[2.2] 74k+ DPS Blood Magic Slayer Oro's Flicker Strike

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HaykTheKhulyan wrote:
What would you recommend for leveling with this build? Any uniques I could use until I get oro's?


Level as any 2-h build, get the 2-handed damage nodes, use sweep o anything else really and then earthquake and you'll be one shotting your way through.
Link your main attack skill with the usual inc phys, inc wed, added fire (for 5 and 6 links you can link anything really, reduced duration and increased AoE work pretty well for earthquake), and run hatred and herald of fire
As of uniques, every unique 2h axe and mace is awesome. Honorable mention to http://pathofexile.gamepedia.com/Geofri%27s_Baptism that deals a shit ton of damage, and the downside is pretty meh since you'll be getting RT anyway.
I see you took the two handed physical damage node under "Master Of the Arena"
Now my question is why did you take those, was it for the 5% attack speed?
Since from what i can tell Oro's don't do any physical so it seems you could save 3 point's
1 strengh node and the 4 points spend on Destroyer and the two handed melee damage nodes, and just go right and take the two dex nodes there. I am just wondering if there was a reason for this and not saving the 3 points? :)


i reach 90K flicker dps, shock and burn with elementalist nodes. Up to 320K real dps with 140 ele penetration but only 6K hp c_c

Your tanky version is interresting


https://www.pathofexile.com/passive-skill-tree/AAAABAMCAAQHBLMFLQd1CPQOPBRNFHEWbxiRGjgdFCFVIq8j0ycvKo0uUzKJNtg4UzpSOlg62D1fQKBDMUZSRtdHfkkbTLNM_1JTVcZXK1fiWfNaGl4TYVJj_WVNZp5o8mpDa3ptGW8ncYVyD3KpdO12rHbnd-V65nrvfNmCB4Kbg9uE2YTvhmCHao9Gj2CQVZBskPqXlZf0mmqboaIAqSeplKyYrKqxQryfvTa9gr6nwFTAZsCmwzPIv89-0B_Tb9ZY2XzaudrB3D3fbd-K4XPjaukC6hjsVe0g707v6_Af8Wz3MvfX-Ov60vxL_Ez-sw==?accountName=Geisalt&characterName=Istyth
with a bit of mana regen and mana leech nodes in duelist i do not need blood magic. Really, it's very doable to not use blood magic and it gives a gem slot plus two auras ! you may lose some hps but auras/blasphemy curses are far more powerfull than 35% increased life!

enfeeble and artic armour? elemental weakness + flammability and windscream?
I will never be good but always I try to improve.
Last edited by Geisalt#1772 on Apr 16, 2016, 1:17:41 PM
any opinion on Champion vs Slayer for HC?
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HaykTheKhulyan wrote:
What would you recommend for leveling with this build? Any uniques I could use until I get oro's?


I leveled with Cleave/Earthquake.

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mallow wrote:
any opinion on Champion vs Slayer for HC?


You could do that, I'm pretty sure you'd want a six link for Melee Splash. If that's the case you could always interchange the two Ascendancy classes & gems. Slayer gives leech, damage, attack speed, stun immunity while attacking (leeching), and melee splash (which in my opinion is very, very good for this build).

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Reniz wrote:
I see you took the two handed physical damage node under "Master Of the Arena"
Now my question is why did you take those, was it for the 5% attack speed?
Since from what i can tell Oro's don't do any physical so it seems you could save 3 point's
1 strengh node and the 4 points spend on Destroyer and the two handed melee damage nodes, and just go right and take the two dex nodes there. I am just wondering if there was a reason for this and not saving the 3 points? :)


All of the physical damage at Duelist (everything in the Destroyer and Wrecking Ball areas) are converted to fire damage by the Fireborn jewel placed in that same area. The only thing not converted in that area is Master of The Arena.
Last edited by illectrik#2791 on Apr 16, 2016, 6:51:51 PM
I made a similar build but with mana, and i dont use curse for sustain it, i have 92 mana but with only a node of 0.4% attack damage leeched as mana i sustain without a problem.

This mean, with less skill points used, i have the same dps plus a reduction of fire resistance with flammability or more resilience with arctic armor, and i have a better ring in the slot of essence worm.
Just a node of 0.4% mana leech and you dont need blood magic
Lovin the build, good idea using essence worm. Early on mana is an issue and essence worm is awesome. Biggest thing is the ease of life factor! I HATE having to use pots, just coming off my chaos ice trapper and boy does it feel nice to just flicker for ever! No need to worry about leeching or stupid map mods, just flicker flicker flicker! Any extra DPS and/or defense seems silly at this point. I'm one shotting everything, never even getting close to dying. If anything the build is WAY to powerful and trivializes the game. Sure you can get 0.4-0.5% mana lech...yet there are going to be those times when your out of mana! I like to leap slam all over the damn place, free as a bird (or maybe frog) -if I was in a no regen map I would have to use blood magic in my leapslam? Nah, not gonna do that. For what? I use Null and Void Legion gloves for the rampage, crazy fun! Thanks again!
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