An orb to upgrade ilvl/type
One of the best changes Diablo 2 made in its lifetime were the addition of recipes that allowed you to upgrade items from their normal version to their exceptional version and even to the elite version.
I think PoE would benefit greatly from this. Right now there a plethora of low level uniques that have no place in end game builds, but were there an orb that allowed them to be upgraded to have higher base armor/damage values they could find a place. Additionally and more importantly, it would allow you take, say, a Full Leather that happened to roll 5l and upgrade it to a version that had much higher base armor and the ability to roll higher mods. The major problem I see is that, unlike Diablo 2, items aren't quite as neatly separated into different tiers... but they are close with only a few exceptions. So what I propose is an orb that increases an item to the next equivalent base type (judging by graphics) and also increases the ilvl by some amount to match. I would imagine it would be one of the rarer orb types, around the rarity of GCP at minimum. Upgrading the lowest tier item (ie Glass Shank) can then go up to the next one in its spot in the rotation, yet require 3 such orbs to get to the highest level? Or perhaps like all other items can only be upgraded a maximum of twice and they'll just simply never be as good? Examples for all item types, I recommend hopping on the wiki to follow along:
Weapons
Skean -> Royal Skean -> Imperial Skean (super simple, majority of items are very clear cut like this)
Glass Shank -> Imp Dagger -> Fiend Dagger (-> Imp Dagger)
Shields:
Shields fall almost perfectly into this, except sometimes there's more than one "junk" shield in each category. However, sorting by Block % makes it easy to see which items are intended upgrades off each other.
Painted Tower Shield -> Crested Tower Shield -> Pinnacle Tower Shield Splintered Tower Shield -> Copper Tower Shield -> Bronze Tower Shield (-> Ezomyte Tower Shield)
Helmets:
Some categories have one lowest tier item while others have two, then there are three different types it rotates through three times. So for higher level stuff its very clear cut but for those lower ones it could easily just bump it up three types:
Rusted Casque -> Executioner Casque -> Mercenary Casque (-> Annihilator Casque) Wooden Mask -> Bandit Mask -> Assassin Mask (-> Murderer Mask)
Gloves
Most Gloves and Boots change their graphics as such:
A B C D B C D C D These are a bit strange. It's easy to make them work but the way the graphics are used as they upgrade lower level gloves and boots will simply be the worst item to use such an orb on. So upgrades easily could be, using gloves as an example: A->B->B (Wool -> Velvet -> Satin) C->C->C (Silk -> Samite -> Arcanist) D->D->D (Embroidered -> Conjurer -> Sorcerer) However, some Gloves and Boots use the following scheme and only have 8 total item types: A B C A B C B C To me it seems this is the best solution, using boots as an example: A->A->B (Leatherscale -> Steelscale -> Hydrascale) B->B->B (Ironscale -> Serpentscale -> Hydrascale) C->C->C (Bronzescale -> Wyrmscale -> Dragonscale) But perhaps some day GGG will change these exceptions to match the other categories?
Chest
These should be relatively simple. They all have two different low tier versions and then cycle through 5 types of armor three times. However, for some mysterious reason Armor/Energy Shield type seems to be missing its final type of armor. Assuming that will be added in at some point, progression is very straightforward Plate Vest -> Arena Plate -> Colosseum (-> Gladiator) Chestplate -> Lordly Plate -> Majestic (-> Glorious) Belts, Quivers, Rings, Amulets, and Flasks: Perhaps the orbs could be used to increase their ilvl, but probably better is to just make them not applicable.
Implications
Obviously this could reduce the amount of time someone spends on one character by giving them the ability to take subpar gear that meets some of their standards and then upgrade it, but to me it seems like it would enable more usage of low level uniques thus opening up more variety and make many drops that would otherwise by mediocre actually useful. I can't imagine players being opposed to it but I could see why GGG wouldn't want to implement it. However, if the orb is sufficiently rare enough (and they'll definitely be valuable), I think it would add a lot to the game.
So there you have it. With the exception of gloves/boots being bizarrely different and the missing Armor/Energy Shield final chest armor it is pretty straight forward. tl;dr A fairly rare orb that allows you to upgrade an item from its base type to the next one up with the same graphics in the rotation (similar to Diablo 2's Normal->Exceptional->Elite progression), that also upgrades item level some amount with it. Can't be used to upgrade past the highest tier for that graphic type. Yay or nay? Last edited by plasmatorture#6654 on Feb 17, 2013, 7:23:19 PM
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I like it a lot, very well thought out.
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I like upgrading itemlevel, the entire ilvl/clvl thing needs a reworking too since lower item levels become obsolete as soon as you can trade for the higher levels.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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" Yeah exactly. This would allow you to make good low level drops useful throughout the game. |
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I'm not entirely sure on upgrading uniques, but overall this is a good idea.
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" Why do you have reservations about it working with uniques? The majority of the uniques in the game currently have no place in end game builds. This would allow them to either be budget end game items (as uniques were as a whole in D2), but not the end all be all as higher level rares will generally have better mods. It allows for many more build-enabling uniques to be implemented too, or for those that exist but aren't viable due to being low level it makes them usable. |
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anyone else have any thoughts on this?
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Yay, a thousand times yay.
I hate the fact that, when you should finally find a unique item, a very exciting and rare event, it can very well turn out to be in colloquial terms, total shit. This is even worse when you find a unique on a character that is level 70 above. "So I'm doing endgame map runs, yet I'm finding uniques that are useful till MAYBE level 20?" What the hell is that about? |
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Nope, bad idea. Right now the entire reason high level maps (above 70) are soooo sought after and so special are so you can get these super high ilvl items. Why make a currency that anyone can get that lets you upgrade your 6link to ilvl 78? It will ruin the point of striving to get these high level map drops entirely. Everyone will be currency farming.
Now the effects of what i am saying won't be quite as bad if this currency is very rare. But if it's that rare then what would the point even be, why would it be necessary? And it would have to be very very rare indeed to keep people from buying them out to upgrade their 6links to higher ilvl. If it was that rare then what would the point even be, you could just buy a higher ilvl 6link. It's really just not a good idea. It would have to be implemented very very well and I really just don't see the point. Just let go of your low level crap.. Now, about the uniques.. i agree they are kind of silly, almost all of them are worthless at high level. But this is not the way to go about fixing that. Also, there are vendor recipes that involve uniques. Hell, look at your crappy unique as an alchemy orb if you want. Last edited by asdf2000#3462 on Feb 24, 2013, 9:25:32 PM
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" I don't think I explicitly said it but in my original conception for the idea it would have a cap of ilvl it could raise it to. Perhaps something in the 60-65 range? I'm not sure what the best number is. With a cap on the ilvl would that not alleviate your complaints? |
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