CI and Labyrinth traps

I am just gonna quote myself from another thread to tell you guys that i can see your point and can feel the frustration.

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Pyrokar wrote:
I have 6k life and 4,5 k es. That's 10,5k points to drain until i die.
Traps do percentage damage so if you are hybrid they take into account your total hp and es to calculate the damage they do. Now i understand that 10,5k is probably double or sometimes tripple what softcore players run the lab with, since there is not much need to go overly defensive in their league.

Here is the thing though, while they get hit for 1,5k - 3k dmg per hit and can use one instant pot to refresh their life pool, i get hit for 5k - 6k and have to use a whole instant flask (all three charges in very quick succession) to heal the same amount you do with one charge. Furthermore, i can only do that when i am nearly dead since flasks don't regen es. I have no idea how hybrid and non witch ci builds, who cant regen enough through the damage, can survive a series of hits and are fine with the way lab works now.

For me to do lab runs, i have to remove my gear, get new gear with no life or es and respec out of life nodes. Does this sound like a pretty softcore build to you? It pretty much does to me...
It is very, very badly designed and since it's integral to the expansion i think it should be changed for people running builds like the ones i mentioned.


Let's hope GGG can adjust this and many other things that need to be changed sooner rather than later.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Starxsword wrote:
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I found it to be extremely easy with CI, even if you fuck up and eat the traps from time to time (it happens), you just wait for the ES recharge and never run out of flasks. To actually die from full HP, you have to actively chase the chainsaws around and try to break through spike doors with your nose. Even grinded the merciless one for good helm/boots enchantment.


How's that possible? When I ran through using CI, I lose ES just as fast as I lose life, I can see my globe just drop. It made making mistakes much more punishing.

If it is easy for CI, then, it has to be trivial for life. For life, you can do something similar, just takes a bit more time, just drop a Rejuvenation Totem and/or use stone golem to regen to full, if necessary.

1. Use a good movement skill (Flame Dash, Lightning Warp).
2. Move faster (Quicksilver flask).
3. Leech ES (Ghost Reaver, Vaal Pact).

Better yet, all of the above.

Why should it be easier for a Life build than for ES? It's easier for more powerful builds regardless of their primary resource.

My only concern is the prizes for faster completion time they are going to give out. Now THAT is going to be really unfair. Frenzy based fast running builds will zip through it in no time, and there is no way for the rest to compete with that.
race purpose-built builds have clear advantage over generic builds and ofc summoner wont ever have a chance to win this. same as 2h RT ground slammer cannot do uber runs. for extreme challenges there are extreme measures

as for the CI - just do not get hit. id like to see a screenshot/video of a trap sequence that is unavoidable and deadly

btw people taking 60% of their life should check two things: fragile bloom (and other sources of inc damage taken) and note that big part od the damage is bleed (mitigated by phys reduction that CI builds arent known for)

no trap should ever deal 60% total ehp in one hit and it doesnt unless someone really wants to
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sidtherat wrote:
id like to see a screenshot/video of a trap sequence that is unavoidable and deadly

There is none. All traps can be successfully navigated by just walking carefully and timing your moves. Quicksilver flasks, Flame Dash and Lightning Warp make it a lot easier.
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Kelvynn wrote:
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Starxsword wrote:
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I found it to be extremely easy with CI, even if you fuck up and eat the traps from time to time (it happens), you just wait for the ES recharge and never run out of flasks. To actually die from full HP, you have to actively chase the chainsaws around and try to break through spike doors with your nose. Even grinded the merciless one for good helm/boots enchantment.


How's that possible? When I ran through using CI, I lose ES just as fast as I lose life, I can see my globe just drop. It made making mistakes much more punishing.

If it is easy for CI, then, it has to be trivial for life. For life, you can do something similar, just takes a bit more time, just drop a Rejuvenation Totem and/or use stone golem to regen to full, if necessary.

1. Use a good movement skill (Flame Dash, Lightning Warp).
2. Move faster (Quicksilver flask).
3. Leech ES (Ghost Reaver, Vaal Pact).

Better yet, all of the above.

Why should it be easier for a Life build than for ES? It's easier for more powerful builds regardless of their primary resource.

My only concern is the prizes for faster completion time they are going to give out. Now THAT is going to be really unfair. Frenzy based fast running builds will zip through it in no time, and there is no way for the rest to compete with that.


1. They help yet still have to be very careful
2. Helps more than nr.1
3. ??? most of the time there will be nothing to leech from on traps

and the problem isnt that bad on a CI as long as you have some experience running lab , on a hybrid though its almost twice as hard .

While life liferegen builds can just faceroll most of the traps without giving 2 fucks

IGN WitchesOPnow
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stdcall wrote:
usually have an easy pattern


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Kelvynn wrote:
All traps can be successfully navigated by just walking carefully and timing your moves


Usually they have an easy pattern and usually they can be navigated.

Then there are those sections with 3 or 4 screens long of continuous spikes, moving traps and poison arrows mixed together all over the place with not a single safe floor space in that entire area. Even with high movement speed, +65% quicksilver and a reduced duration lightning warp, doing those setups is virtually impossible with a CI build. No matter where you go, you get hit by arrows and lose most of your movement and cast speed and can't warp fast enough.

If there aren't ridiculous setups like that, then the lab is actually pretty easy to get through. Except for those lag spikes that get you killed.
Last edited by DefiniteIntegral#6466 on Mar 27, 2016, 1:59:28 AM
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Kelvynn wrote:
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Starxsword wrote:
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I found it to be extremely easy with CI, even if you fuck up and eat the traps from time to time (it happens), you just wait for the ES recharge and never run out of flasks. To actually die from full HP, you have to actively chase the chainsaws around and try to break through spike doors with your nose. Even grinded the merciless one for good helm/boots enchantment.


How's that possible? When I ran through using CI, I lose ES just as fast as I lose life, I can see my globe just drop. It made making mistakes much more punishing.

If it is easy for CI, then, it has to be trivial for life. For life, you can do something similar, just takes a bit more time, just drop a Rejuvenation Totem and/or use stone golem to regen to full, if necessary.

1. Use a good movement skill (Flame Dash, Lightning Warp).
2. Move faster (Quicksilver flask).
3. Leech ES (Ghost Reaver, Vaal Pact).

Better yet, all of the above.

Why should it be easier for a Life build than for ES? It's easier for more powerful builds regardless of their primary resource.

My only concern is the prizes for faster completion time they are going to give out. Now THAT is going to be really unfair. Frenzy based fast running builds will zip through it in no time, and there is no way for the rest to compete with that.


I somehow missed this response.

I don't know what you are talking about. You quoted me and yet your response is out of context.

I never said you cannot do it with CI, I did it with my CI character on regular Hard Core in Merciless, so I know it can be done.
What I did say is, how is it possible for it to be "trivial" for CI compared to life. The damage you take is percentage based. And unlike life, CI doesn't have anything to fall back on.

I am also unsure why you even put leech as your suggestion, it should be obvious to any CI user that faster recharge and Zealot's Oath are the way to go, if you want to make it easier on yourself.
When you go through trap patterns, there are rarely any enemies, leech is mostly useless until after you are done with the trap pattern.

There are also complicated trap patterns that are difficult to avoid.

Oh yes, I also looked at that video. The trap patterns you were going through are easy, not a problem at all. If you ever run into much more complicated patterns than what is shown, that is when it becomes harder.
It is because of this disparity that is the issue.

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and the problem isnt that bad on a CI as long as you have some experience running lab , on a hybrid though its almost twice as hard .


Have you actually played a CI character before? You can't seriously be saying that Hybrid is twice as hard to run lab than as CI.
I ran through this as a life based shadow trapper in normal. Easy as pie.

I then skipped cruel's lab and just leveled through merciless, switched to CI at 70 with a fakener esque build.

I just hit 81 on my char (HCP), and decided it was time to go back to cruel and do the lab.

First I had to complete the pre trials, and let me tell you, the swirling spike pillars (not the roombas) traps in the crypt nearly instantly killed me. I'm talking 8k ES gone in under a second because I couldn't see what to do in the next room because I couldn't see past the 4 other swirling spikes first in front of me.

This was the most terrifying experience I've ever had in poe. Something isn't right.

I googled and looked for tips, all I see are people with the same complaints here. Anyone playing a life build suggesting using whirling blades or lightning warp clearly has 0 clue how fast these things shred ES when you can't pop a pot under you.
Last edited by aylictal#6990 on May 21, 2016, 12:35:39 PM
The big pain is when you get rooted. I had 10.5k ES and make a mistake of stepping on one of those ground spikes and not moving out in time. Not a biggie, bleed pot and I waited for spikes to go away. Then the Saw come in IN FRONT of the spike trap. It killed me. I don't know what damage area these have but I was in the middle of spikey trap and Saw trap was in no position to even touch me. This ended my adventure with CI in lab...Pretty devastating.
Another character, MoM EB died in lava. Yes lava. The damage I took was so insane that 3xinstant divine flask did not manage to keep me alive. Level 89 in cruel lab btw.
Pretty sure there is something odd going on in lab.
I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD!
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gathor wrote:
The big pain is when you get rooted. I had 10.5k ES and make a mistake of stepping on one of those ground spikes and not moving out in time. Not a biggie, bleed pot and I waited for spikes to go away. Then the Saw come in IN FRONT of the spike trap. It killed me. I don't know what damage area these have but I was in the middle of spikey trap and Saw trap was in no position to even touch me. This ended my adventure with CI in lab...Pretty devastating.
Another character, MoM EB died in lava. Yes lava. The damage I took was so insane that 3xinstant divine flask did not manage to keep me alive. Level 89 in cruel lab btw.
Pretty sure there is something odd going on in lab.

MoM + EB is a special case: MoM is ignored by most traps due to dealing DoT and your ES will still be included in the %damage calculation, meaning if you have a significant amount ES, you will die instantly the moment you look into the general direction of a trap.

It's quite astonishing that some people still defend the status quo. I shouldn't be surprised, though.

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