LABYRINTH ENCHANTS ARE RIGGED

Two things a feel compelled to mention

1. Even if you had the same enchant roll for all 110 runs it would not be impossible.

2. RNG has no memory. So if you roll a dice and get a six you had a 1/6 chance to get that six if you roll it again and get a six it's still the same chance to get a six 1/6.
"Blue warrior shot the food"
OP, it seems like a lot of people missed the point of your post. I feel your pain about pRNG and, after reading most of this thread, am glad I've stayed clear of the lab. Like you said, it looks like another fu$#@*^g time sink invented by GGG to keep us grinding. God, I hate the grinding aspect of this game.

GGG, why not just let us have fun, why insist on torturing us with grindy bs?
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CentauriSoldier wrote:
OP, it seems like a lot of people missed the point of your post. I feel your pain about pRNG and, after reading most of this thread, am glad I've stayed clear of the lab. Like you said, it looks like another fu$#@*^g time sink invented by GGG to keep us grinding. God, I hate the grinding aspect of this game.

GGG, why not just let us have fun, why insist on torturing us with grindy bs?
Youre playing an ARPG and youre complaining about having to grind ? Maybe the genre isnt for you then because thats what you do in ARPGS.

You can have youre fun, stop trying to ruin other players fun by making things easier than they already are because you personally dont want to run optional content for free power.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
So we have Vorci the awesome-one providing guaranteed 6-linking for 1500 fuse... I would like to suggest Labyrinth has a guaranteed Enchant of our choice system too.

Basically it would work like this:

2 options at the enchant station:

-Random enchant on Helm, Gloves, Boots
-Choose the enchant of your choice and it guaranteed to roll after 361 or more successful completions of X difficulty or higher Labyrinths. I just hate gambling and the slight possibility my enchant will never appear >_<.
With this option you don't get the roll after each completion of the Lab so it has downside... also no possibility to get it sooner than 361. Seems fair to me.

EDIT: Got 361 from http://omegak2.net/poe/enchantments.html which suggests from data mined that there are 361 lower tier helm enchants available.

Thanks!
"The key to winning any fight is simply staying alive."
Last edited by WARPAINTER#1787 on May 22, 2016, 3:37:20 AM
Well the casino always wins , what else is new ?

Just FYI this game right now is not about fun , it's about making everyone else suffer when you get good RNG .

GGG seems to capitalize on this type of mentality really good , it's another topic if this is good for the game and especially the players but I guess this is an issue to be discussed in another topic .
R.I.P 4.B.
Last edited by tryhardgg#7333 on May 22, 2016, 5:02:14 AM
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Darkkrows wrote:
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Qarl wrote:
Helmet enchants are evenly weighted. The repeats you report are certainly not mathematically impossible.

While getting that precise set of results again is not going to happen, getting a set of results with large number of repeats of things you don't want certainly can happen.
the enchantment should have been split into 4 major categories for RNG. Melee, Projectile, Spell, Defense. Let player choose that and RNG from there.


It complete makes no sense to roll a melee skill on a ranger character helm. It is kinda defeat purpose of Ascendancy class specialization.


I totally agree with that, there should be a certain logic for these enchants even more because some of them have a real impact on build and relying on having the right one is rolling the dice a huge amount of time, moreover when they are probably going to add a lot of them in the future.

I understand GGG wants to add some replayability to the game but the way it has been done for the helmet enchants is just not appropriate and this without talking about over simplification of the game.
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497
Last edited by Synopsis#1060 on May 22, 2016, 5:14:17 AM
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Umbra_the_Wolf wrote:

5. Seeing how I've run the lab 110 times in 3 days averaging 10-15 minutes per run

Lol

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Last edited by StDrakeX#2331 on May 22, 2016, 8:13:32 AM
Also, I wonder if it is RNG or if it's just pRNG. The latter is most likely. GGG, if you want true RNG, these add-in cards would be great for your servers. Maybe you already have something like this, I don't know.



http://www.idquantique.com/random-number-generation/quantis-random-number-generator/
I simulated in C++: The probability of "this" (or something in "this class") happening is far lower than 1 in 300K.
So if the original posters statements are correct and not misleading:

The probability of this being "rigged" or bugged is far higher than the probability of the official statement "Helmet enchants are evenly weighted." by "Quarl" being correct and not misleading.


"
ScrotieMcB wrote:

We can estimate the chance of 9 repeats of a single skill occurring over 110 attempts as 82*110!/(9!101!)*(1/115)^9*(114/115)^101

This estimates the odds of the OP situation at about .0045%. (The chance to 9-peat off skills with only two available enchantments is negligible.) That is very, very odd luck, but not impossible. It should happen once in about 22322 110-enchant trials. So not a "one in a billion" or even "one in a million," but one in about twenty thousand. Given the amount of enchantments being ran daily, it isn't impossible, but inevitable that something like this would happen eventually.
Spoiler
Not literally inevitable, I understand randomness too, kthx.


OP is in the "under 0.1%" luck club, though, and making a RNGesus weirdness thread seems fair to me, provided he retracts his ridiculous statement that things are rigged when we have GGG staff saying it's not.


Didnt check your calculations but if they are correct you are still missing an important aspect of the original post: The probability of getting multiple high counts in the 110 runs is far lower than the probability of getting one high count.
No wonder it's lost, it's in the middle of the jungle!
Let me give you a funny example of what is possible, if the universe could expand forever it there would be 1.000.000 planets in a row with the shape of genitals at some point.

Since it cant it is probably impossible for even one of them to occur.

Rng makes wierd shit happen.. Impossible is a big word mkay?
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