Labyrinth Checkpoints Please

I fully support the idea of checkpoints. Checkpoints at the places of current stash placement locations would be a good start.

As I understand the idea behind uninterrupted, intense run, it just does not work. It might in an ideal world with no lags, freezes and disconnects. This is not the world.

After initial few deaths from not knowing the place and not being carefull enough, I am fighting just one enemy - kicks to login screen during loading screens. I started labyrinth runs at lvl 33, now reached lvl 41 in that place and am yet to see the third stage of final boss fight due to "unexpected disconnect from server" kicks to login. It is absurd, frustrating and unacceptable. Several checkpoints might at least ease the frustration.
It seems they have no intention to implement checkpoints. Shame. I just gave the lab another try, another chance, and I DCd again before the second Izaro fight. After the same thing happening 3 times yesterday as well and wasting hours of my time on nothing, all my frustration has now turned into a huge dissapointment. I have no intention to keep playing a game that's not fun for me anymore. Hope the best for the future of the game.
No, no and no.

That's the point of the labyrinth experience.
This + feeling like "HC" gameplay.

That's great, from A to Z
big fat NO

it is a L2P feature. aomething that curbs 3k hp 1.4mil dps builds and shows them the exit. it punishes logout heroes and TP warriors

lab is a content doable in 10 minutes for great rewards and is something that does not have the bs 'balanced around logout' taint

if anything i expect more no-logout content in the future.

i understand the frustration caused by DC tho. it can hurt esp when people think it takes 1hour to completw (it doesnt)
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鬼殺し wrote:

Checkpoints would completely change how GGG want this challenge to be faced. They want speed-runs, daily.


Sorry 鬼殺し, but that's just straight up false. I'm surprised nobody has called you on this point yet. If GGG really want people to speed run it, then all they need to do is hang some sort of reward on having speed run times under a certain threshold, or being in the top however many speed-runners for a given day, or whatever. Perhaps every 5 minutes after the first 10, one of the loot chests at the end disappears. Or maybe if you take more than a certain length of time you just get kicked out. Or maybe a combination of both of those. But then, of course, players who don't want to speed run it, like me, probably just wouldn't bother.

The presence of checkpoints would not do anything whatsoever to stop people from doing speed runs if that was what they wanted to do, and the absence of checkpoints will do nothing to make people who do not want to do speed runs try to get through the labyrinth faster. I'm actually a good example of that point. I generally like to kill all of the monsters I come across. I also enjoy finding secrets which can take time. I don't obsess over completion, sometimes I leave some small parts of the map unexplored, but I usually explore most of it. But that approach isn't an option if you're doing speed runs.

I know that the labyrinth can be completed in something like ten minutes if you're super keen on that, but it takes me about 45 minutes with the way I like to meander through, and I don't feel any particular inclination to try and do it as fast as I possibly can. Actually, I just don't feel much inclination to do it that often at all. I might do it more often if it had checkpoints, but probably not that much more often anyway. I'm certainly not interested in doing it often enough to be able to memorize each day's layout. I enjoy exploring the new layouts without worrying about memorising them, and just taking my time, thank you very much.

In fact, GGG could even code checkpoints so that if you use a checkpoint then your run cannot count as a speed run, or something similar, if that would make them feel better about putting checkpoints in. Adding checkpoints would not negatively impact any players, but their absence is something that definitely does.
Last edited by HoneyBadGerMan#6197 on Mar 7, 2016, 8:28:40 AM
As an aside, I wonder how the timer for speed runs through the labyrinth works. Does it continue to tick while your computer is loading in between areas of the labyrinth? Or does it stop once the server receives a signal that you've clicked to load the next area and not start again until you're in the new area? If the former then it would seem that people who can afford to put SSDs into their computers would have a distinct advantage over those who cannot.
SSD already gives advantage during races. it is just how the world works

as for the checkpoints. lack of them is deliberate and is to prepare people for 'if you rely on TP/logout to survive your build sucks and you should make a new one'

ability to effortlessly escape from any danger (using makros tcp logouts) is a cancer that allows people to pretend their crap glass cannon with 1.5mil dps is a 'build'

and there is a reward for speed runs. i can do 3 runs in 30 minutes and have 3 shots at a almost-gamebreaking enchant. you can do it once. this is my reward and it works pretty well.

this lab is much more complex min maxing game than right clicking trough a map
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Torinator wrote:
For those that DO want to do it all at once, there is nothing stopping you. For those that do not, there should be options. I see no reason a "feeling" should be preventing people from exploring content.


That is about as useful a statement as:

For those who do want to grind 1+ years to get a mirrored bow, there is nothing stopping you. For those that do not, there should be options.
Remove Horticrafting station storage limit.
While I'm withholding any and all judgments on difficulty/balance in the Labyrinth until I complete it in Merciless, I'll say right now that I 100% support checkpoints. It's just too long to be forced to do it in a single run.

The most obvious spots would be just before or after fighting Izaro. If before, it should reset that Izaro fight to prevent abuse. Make it happen GGG!
lack of checkpoints prevents people from logging of on the first sight of danger. it forces players to think for once. in todays post ggg confirmed that this is the very reason and this is extremely unlikely to change

you realize that lab is aimed at around 10 15 min clears? not 1hr. we all did some things long on our first try. but lab is easy to learn and youll be zapping through it in no time

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