Perandus chest locked, 0 monsters remain.
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Did I ever say anywhere that you had to like the mechanics? They are what they are. Ignoring them and wondering why you fail, even after you get an answer, is just ludicrous.
You want the way they work changed, go to the feedback forum and post there. But coming here and repeatedly posting "Box still not opening" doesn't do anyone any good and it sure as hell isn't going to get anything changed; especially since you are ignoring all of the mechanics associated with the boxes. " And since when has GGG ever told us anything about anything? They want the players to figure out this stuff on their own. So no, still not a bug no matter how much you want it to be. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
"Your mother was a hamster and your father smelt of elderberries!" |
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" The question stays: If it just a mechanical issue whats working as intended, what you are repeatly and repeatly stating here, why it's occuring just after the last patch and never, (and I asked many people) NEVER happened before? That is the issue here. Maybe it is still a bug, no matter how want it to be none. "better to simply go balls deep full retard if you gonna go retard." -Boem-
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Ignoring the LOS the box has, ignoring the fact that you have to kill the mobs within a certain distance of the box. Ignore everything everyone has told you about them and ignore what you can see with your own eyes.
Good job. Wallow in your own ignorance and continue to fail. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
"Your mother was a hamster and your father smelt of elderberries!" |
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Also running into this, REALLY often. In all acts I've seen it, and maps. Here's a screenshot. I tried to keep the monsters close to the chest, but apparently half a screen is too far away?
![]() ![]() THEY ARE LITERALLY ON TOP OF THAT CHEST, HOW CAN THAT NOT BE IN LOS OR IN RANGE? Last edited by Spherous#7649 on Mar 14, 2016, 12:23:04 AM
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" Again: Then WHY it was a non-issue before the patch and changed that behaviour? Isn't that a assumption from your side about the mechanics, regarding it worked perfectly fine before the update? "better to simply go balls deep full retard if you gonna go retard." -Boem- Last edited by Hunwulf#1449 on Mar 14, 2016, 2:09:42 AM
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" Your denial of this bug is even more ludicrous. There are three facts that strongly support the theory "this damn thing is bugged" instead of your feeble attempt of painting this as a l2p issue: 1. Screenshots of most mobs dying within spitting distance and the chest still not opening. How much closer are -esp ranged- characters supposed to get? Actually, in that case it wouldn't be the chest that is bugged, but the mob AI. The game's teaching you the hard way in 3 acts not to blindly and carelessly charge towards some McGuffin in order to grab loot, and now suddenly a mechanic would require exactly that because mobs that are supposed to stay close to something are attacking you from 2 screens away. 2. It contradicts the mechanic of the other "box-thingy that spawn mobs we need to kill in order to get a lootsplosion" (aka strongboxes), where the distance of the mob to the box is not relevant. 3. It contradicts the mechanic of the other "thingy that needs to be fed mobs" (aka Elreon feed-the-relic mission), where there's not only a strong and obvious range indicator, but also a continued respawning until the mission is completed (feeding amount reached) or failed (relic destroyed). And this one will also tell you exactly your progress in feeding, as opposed to Perandus's "well, maybe I'll feel like popping open in 3 mobs" issue. Last edited by Baelturath#4188 on Mar 14, 2016, 3:01:34 AM
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Another interesting mechanic I experience today was in the catacombs where some of the Pendarus mob spawned on one side of a wall and the remainder on the other side in a room not directly connected to the one I was in. I stood there and played whack-a-mole with the 6 spawnlings giving me grief and eventually I pleased the gods sufficiently and they all vaporised, along with the mob on the other side of the wall that I never got a chance to attack once.
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" 1) 99.99999999% of screenshots shows that the monster's bodies lie at least half a screen away from PerandusChest. I saw ONE screenshot where dead bodies were REALLY CLOSE to the chest. But nevertheless, the "required to kill" radius can be really small. 2) Strongboxes have different mechanics 3) See above. Elreon mission(s) have different mechanics. AND different mechanics from the strongboxes by the way! Why doesn't that bother you? No one from GGG ever said that all 3 mechanics ARE identical and that you can expect PerandusChests to work like either strongboxes or\and Elreon missions. " AGAIN (it seems to me that you've decided to ignore my previous appeal): IF YOU ARE SO SURE THAT YOU ARE RIGHT and i am with Dunedain1014 are wrong - send e-mail to GGG and ask them. Then post the verified answers here to bring us to shame. Or you. Why are you (and the other guys) are so afraid of doing so? Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
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" And you are... who? You are intending and guessing about mechanics what where never been stated from GGG, entitled telling everyone your high opinion. Fine, doesn't bother me - cause it seems (nearly) abandoned since yesterday. I'm tired to repeat myself infinte - there was NO issue reagards line of sight, distance or mechanical issues with opening Perandus Boxes on release. You pull that issue out of thin air. At least for me and all people of a long F-list who I asked. Look at all the threads, most of them popped out after the last patch. I've killed packs 3 screens away with Box in a closed room and it still opened. Through the hard lagging on Box encounter (beeing better now) it was still impossible to do it another way. But all boxes opened, you could killed the pack on the opposite of the map. Np. With the last update, this behaviour changed - more then 50% of the boxes stayed closed. Since yesterday, it seems (nearly) vanished - that issue appeared (for me) the last time then. Now i can still shoot packs 3 screens away again - and they open without any probs. NO LoS, NO distance, NO required to kill radius - no other imaginary, assumed mechanics. It works as (for me) intended. Pack dead, chest open. Like as it did to begin the release. What is so hard to understand with that? €: Email is still send, waiting for the response. "better to simply go balls deep full retard if you gonna go retard." -Boem- Last edited by Hunwulf#1449 on Mar 14, 2016, 8:38:34 PM
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Here we are .... :)
Patch 2.2.1c ... Fixed more cases of Perandus Chests not opening correctly. ... Mechanics ..... lol "better to simply go balls deep full retard if you gonna go retard." -Boem- Last edited by Hunwulf#1449 on Mar 15, 2016, 2:43:52 AM
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