Please Nerf Whirling Blades Harder
hirling Blades is now 10% slower.
This is a joke nerf right? This is still THE meta ability that is ruining all diversity in your game because it's too good not to use. Do you ever wonder why Staff/Wand/Scepter casters are so dead? This is literally the one ability that is ruining the entire balance of your game and it's mind boggling you can't see this. Every caster is FORCED to use daggers because it's too good not to use. You're killing Staff/Wand/Scepter casters by not nerfing this skill. It's so dumb. JUST REMOVE THE ABILITY FOR FORTIFY ON WHIRLING BLADES OR MAKE IT CHARGED BASED LIKE FLAME DASH. Yes I'm fucking mad Lower the insane attack speed it has for no requirement. Please fix the "Click this ability directly in front of your character to bug it out and make cast twice as fast" You guys @ GGG are unreal. Last edited by Numeta#2416 on Mar 3, 2016, 6:50:43 AM Last bumped on May 6, 2017, 6:47:02 AM
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Are you crazy? How much shittier do you want melee to be relative to everything? Probably a lot, since you're a caster?
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist |
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Leap slam works just fine for my character. Maybe get good?
Last edited by Numeta#2416 on Mar 2, 2016, 11:06:25 PM
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" Melee not only class that uses Whirling Blades... That said, I don't know if it needs anymore nerfing. |
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" Actually, spellcasters are by far the main beneficiary of whirling blades. Sure, there's a handful of actual melee dagger or claw users, but they are dwarfed by all the crit casters who find that it is lightning-fast even though they've invested nothing into attack speed. Yes, Whirling Blades needs a specific, hard nerf; without any attack speed bonuses, it allows for even spellcasters to have a zero-windup, infinitely-spammable (due to mana regen) movement skill. Couple that with it being how they apply Fortify, (which is supposed to help MELEE, but perversely is currently benefiting spellcasters more) and it's wildly broken right now. The skill very much needs to be adjusted so that it's like other movement skills: not impressive and "safe" for movement unless you've invested into attack speed (for movement attacks) or cast speed. (for teleports) My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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Hey OP, I've got a better idea. How about instead of nerfing everything which is too good directly into the ground, GGG hits it with a light nerf, then re-evaluates it, and hits it with another light nerf if it's still too good, and so on.
I think Whirling Blades deserved a nerf, and I think most, if not all, GGG balance adjustments should be done like this - one component of the skill, 10% at a time. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Yea well I don't know if you've ever played any league of PoE ever but they NEVER nerf abilities mid league or after the start. And certainly they wouldn't mid patch a skill like Whirling Blades when it's clear they are incompetent at balancing it. So your suggestion is dumb so no. |
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" That's actually the problem there: notable balance changes only really occur on the major patches, so we wouldn't see the NEXT change until 2.3, by which point a LOT of the context could change, that balancing relies upon, so it'd actually make it far less certain it'd be moving in the right direction. If GGG *IS* following something akin to your suggestion, it actually shows a bigger underlying problem: GGG's balance changes aren't fully data-driven. It's one thing to say "this is OP, it should be nerfed," and another to take a scientific approach, and model the projected result of each change. It can be ANY form of modeling; a low-level simulation of its functionality, or even a more grand one that simulates real-world use. Granted, I don't think GGG actually has managed to put much into the game in terms of tools to help them gather data and form statistical models. A key example is just how much the balance of new skills and items very much are "shots in the dark;" you'd figure that with proper tools they could model a more precise result to start skills out at, rather than, say, Bladefall being horrifically OP for 3 months. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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" Yours is even dumber lol Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" I'm not saying they should use one of my suggestions but they should do something. Or buff Leap Slam/Lightning Warp/Flame Dash/Blink Arrow. Only a fool could think Whirling blades is balanced. |
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