Content Update 2.3.0 Patch Notes

I tip my hat to your continued Technical Improvements, thank you as always.

*The Merciless Labyrinth Helmet enchantment for additional targets hit by Lightning Arrow is now +1 rather than +2.

Is this retroactive?

*The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.

Not happy about this, would be fine with much better red map drop rates. Why can't we sustain maps that give decent exp? Still worried about the same 20ish players that break the leveling process every league?

Not sure overall what I think about the league, after seeing the nerf bat hit chaos conversion items I decided to buy Witcher3 and all the DLC instead of a supporter pack. I'll play casually but thank god I don't want the monkey... only pet I ever wanted and the one I can't get is a Kiwi.
The world is full of stories, and from time to time they permit themselves to be told.
- no change to double dipping poison and burning damage
- no nerfs to Cast on Crit and/or Discharge
- no nerfs to Lightning Arrow
- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)

GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.


I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!



CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.

Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?

Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.



I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:

- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all

GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.



If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".
Last edited by Wiesl_1404 on Jun 1, 2016, 4:28:55 AM
Still we can use the free "PREDATOR" microtransaction. Looks like they are going to keep that visual bug.
Oyun now has a white tiger.

Finally!
Hype !
Bad Seed
Most BORING PATCHNOTES EVER. Literally no ingame changes only destroying the meta builds like in any league before
"
sidtherat wrote:
Cast on Crit



it is mind boggling why this abomination is still in the game in its current form. what percentage of top ladder players has to be CoCS before you notice that this crap is crap?

Juggernaut - melee archetype that is best played as a cast on crit caster.. sorry guys but this is stupid.

sad to see you unable to understand how bad this is for your own game.

btw - melee. could you please make a poster or something where tou warn new players thay playing melee is stupid and should not be done? because there is NOT A SINGLE REASON to play this archetype if one is about efficiency.


100% agree and where is the poison nerf?... and wb should've been nerfed harder...
"
sidtherat wrote:
Cast on Crit



it is mind boggling why this abomination is still in the game in its current form. what percentage of top ladder players has to be CoCS before you notice that this crap is crap?

Juggernaut - melee archetype that is best played as a cast on crit caster.. sorry guys but this is stupid.

sad to see you unable to understand how bad this is for your own game.

btw - melee. could you please make a poster or something where tou warn new players thay playing melee is stupid and should not be done? because there is NOT A SINGLE REASON to play this archetype if one is about efficiency.


melee ... cast on crit cyclone is melee, and you claim that that build is broken. most likely because it's basically immortal after you switch to CI.
So melee is not at all squishi or broken, problem is more likely in clear speed or playstyle that does not suit you.

CoC Cyclone is fun, that's why people play it.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
Level 8: Nemesis (Cost: 8 Chaos Orbs


o...m...g... ---> ty ^_^
Say what again. SAY WHAT AGAIN! I DARE YOU! I DOUBLE DARE YOU, MOTHE**UCKER! Say what one more god damn time!
What is meant by: The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms.
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