GGG having to sell pre-leveled characters.

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Fruz wrote:
3) No, that would just the whole game to a complete unbrain fest once you've killed merc Malachai ( not that easy in HC, granted, but still ).
And that unbrain fest would be even more boring that the leveling process that you are criticizing, except it would be faster, so people would just do it.


I dont think so. Don't forget that this is an ALTERNATIVE way to level up. It's always up to the player if he wants to go through the normal questline or just start mapping right from lvl 1. What I'm trying to do is to give the player options they can choose from. Doing the 4 acts over and over again is just a pain in the neck, especially with the quests in m ind. Having to search for the quest items just consumes time that I could save for leveling or whatever.
#3 Is amazing. If i might add: Make maps scale to your level if you are in normal or cruel (<60lvl alternatively) so that you can use them in a zana device from lvl1.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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AceNightfire wrote:

If I play at least 12 hours a day, I can make a lvl 65 character in 2-3 days. That doesn't seem to be much, but I have to invest 3 days to reach that point. Since I don't always have so much time, it often taks 2-3 weeks to get a character to this level. And if you have played like 20+ characters, the whole level process from 1-60 is boring. But since I dont support the idea of selling pre-leveled characters, the whole leveling process must be more interesting, more rewarding and/or just faster. I suggest those things so that PoE does not lose players who are bored by the leveling process without GGG having to sell pre-leveled characters.

reaching 60+ or 65+ within 20 hours is anything but difficult for experience players, with leveling uniques, I bet you can reach 60 by 15 hours, without it being too difficult.

I will read the 90+ thread later.

Reaching high level already gives you a big advantage for leveling other character : gear, including leveling uniques, that should make it significantly faster.

About the alternative, let's be realistic : players will be the easiest / fastest way, mostly, even if it's more boring.
And when they will complain about it, they will ask for making the normal process faster or sth.

Why would you look for the quest items ?
Take them at they come, you should have what's needed to level up from your higher level characters, especially since we can buy gems now.

About fast clear speed, the recent power creep ( not only from ascendancy, from uniques and shit also ) increased it like ... a real lot, more than CoC when it got released.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 7, 2016, 5:10:57 AM
Irrelevant shit misses the point: The 1-60 process is entirely boring. It has nothing to do with clear speed, "meta," CoC, or anything else. It's boring because you play through the game twice before it actually begins.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Albinosaurus wrote:
Irrelevant shit misses the point: The 1-60 process is entirely boring. It has nothing to do with clear speed, "meta," CoC, or anything else. It's boring because you play through the game twice before it actually begins.

Speak for yourself.

I don't find it boring, and I'm ready to bet I'm not the only one.

I felt a bit bored of it once or twice, so I mapped a bit or did something else, and came back to it later.

If you need to spend 30 hours every time to reach 60, chances are it will feel more boring, the speed is obviously connected there, but one need to actually think and be realistic to reach this easy conclusion.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I don't understand how most feedback threads devolve into "Hey bro, you just suck" threads. Hey bro, i do normal->merc in 8-12h. In previous leagues i did in a single play session. It's still boring doing it over and over again.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Jul 7, 2016, 5:58:06 AM
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Pyrokar wrote:
I don't understand how most feedback threads devolve into "Hey bro, you just suck" threads. Hey bro, i do normal->merc in 8-12h. In previous leagues i did in a single play session. It's still boring doing it over and over again.

Because "boring" is a purely subjective thing that is obviously related to the time it takes to do something ( Interest is often getting lost if someone spends a lot of time doing the same thing ).
There are lots of things to be done before lvl 60, and if one spends a loooot of time doing it, boredom will most likely come much faster than to someone who just clears it very fast.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 7, 2016, 6:15:35 AM
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Fruz wrote:
"
Pyrokar wrote:
I don't understand how most feedback threads devolve into "Hey bro, you just suck" threads. Hey bro, i do normal->merc in 8-12h. In previous leagues i did in a single play session. It's still boring doing it over and over again.

Because "boring" is a purely subjective thing that is obviously related to the time it takes to do something ( Interest is often getting lost if someone spends a lot of time doing the same thing ).
There are lots of things to be done before lvl 60, and if one spends a loooot of time doing it, boredom will most likely come much faster than to someone who just clears it very fast.


Yes, but don't tell us why we are feeling bored. It's not cause we suck. It's from repetition. Ok?
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.

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