CI and Labyrinth traps
Try going for more regen and use Zealot's Oath. If you thought life regen made the traps hilariously easy with a life character then ES regen with CI is kinda crazy.
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Have you considered Vaal Discipline as a panic option? You should be able to get the duration high enough to make it worth using for at least the lab. Obviously you'll have to make sure to save this for emergencies and kill mobs in between but it could be workable.
Taking out the CI point is slightly akin to what I have been doing with my build. I use MOM/EB and traps count your ES+Life as your full life pool despite the ES being on your mana - basically you take much heavier hits to life like this so pulling out of EB before the lab is a must unless you want to die faster. I also don't run discipline in the lab for this reason as well. There's definitely some retooling for the traps that needs to be done. Not sure how "fixable" they are in their current state but especially where ES is concerned there seem to be some oversights. |
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" You could throw some fragile blooms on for the regen too as I doubt it will increase the damage taken from traps. It won't help with merciless per say but if you're over levelled for normal/cruel I bet it will totally trivialize the content. |
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A sulphur flask could help with Izaro and Zealot's Oath builds. Traps would be shitty, but they can be manageable with some practice, in my opinion.
PS: nevermind, this is moronic given the thread, but the idea could be useful. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Mar 10, 2016, 2:03:00 PM
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bump
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" Of course it is going to increase the damage you are going to take. Traps do damage over time, and fragile bloom is just a generic increase damage. Using that is just asking to die faster. |
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If you thought CI has a rough time, go try LowLife next time. You get hit for a % of your max life AND your max ES, but since your max life doesn't give you any EHP, that basically means you're being hit for a % of an EHP that is actually higher than what you have available. Any of the traps will annihilate your ES pool in less than 2 seconds. And then you also have no flasks, just like CI.
Although I must say I do enjoy the labyrinth, the disparity between how easy it is to complete on a Life based character when compared to an ES one is one of its major flaws. This disparity means that any ES build which REQUIRES the all 6 of its Ascendancy points to function (such as any Scion which would want to take the extra starting point) has to EITHER go in as a levelling build and respec later, or really have a nigh-impossible to complete labyrinth. Essentially, Merc labyrinth is a hard content gating for unorthodox ES builds, since they're never going to get past it, which destroys build diversity. I'm actually planning a thread on that. Love the games. PoE1 way more so than PoE2, but still enjoying both.
Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision". Keep both of those in mind when reading my posts. |
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@PrimordialDarkness
Agree with everything you said. Make a thread, I did too, devs need to acknowledge this. I actually like the idea of the Lab, and find the challenges quite thrilling. Unfortunately it needs a lot of work. For example, not being able to see ahead much isn't ideal. I have no idea where I'm going and where the next safe spot's gonna be, so I can't plan ahead. Bad balance of different visuals also doesn't help, and ppl have been asking for them to be toned down literally since beta... Then there's the poor performance of the client, holds the game back so much, it's sad. I've been complaining about optimization for years... and now with the Ascendancy release, it was at an all time low. I hear they finally hired new coders, but that's probably gonna take a while to see any significant results. |
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" Low life isn't as bad as CI, because you can opt to carry healing potions and turn off your blood magic auras for those specific areas, then re-enable them for fights. For CI, you cannot do anything like that, there is no quick fix. But the overall point still stands, it is rougher for those builds. I believe I suggested a fix for that. Make 1 HP = 1 EHP and 1 ES = 1/2 EHP. That way ES characters take a bit less than life characters. |
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ZO and 10% regen? Thats better than life flasks.
Git R Dun! Last edited by Aim_Deep#3474 on Mar 12, 2016, 7:46:05 PM
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