LABYRINTH ENCHANTS ARE RIGGED
Everything is possible in this universe if it is exist and has enough physical/numerical determination.
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From my own lab runs for helm enchant going 100+ now; the first 50ish or so runs i've had 4 split arrow damage, 3 kinetic blast additional chance, 2 glacial cascade conversion, 2 temp chains increased effect, and then other random mods. Since I counted up that last KB repeat mod, I made a log, and decided to enchant differently.
I used to just go in pop the same 2 chests then enchant right away so the loot finishes dropping. Now I've been opening different chests, waiting different times to enchant, so far in the last 50 i haven't got a repeat mod from the new log. Yea RNG is RNG, but computer still need a seed value to create a pseudo-random enchant, so it is still possible they could have used something asides from the game clock to generate that seed. W/e just my own speculations.
Edit PS
Tho they should add a warning, that running lab for a particular helm enchantment may lead to higher risk of arthritis, heart disease, hemorrhoids, hair loss, and cancer.
Last edited by SIQI#7936 on May 23, 2016, 3:14:19 PM
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" The question isn't is the universe infinite but how big does the universe have to be for chance to create us? The fact that the universe is expanding almost certainly means its not infinite. And best research suggests that the observable universe plus the amount of time that it has existed is vastly more than enough for chance to have created us. Lol a real 4 joint topic. "Blue warrior shot the food"
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Of course the head enchants ARE NOT evenly weighted.
How many people do you think have been going for lets say some aura reserve reduction and have instead got 5 earthquake reduced duration enchants out of 100 runs. My guess is none. |
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"Plenty of people have actually. Look at all the fancy shit i got and i havent even run it over 300 times still. This isnt even counting all the additional spark projectile rolls ive gotten and i have, i think i have two lists with all the enchants ive rolled over, i know i have one i did specifically for "how many rolls before an earthquake enchant". Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on May 25, 2016, 4:11:50 AM
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GGG believes it's fun for people to grind the lab over 300 times to get an enchant they want. No.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100
GGG's design philosophy in three words: Quantity over Quality. |
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Actually the average run amount is about 100 before you hit the enchant you want, but someone who ignores numbers and just wants to complain and get free handouts isnt going to understand that.
Also, most people are lying about how many times theyve ran it and GGG can see that by simply looking at their logs, which is obviously what they did when they decided if it should change or not. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on May 26, 2016, 2:47:38 AM
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" So there's 361 different helm enchantments possible in current Lab but you say average number of runs to get enchant you want is 100... yeah ok... cos that makes sense - NOT! "The key to winning any fight is simply staying alive."
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"You have like a 90% chance of seeing the enchant you want within 100 runs, learn to do math before you talk. Edit - Guess its just a miracle then that i get all the enchants i want and i still havent hit 300 total runs huh ? GG while you complain ill just keep enjoying my enchants. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on May 26, 2016, 3:58:21 AM
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1:361 chance based on number of possible outcomes
I'd say on average it'll take 361 runs to get the right enchant. I've run 250+ labs so far and haven't seen Fire Totem projectile or damage... So plz feel free to show me your maths on how with 361 possible outcomes... it'd take on average 100 runs to get the 1 in 361 to appear. Makes 0 sense to me. What you gonna say next... the chance to roll 1,2,3,4,5,6 on a six sided dice is actually more like 1:2 or 1:3 as opposed to 1:6? Congrats on your LUCK / RNG in getting the helm enchants you wanted. Doesn't change that the odds are 1:361 on average. "The key to winning any fight is simply staying alive." Last edited by WARPAINTER#1787 on May 26, 2016, 4:07:24 AM
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