[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert

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guggelhupf wrote:
so, after new testing around with PoB for the Chieftain, i come this dmg number with GG rings and Amulet:


Low Budged Shaper Dps: 900k dps (1,1kk Dps with GG Watchers Eye)

Advanced Budged Shaper Dps (Blood Magic with Tukohama): 800k dps


atm i think the Advanced will be the better choice (wich means: upgrade as soon as possible to it) because we loose our life/MANA warcry (the mana gain was so good). And with the bloodmagic we dont need any Mana. because with chieftain we have no mana gain. only reg and maybe mana flasks...meh


I would love to see you run the numbers on the new beserker too (without factoring in rite of ruin, that seems like too much)
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EkEL123 wrote:
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guggelhupf wrote:
so, after new testing around with PoB for the Chieftain, i come this dmg number with GG rings and Amulet:


Low Budged Shaper Dps: 900k dps (1,1kk Dps with GG Watchers Eye)

Advanced Budged Shaper Dps (Blood Magic with Tukohama): 800k dps


atm i think the Advanced will be the better choice (wich means: upgrade as soon as possible to it) because we loose our life/MANA warcry (the mana gain was so good). And with the bloodmagic we dont need any Mana. because with chieftain we have no mana gain. only reg and maybe mana flasks...meh


I would love to see you run the numbers on the new beserker too (without factoring in rite of ruin, that seems like too much)


sry i dont see the point of playing the new beserker, i mean u need 10%(20%) life reg to counter the degen and than you are at 0 life reg. this is like playing a no reg map all the time. imho zerker is useless for a warcry only build without leech atm.

and sry i cant calculate it correctly because i dont know the correct wording for %life degen per sec
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
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guggelhupf wrote:
"
EkEL123 wrote:
"
guggelhupf wrote:
so, after new testing around with PoB for the Chieftain, i come this dmg number with GG rings and Amulet:


Low Budged Shaper Dps: 900k dps (1,1kk Dps with GG Watchers Eye)

Advanced Budged Shaper Dps (Blood Magic with Tukohama): 800k dps


atm i think the Advanced will be the better choice (wich means: upgrade as soon as possible to it) because we loose our life/MANA warcry (the mana gain was so good). And with the bloodmagic we dont need any Mana. because with chieftain we have no mana gain. only reg and maybe mana flasks...meh


I would love to see you run the numbers on the new beserker too (without factoring in rite of ruin, that seems like too much)


sry i dont see the point of playing the new beserker, i mean u need 10%(20%) life reg to counter the degen and than you are at 0 life reg. this is like playing a no reg map all the time. imho zerker is useless for a warcry only build without leech atm.

and sry i cant calculate it correctly because i dont know the correct wording for %life degen per sec


I meant to say calaculate damage, to compare it to the old beserker damage. we already know what the degen will be like. I want to know if we get more dps with new beserker with max rage
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EkEL123 wrote:
I meant to say calaculate damage, to compare it to the old beserker damage. we already know what the degen will be like. I want to know if we get more dps with new beserker with max rage


all we get is 50% or 100% (with double rage bonus) increased dmg. wich is around +50k or +100k dps per totem
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
"
guggelhupf wrote:
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EkEL123 wrote:
I meant to say calaculate damage, to compare it to the old beserker damage. we already know what the degen will be like. I want to know if we get more dps with new beserker with max rage


all we get is 50% or 100% (with double rage bonus) increased dmg. wich is around +50k or +100k dps per totem


And the attack speed balances out the two nodes we lost it on. hmmmm

On the plus side we could get stun immunity from the ascendancy now, that means we can use soul of arakaalli along with immortal call to get plus 50% regen every time it procs. that would put us at 9.3% regen per sec with no alteration to the skill tree at the moment. Add another 3.4 with the proc with a marble amulet on and thats 12.7% the 5 points leading to combat stamina give 1.8% (2.7% on proc) bringing us to 15.4% regen every time immortal call procs. Then we have regen per endurance charge, plus the heal from stone golem (at 6200 life its about 1.6%). Enduring cry gives about 6.3% at 6200 life in adition to the 25% heal

If whats there is right we can get 15% regen pretty consistently every immortal call proc. Immortal call should probably be set to lvl 1 to make it fire as much as possible. Then when using warcy you can go over 20% briefly and have your health recover 25%.

This is all assuming the degen cant be mitigated in any way too. Not sure if it will have a damage type.
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EkEL123 wrote:
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guggelhupf wrote:
"
EkEL123 wrote:
I meant to say calaculate damage, to compare it to the old beserker damage. we already know what the degen will be like. I want to know if we get more dps with new beserker with max rage


all we get is 50% or 100% (with double rage bonus) increased dmg. wich is around +50k or +100k dps per totem


And the attack speed balances out the two nodes we lost it on. hmmmm

On the plus side we could get stun immunity from the ascendancy now, that means we can use soul of arakaalli along with immortal call to get plus 50% regen every time it procs. that would put us at 9.3% regen per sec with no alteration to the skill tree at the moment. Add another 3.4 with the proc with a marble amulet on and thats 12.7% the 5 points leading to combat stamina give 1.8% (2.7% on proc) bringing us to 15.4% regen every time immortal call procs. Then we have regen per endurance charge, plus the heal from stone golem (at 6200 life its about 1.6%). Enduring cry gives about 6.3% at 6200 life in adition to the 25% heal

If whats there is right we can get 15% regen pretty consistently every immortal call proc. Immortal call should probably be set to lvl 1 to make it fire as much as possible. Then when using warcy you can go over 20% briefly and have your health recover 25%.

This is all assuming the degen cant be mitigated in any way too. Not sure if it will have a damage type.


edit: i wrote sh*t :D

we dont use marble amulet because we need dex and int. the soul of arakaalli gives the inc reg only if you've stopped taking Damage Over Time Recently but we cant stop the degen because its no phys dmg like bloodrage wich we can stop with immortl call. immortal call only makes you phys immune, not dmg immune. and even if you reach 15% reg in any way (wich is higher than a normal RF build wich only invest into life reg rather than dmg) it still like you have 30% reg all 2 sec. wich means still 10% degen. now the only chance to sustain the last 10% is IF you cast the warcry permanent on CD without any pause. gl doing this :D
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Feb 18, 2018, 4:44:41 AM
This guy still quoting Standard league dps on the thread title??
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This guy still quoting Standard league dps on the thread title??


2m dps ist accurate for the abyss league ...

with the ultra high budget i come to 2,4m shaper dps in abyss
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Feb 18, 2018, 6:41:27 AM
Hi! I'm trying out this build, but one thing confuses me. Why do you use Fortify on Shield Charge with Ancestral Bond? It can only trigger on melee hits, right? Or am I missing something? Anyways, great build and leveling guide!
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SyncPerfect wrote:
Hi! I'm trying out this build, but one thing confuses me. Why do you use Fortify on Shield Charge with Ancestral Bond? It can only trigger on melee hits, right? Or am I missing something? Anyways, great build and leveling guide!


its as you said "hits" u dont need to deal dmg

and in case of of 3.2 starter, we have to w8 for final patch notes to work around the new zerker / chiefftain. atm it seems that zerker is a no go and chieftain will be our way to go, but as i said, we need to w8 for final patch notes


if you are interested, i can make a stream after patch notes / league start and explain all what you need to know and try to answer all your questions ;)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Feb 18, 2018, 9:27:58 AM

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