SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
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The_Reporter wrote:
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Turtledove wrote:
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Xavathos wrote:
Lab is different from what the game offered before it came out, yes, but it is now a core part of the game, so that argument no longer stands. Count your lucky stars that they haven't implemented these traps into more content since Lab's release, I would say.
Nope, GGG should count their own lucky stars for not spreading this horrible content all over. They would have lost even more players to it if they had.
It would be the death of POE
Well, I know I would be gone and my PoE buddies would all be gone except one.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Here is a big part of lab threads, re-written for delve.
OP in feedback forum making a post: I think we should change delve to make sulphite collection less boring and tedious.
Response: But, they haven't fixed issue 6,493 yet, and I care about that more, so you shouldn't be posting about delve.
OP: Maybe you should make your own thread.
Response: You just need to "git gud" to in your sulphite collection efforts.
OP: What part of "boring and tedious" is unclear to you? Also, collecting sulphite means clicking on something. It's not difficult.
Response: Sulphite collection is a minor percentage of game time, so stop being a whiner.
OP: Is it really your place to decide when people are behaving appropriately in the feedback forum? Is that not up to GGG, instead of you?
Response: I don't like section "Z" of the game and I don't post negative feedback, so you shouldn't do that about delve.
OP: What you choose to do or not do is up to you. But, who are you to try to force your beliefs on others?
A little bit mean, perhaps, but mostly accurate.
"Lab is too hard"
and
"Lab is boring"
are two very different pieces of feedback. And both are legitimate pieces of feedback from GGG's perspective, even if they disagree with one or both statements.
But the solutions to each piece of criticism are (naturally) quite different. So accusing all critics of disingenuously wrapping up criticism #1 into a criticism #2 shell (there are 2-3 posters who thrive on doing exactly that--you know who you are) only drives this thread into off-topic ad hominem drivel, and distracts from useful discussion about how to address issue #2.
And that's really a shame, since GGG obviously put a shitload of work into addressing issue #2. They are not finished, I grant, but let's give them credit where credit is due: The Lab is a LOT more fun to explore now than it was upon release.
let's give them credit where credit is due: The Lab is a LOT more fun to explore now than it was upon release.
Credit granted, if we can agree here that less boring equates fairly well with more fun. :-)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
The Lab is a LOT more fun to explore now than it was upon release.
Oh, I get it now - the lab is smaller than it was before so people who hate it spend less time getting it over with therefore the lab is more fun to them.
The Lab is a LOT more fun to explore now than it was upon release.
Oh, I get it now - the lab is smaller than it was before so people who hate it spend less time getting it over with therefore the lab is more fun to them.
Flawless
If you hate the game, get lost, or get someone to carry you while you cry. I get my clan to push me through the acts I loathe.
Here is a big part of lab threads, re-written for delve.
OP in feedback forum making a post: I think we should change delve to make sulphite collection less boring and tedious.
Response: But, they haven't fixed issue 6,493 yet, and I care about that more, so you shouldn't be posting about delve.
OP: Maybe you should make your own thread.
Response: You just need to "git gud" to in your sulphite collection efforts.
OP: What part of "boring and tedious" is unclear to you? Also, collecting sulphite means clicking on something. It's not difficult.
Response: Sulphite collection is a minor percentage of game time, so stop being a whiner.
OP: Is it really your place to decide when people are behaving appropriately in the feedback forum? Is that not up to GGG, instead of you?
Response: I don't like section "Z" of the game and I don't post negative feedback, so you shouldn't do that about delve.
OP: What you choose to do or not do is up to you. But, who are you to try to force your beliefs on others?
A little bit mean, perhaps, but mostly accurate.
"Lab is too hard"
and
"Lab is boring"
are two very different pieces of feedback. And both are legitimate pieces of feedback from GGG's perspective, even if they disagree with one or both statements.
But the solutions to each piece of criticism are (naturally) quite different. So accusing all critics of disingenuously wrapping up criticism #1 into a criticism #2 shell (there are 2-3 posters who thrive on doing exactly that--you know who you are) only drives this thread into off-topic ad hominem drivel, and distracts from useful discussion about how to address issue #2.
And that's really a shame, since GGG obviously put a shitload of work into addressing issue #2. They are not finished, I grant, but let's give them credit where credit is due: The Lab is a LOT more fun to explore now than it was upon release.
I agree that not everybody should be painted with the same brush, nor was it my intention to do that. But, my sense is that it's the least discerning and least empathic who tend to consistently respond in a critical way to complaints about lab by others. And, that very small group of posters essentially repost the same ideas over and over and over again.
As for improvements to lab, I agree that GGG has improved it by making lab shorter so the tedium associated with running it ends faster. We're also more experienced at the game, as well, so those who haven't left yet have figured out how to clear lab in a shorter period of time. But, GGG hasn't fixed the core problems with lab that make running it tedious and boring.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Last edited by EnjoyTheJourney#0109 on Sep 27, 2018, 6:41:34 AM
I think I see more non-sequiturs in this thread than I have ever seen in any thread, on any forum, ever.
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Johny_Snow wrote:
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The Lab is a LOT more fun to explore now than it was upon release.
Oh, I get it now - the lab is smaller than it was before so people who hate it spend less time getting it over with therefore the lab is more fun to them.
Flawless
Did you notice the absence of "the lab is a lot more tolerable now that it is shorter" in the post that you quoted and the presence of "more fun to explore now than it was upon release?"