[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert

Hi there,

I just want to thank you for this fantastic guide, it’s so fun to play with the chieftain via this totem set up. I had another chieftain on The Eye of innocence’s set up (ignite) but not as good as this for bossing. I definitely recommend this guide to anyone who want to play chieftain totem!

Best
fbshev
"
DonZaloog1 wrote:
your leveling section can be kind of misleading for newer players idk, at least for league start. You dont pick up any dmg nodes at all, so until ppl reach lvl 28, its gonna be extremely rough and ppl might underestimate how bad it will be until that point of time. Better to go for early dmg nodes and respec them later.


you dont need early dmg notes, because most dmg in early game comes from flat physical dmg on your gear. without these stats your dmg notes will not very impactfull

edit: i also changed the leveling guide section abit for clarifying how important flat physical dmg is on the gear. hope this helps abit
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Last edited by guggelhupf on Sep 4, 2020, 8:42:28 AM
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UHF_Guppie wrote:
Would you advise for or against using Molten Shell instead of Increased Duration Support? I'm currently lvl 91 and have all the gear and gems listed from page 1 except boots (working on building up to 75% lightning resist) with only 4935 HP. I'll bump up the HP once I get a few more skill points


we already play with immortal call and two different guard skills share their cooldown, so it would be a defense loss
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Last edited by guggelhupf on Sep 4, 2020, 8:09:06 AM
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BLUESHEV wrote:
Hi there,

I just want to thank you for this fantastic guide, it’s so fun to play with the chieftain via this totem set up. I had another chieftain on The Eye of innocence’s set up (ignite) but not as good as this for bossing. I definitely recommend this guide to anyone who want to play chieftain totem!

Best
fbshev


thank You for playing it ;)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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addes some more belts into the gear section. still need to change the Darkness Enthroned + jewels in it after League Ends with the actual versions (still are legacy variants...)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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Last edited by guggelhupf on Sep 4, 2020, 9:24:46 AM
nvm im an idiot. cant replace chest because of sockets
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Last edited by guggelhupf on Sep 8, 2020, 12:27:35 PM
nothing changed for this build, so we are good to go...or did i miss something? :)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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facebreakers may have good dps boost with poachers mark

Cursed enemies now have a 100% chance to grant a frenzy charge when slain.
Cursed enemies now grant 15 life when hit by attacks at gem level 1, up to 50 at gem level 20.
Cursed enemies now grant 8 mana when hit by attacks at gem level 1, up to 25 at gem level 20.
Now adds 6 to 9 physical damage to hits against cursed enemies at gem level 1, up to 30 to 45 at gem level 20.
Cursed enemies now have -20% to physical damage reduction at all gem levels.
Now causes cursed enemies to have a 1% chance to grant a frenzy charge when hit per 4% gem quality (from 1% chance to grant a frenzy charge when slain per 2% gem quality).

vs bosses and uniques

bossing was never this builds problem however
"
frawrst wrote:
facebreakers may have good dps boost with poachers mark

Cursed enemies now have a 100% chance to grant a frenzy charge when slain.
Cursed enemies now grant 15 life when hit by attacks at gem level 1, up to 50 at gem level 20.
Cursed enemies now grant 8 mana when hit by attacks at gem level 1, up to 25 at gem level 20.
Now adds 6 to 9 physical damage to hits against cursed enemies at gem level 1, up to 30 to 45 at gem level 20.
Cursed enemies now have -20% to physical damage reduction at all gem levels.
Now causes cursed enemies to have a 1% chance to grant a frenzy charge when hit per 4% gem quality (from 1% chance to grant a frenzy charge when slain per 2% gem quality).

vs bosses and uniques

bossing was never this builds problem however


ye, the only use we can get from this mark is this. all other mods would only affect the totems. besides that totems cant use frenzy charges the also this is useless.

"Now adds 6 to 9 physical damage to hits against cursed enemies at gem level 1, up to 30 to 45 at gem level 20."

would need to free a gem slot for selfcasting it i guess. so imho ye it can be usefull as you said, but i still would not take it.
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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Does this build still use lethal pride in 3.12? I don't see the jewel used in your PoB

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