Developer Questions and Answers
I've noticed that leech life + ghost reaver occasionally doesn't work like it should for some people on CI builds.
Is there some sort of mechanic that disables ghost reaver for Chaos inoculation or is this a bug? |
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I was just curious, are there any plans to update the class models in the future? If so what sort of timeline could we expect?
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Do you guys plan on ever adding cinematics to the game either at completing an act or perhaps attaching some to environmental lore? It be great to have clips relating to the lore in the game, especially since that aspect is probably the weakest in the game at the moment.
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Is there any plan to make more wand skills, or to upgrade current wand skills to a more usable state? (Cough elemental hit) Wanders are probably my favorite build type, but using kinetic blast (or barrage for CoC) as the only viable skills isn't the best place to be.
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zzzzzzzzzzzzzzzzzzzz
Last edited by gh0stn0t3#8909 on Sep 2, 2020, 5:46:23 PM
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Can somebody clear up the confusion about the unique item count as per https://www.pathofexile.com/forum/view-thread/1477864/page/34#p13414805?
OPA Guild Officer: to join see http://www.pathofexile.com/forum/view-thread/1119502
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Microtransactions, when can we expect some organization to those tabs!? I have 5+ Black Hole Teleport skins that waste so much space. We should either be able to stack "like" items or at least be able to delete duplicates of things we don't want. Please, in the near future implement something like this, or make it so when you buy the "Random Chests" you don't receive multiple portals!
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Screen is too bright.
I decreased my lcd monitor setting the lowest(bright and gamma). Nevertheless I can't play long time because my eye's easily become tired. Do you have any plan to add control function about screen setting(gamma and bright) ? I wish you have a plan to add control function. Monitor setting is not enough. Last edited by yjangho#7142 on Jul 1, 2016, 4:56:24 AM
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Are there any plans of improving the way shadows are displayed performance-wise?
Currently the difference in performance between some areas is massive (for my setup, obviously). Notably areas like Marketplace, Chateau and Chateau-like tileset of the Labyrinth pretty much cut my fps in half, even with low quality shadows setting. |
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Hi to everyone and especially GGG devs ^^
Its my first post here and I would like to share my thoughts on game developments and possible future content. I just hope im not "talking to wall", because there are like 30+ pages without answer (so i guess real title should be: Developer Questions Without Answers... ;)) You GGG devs made HUGE step from beginning, no argument about it for sure, but many ppl here pointed out areas of game that need little attention and I agree with most o them. I have another vision also (maybe some will agree) and will explain later. Someone mentioned "sieges" (well im not sure how large could players group/team be so that game can handle it without crashes or lags/disconnects etc) that would be very nice add-on (ofc no penalties (exp, curr), no forcing to make "pvp-only char" so free4all policy (just obvious char lvl restrictions), rewards for winners team and personal achievements...etc) and also leaves some area for more "tactical" builds to play around rather then pure dmg. Lot of ppl mentioned also new in-game automatic trading system (or auction houses). I STRONGLY agree with that and hope it'll turn to reality some day soon ;) Overall game performance... Well i dont know how about u guys but I totally wouldn't mind if it took few gigabytes more from my hard drive in exchange for better performance (so it doesn't have to load everything over and over again). Focusing just on internet (like loading stuff in background all the time) isn't best way to go here. Before recent major update, atleast lags and disconnects where more... hmm... "predictable" (?!) (strongboxes etc) ;). Now ppl experience more lags, game freezes and disconnects, so I think: more on hard drive, less background downloading. Difficulty types... Someone suggested that there is no point in going through all game content 3 times. Well i partially agree with that but it would require huge redesign of game acts and thats where my vision kicks in ;) Thats very interesing because in this situation each game act would have become a different type of "difficulty" so to speak. Besides even now locations in every act have certain "monster lvl", so what would need a change is game content itself, and that what everybody would want I think. Content of each game act should be much much "broader", extended storyline, more side quests with better rewards, more larger locations, groups/teams restricted large locations (special quests(?)) with special unique monsters or even bosses (what also ppl mentioned here), in other words, it would be more like a journey through acts (espacially for new players) rather then "taxi Merci" ;) It wouldn't be so super fast... Every act content could have something from past challenge leagues and present (not just option in Zana'a device), or something completely new and fuse it with default game... Yes, I said it.. ;) IMO there is no need/point for challenge leagues if default game is updated, extended, more content etc simply more attractive and You (GGG) could use stuff that You would normally put in next league, why not? Now You release new challenge leagues and then try hard to fix lot of bugs and crashes, rather then improve whats already made so default league wont be so boring (like there is nothing to do there). I think game should focus more on larger groups/teams content like sieges, quests, side areas, maps etc (dedicated) Someting like Voting Panel in-game for new content updates would be nice (someone mentioned it earlier likewise). In exchange for no challenge leagues You could bring Race Seasons back to life again (also mentioned some pages back I guess and ppl really want it). Another issues are Full Respec (tree passive points) and currency stash tab. Keep Full Respec available more often or maybe as reward for special quest (even without unnecessary challenge leagues). Besides some players got tons of currency (e.g. regret orbs) and can respec all chars they have many times (in other words they got "full respec" almost all the time!). How is that fair? There are ppl who struggle to make ANY currency. Orbs of regret will still be needed for passive tree little adjustments and other stuff, so I think some balance is highly needed here. Last thing... FREE! Currency Stash Tab... because this game is ALL about currency... Everybody got some... Everybody need some... It should be "by default" when u start game. There are tons of other ways (stuff dedicated for fans) u can make real money rather then from things so necessary, "mandatory", crucial for optimal game experience for everybody. Thank you all for reading. Thx GGG for creating one of most popular games of this type. |
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