Improvements to Leveling Experience. Here are some serious (non-casual) Suggestions!

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Albinosaurus wrote:
I wish your posts weren't a thing, because they never add anything to the topic.

You're just now starting your 5th character and we're 5 weeks (?) into the league? Please. You are not part of the altoholic demographic that I've been talking about. I had 5 characters before the first week was done, and the boredom of leveling them is why I stopped leveling them. Their builds aren't part of the experience until about level 50-60, so anything before is just a brainless, tedious, waste-of-time snore-fest.


your opinion is noted. It in no way invalidates mine, nor should I be required to stop posting because you don't like it. I see you own the definition to the word altaholic, and I do not seem to fit into your definition. (altaholic N Starting at least 5 characters and leveling them to end game in 1 week, in the online ARPG game Path of Exile...copyright 2016, Albinosaurus) Perhaps I shall create my own word so I can own the definition to it....I know...cronic restarter...

OP ,

I definatly think some changes can be made to make the process of leveling more fun, for more people. I honestly believe that making the game more challenging early on would be the best way to go about it. At this point, even playing self found on alts is not hard as long as you possess enough knowledge. A balance must definatly be found that addresses the fun factor for vets, but also does not discourage to sharply new incoming players.

I think one way to achieve a reasonable balance is by making the bosses harder. even new players (unless they have never played a game before) know that bosses are supposed to be difficult, yet even with 0 resists you can stand in most bosses aoe and survive longer than it takes to kill them with white weapons (on normal) I don't think it is a bad thing for a player to die during the learning process.

Last edited by Xtorma#4606 on Jul 7, 2016, 12:57:54 PM

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