Please Nerf Whirling Blades Harder

Want to make it on par with Flame Dash? Just give it Charges and every move skill 3 charges as well then. If you guys are complaining that Whirling Blades makes Leap Slam,Blink Arrow & Lightning Warp not used to bypass terrain then you're not using it then. Whirling Blades out of all the Movement Skills (Not counting Cyclone) is the only one that cannot bypass Cliffs that's a big weakness on it already.
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It's trivial to have another skill to jump over obstacles, even on a weapon swap. That doesn't diminish Whirling Blades' strength in the general case.
Not every movement skill should be the same.
Last edited by Numeta#2416 on Mar 4, 2016, 3:45:37 AM
whirling blades scales too strongly with attack speed
it's faster than a +130% movement speed modifier.
people in sarn arena whirl around faster than someone with acceleration shrine.
and it's instant move, i.e. reliable damage avoidance, and is used by casters to provide fortify

Every single #1 labyrinth of the day will be someone using whirling blades. It needs more than 10% nerf.

Put the person who nerfed incinerate in charge of nerfing whirling blades.
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Last edited by Vhlad#6794 on Mar 4, 2016, 4:06:50 AM
"
Vhlad wrote:
whirling blades scales too strongly with attack speed
it's faster than a +130% movement speed modifier.
people in sarn arena whirl around faster than someone with acceleration shrine.
and it's instant move, i.e. reliable damage avoidance, and is used by casters to provide fortify

Every single #1 labyrinth of the day will be someone using whirling blades. It needs more than 10% nerf.

Put the person who nerfed incinerate in charge of nerfing whirling blades.


Thats right, agreed.
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Numeta wrote:
Not every movement skill should be the same.


What an awful comment like of course they should be the same it's called balance for a fucking reason all of them should be reliable.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO wrote:
"
Numeta wrote:
Not every movement skill should be the same.


What an awful comment like of course they should be the same it's called balance for a fucking reason all of them should be reliable.



You are really dumb LOL
"
Numeta wrote:
"
I_NO wrote:
"
Numeta wrote:
Not every movement skill should be the same.


What an awful comment like of course they should be the same it's called balance for a fucking reason all of them should be reliable.



You are really dumb LOL


Oh no you called me dumb what will I do?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO wrote:
"
Numeta wrote:
Not every movement skill should be the same.


What an awful comment like of course they should be the same it's called balance for a fucking reason all of them should be reliable.


Clear sign I_NO is not playing a bow/dagger character in perandus.

The virtue of consistency.

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Freedom is not worth having if it does not include the freedom to make mistakes
Well GGG's excuse for how they are right now...

Leap Slam:
+ Has AoE (Radial)
+ Has Knockback
+ Can bypass Obstacles

- Must use Held-Shift to use Reliably

Blink Arrow:
+ Leaves behind a "Decoy" on previous Location
+ Can bypass Obstacles

- Has Recharge Time
- Must use Held-Shift to use Reliably

Whirling Blades:
+ Has AoE (Linear)
+ Has No Cooldown

- Makes Characters Groan (According to some user)
- Cannot bypass Obstacles

Flame Dash:
+ Leaves Burning Ground
+ Can bypass Obstacles

- Uses Charges

Lightning Warp:
+ Has AoE (Radial)

- Longest Duration
- Must use Held-Shift to use Reliably
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