What is the mod that makes monsters you kill turn into ball lightning totems?
" Wtf are you talking about of course it matters. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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"Actually, it is somewhat more than that. He died because he played a build that have to check the purple mobs for their bloodline. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" No it wouldn't have my hp went from one to 0 instantly it would have done the same thing to any hp. No reaction time and no skill involved at all. The difference between .001 seconds and .002 in 'survivability' wouldn't matter at all double life would have died just as quick. |
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How did you even survive with that gear in HC as life based?
What was your HP? 4k? |
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They are especially fun with dominating blow, since your dominated minion has to die for the totem to end as well.
Other than that, I don't mind them - yet. Guess I got lucky so far :) Last edited by dyneol#3245 on Mar 29, 2016, 9:50:26 AM
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" Yeah I think you're exaggerating at this point. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Yes, I played a build that actually has to get close to monsters because it gets real boring being bow and playing like a complete pussy staying off screen or nearly off from everything because the way some mods are, monster hp, and character dmg make the game play completely trivial. Totem mod is retarded for melees like most things in the game. |
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CoC builds do not deserve to be called melee.
Also funny topic. Does not check mods on mobs, dies, complains on the forum. GGG already made it easy to spot bloodline packs by making them purple, the fuck more do you want? -_- [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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moooar HP and some spellblock. next time dude.
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" Playing hardcore and using Endurance Charges? Check. Using Cast When Damage Taken setup up with Immortal Call? Ch...wait... UM... For your next character try this: CWDT - Immortal Call - Increased Duration ^ $100 says you would have survived. Oh and FYI: 4K effective health is not enough for hardcore. Most if not all are 6K plus EASILY by the time they start mapping. Many are end game mappers are in the 10K plus region. There are a lot of crazy oneshots in this game, but in this case it was your fault for not having a proper mapping setup. I don't understand why you would take endurance charges and not back that up with immortal call. Rookie mistake imo. EDIT: LOL I'm an idiot. I forgot Immortal call is phys damage only. WHO'S THE ROOKIE NOW? Me that's who. I can admit when I'm wrong though. Last edited by Prizy#1622 on Mar 29, 2016, 4:43:39 PM
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