Why I struggle to enjoy this game, First time Feedback

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Mordad wrote:

So if you refer to real life pls tell me why should i invest money in a company that is ignoring customer complains and has no itention to improve the product to satisfy their current customers and accumulate new customers?


Well, if you feel like that, then you don't have to.
I don't get the impression they have no intention to improve the product though. They even hired more staff to get things done. Overhauling software projects takes time...

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Mordad wrote:

OP doesn't talk about their buissness model


Well ejester was rambling about the decline of the gaming industry in his last post. Didn't really get why. (not in the OP though, right)

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Mordad wrote:

And yes, give me money or i pull the plug sounds like a threat to me.


How so? It's just reality. Or do you expect them to pay for the servers + development costs without getting payed just because they love humanity so much?

Also if you don't like their product enough to give something back, the possibility of it being gone should not even be threatening to you at all.


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- not being able use an entire stack of weapon/armor stones at once, shouldn't need to have to click 40 times to 20% a piece of gear. Allow me to drop an entire stack of 20 stones on the item and just be done with it.


As someone already said you can shift click and spam it super fast to get to 20%, however I think they should do something like control+shift+click gives you 20% or add a recipe to allow for you to vendor some + portal scroll for a super stacked whetstone or armor scrap.


Overall looking at this issue is just such a little issue spending time on working on it seems like it would be extremely underwhelming thing as a dev to do.


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- poor map design / map overlay. Some maps I can't see the overlay at all, other times the map is so convoluted with squiggles and lines all over, it's difficult to even figure out wth I'm looking at.


I don't have issues with map overlay, what resolution do you use when you play?


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- way too much map clutter (tired of stubbing my toe on every useless piece of furniture / debris that seems to clutter almost every map in the game). There is something to be said about immersion and ambiance, but not at the expense of filling most of the maps in the game with useless objects that serve no purpose.


Clutter is real, I know people want the small shit removed like rocks and stuff as it breaksup the gameplay element too much.

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- seemingly zero optimization on particle effects (some builds can't even be used in parties they lag people so much). Holy *bleep* does this game lag!.


I know optimization needs worked on, overall its not THAT big of a deal if people want to play cancer builds they have to play alone :P

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- too much card clutter, nice idea, but they should have their own giant stash space for them alone. Make it into a quest to acquire it maybe.


Are you talking about divination cards, this could be a topic on its own, but quest isn't the right idea they were designed to be zone\mob farmable drops, don't like them don't pick them up. No clutter that way for you.

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- I feel crafting is just terrible and poorly designed for the most part. So many useless recipes. Can't say I've counted exactly how many there are, but it's gotta around 50 or so I'm guessing and it feels like the vast majority of them are totally useless and needlessly complex. Like take the +2 chaos / regal recipes for example. Shouldn't need to save 8 items of exceptional level in order to get a measly couple of trash currency. Heart is in the right place I suppose, but imo the entire system should be overhauled.


Your completely missing the point of vendor recipes they aren't there for crafting mainly they are there to give you an incentive to save items up, rather then just blatantly vendor them away.

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- high level currency drops are way too rare. Think most people play ARPGs for the loot, boring getting trash all day every day, especially considering 90% of all the uniques in the game are seemingly useless. Which leaves us farming rares mostly and the vast majority of those are useless too, which leads me to my next point...


Loot is all aspects of the game drops, cards, currency and items. High end currency isn't meant to drop enough for you to use them on just about anything, exalted orbs in particular are used in many different forms and fashions.

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- Why do we still need to waste time with portal & iD scrolls? Last time I checked the calendar this wasn't 1999. Items should just be ID'd and the portal should just be a UI button you can use whenever you want. Pointless making me waste inventory space on that junk imo.


You clearly have no idea what you are talking about here to say that IDs don't serve a purpose, they very much do especially in this game. The difference of doing the unid\id chaos\regal recipe is huge. If for no other reason it should be kept for that. But people also can pay more for unid uniques. Lets also think about if all items dropped id how much looting would change with loot filters now, currently people might not pickup valueable stuff because they simply don't want to waste the inventory space or the ID scroll, not it currently rewards players for spending the time to do so, wearas other players can focus more on just killing and netting less from drops themselves.

Portal is whatever, they added a portal gem, you are free to purchase this and use it if you want.

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- Unhappy with the party system. Not sure if it's the size of the mobs, the zoom level, the variable movement speeds of all the different builds players use, or something else I can't think of atm, but partying in this game is extremely unsatisfying for me most of the time.


They actually zoomed the game slightly out in 2.0. Party in general is fine perhaps its because you don't put effort to know who your playing with or talk to them that is causing your "issue" with parties.

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- I feel like solo play is punished, esp on maps 9-15. Shouldn't be forced to party in order to get better drops / xp. ARPGs I feel are definitely one of the very few game types I feel I should be able to enjoy by myself and in POE I get penalized for doing so, at least it feels that way.


Not sure where your getting the better XP part, drops have bonuses, but overall its less then you individually running the map twice. I feel like currently you can play alone in poe and the reduction in zana mod cost means you can do those on your own as well.

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- Notice boards feels more like my junk mail folder and less like an actual tool for finding parties with all the useless trade ads on them. Should have a separate tab for that mess, or better yet, just give us a auction house! If trading is available (and it is obviously), people are only deluding themselves that any other system is better than an auction house. Simple as that imo.


Because the party boards are quite pointless in itself. Why would you public party, especially in HC (not saying you play in HC) Should really just be a means of getting WPs otherwise IDC what they do about party boards. I'll address your AH point latter.

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- Crafting 6 socket / links is way too hard most of the time. When I hear about people blowing like 12,000+ fusings trying to link items, I can only shake my head. This should be an enjoyable pastime, not a second job. There is a reason why insanely popular korean grinders don't get ported (or are radically changed) for western audiences. The majority of us don't have the time or the inclination to waste on farming all that needlessly just to get nothing in return.


False, creating 6 socket items are fine, they aren't designed to be super common. 5 linking on a 6 socket is actually quite easy, even without paying the flat rate. 6 links aren't designed to be acquireable by everyone and the game is balanced around that fact.

If you aren't having fun while grinding then address those issues, not the issue with the grind, grind isn't going anywhere.

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- Please give us an auction house already. Why force us to use 3rd party tools like poe.xyz / price.info. I don't feel we should need the player's to build tools to sustain the economy. I shouldn't need to sit in a trade chat yelling like I did 20+ years ago in order to sell stuff. Giant waste of time. I also shouldn't need to waste my time watching a show, or doing some other activity in order to market my drops to the player base. I should be able to focus on actually playing the game and enjoying myself not sitting around spamming channels / waiting for someone to see my forum / trade post and msg me.


ABSOLUTELY NOT. poe.trade is an indexer that allows for you to easily search items listed here on the official trade forums. Acquisition allows for you to easily list the items here on the forums, should such a system be implemented into the game, sure, do we require an automated system in which you should benefit from putting no effort into selling\buying, no.

Part of finding the item is marketing the item and collection on the reward, if it takes no time involved on either side you can bet the investment into the item selling for 1c or 10alts doesn't really matter.

Trade chat is a method to sell an item, but clearly not the best.

If you use acquisition and poe.trade you should have no problems trading in poe, especially after the improvements slated (abit some market manipulation may still occur)

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- Why can mobs hit me from off the screen before I can even see them? (more than a few bosses are able to one shot me like this, usually on high lv maps in parties though). Either allow me to zoom out more so I can see them when I am inside their attack range, or change their effective attack range. This is an incredibly frustrating "feature" of this game and imo it shouldn't even be an issue. I feel like this is a major oversight in basic game design and something that shouldn't even need to be stated.


What mobs are you having a problem with, be specific.

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- Learning what is good & bad. What should be saved, what should be crafted, etc, etc is probably the biggest obstacle in being able to enjoy this game as a fresh player imo. Even more so than any of the other issues I've listed here already. I understand a certain amount of understanding comes with experience and time, but honestly I feel the dev's could do a much better job in giving players the tools to more easily identify what is good and what is useless in regards to items.


Because the game changes, you with learn with experience what you've used in the past and what others might use going forward. This isn't going to change unless they mark mods with T levels ingame or something.

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- Master leveling from 1-6 even 1-7 isn't too bad, but holy hell, what is up with the exp needed to go from 7-8? Needlessly long for no reason imo. It's nice to have long term goals in the game, but if you are trying to get people into your (currently) convoluted crafting system, why add needless time sinks in the process? The game isn't subscription based, there is no need for a time sink here imo.


Kinda agree master grind is just not fun.

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more efficient


The game is already loads more efficient then it ever has been in the past, it actually needs to NOT be this efficient.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
@goetzjam

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Overall looking at this issue is just such a little issue spending time on working on it seems like it would be extremely underwhelming thing as a dev to do.

I think it's an entirely more ridiculous thing to force every player to click for every 1%. Especially when the devs have stated that this is supposedly supposed to double your chances (@20%) when you are trying to link something.

So to put that into perspective, they are asking us to (best possible choice atm) shift+click 21x, every time we make a fusing attempt. This can end up being hundreds of thousands of clicks and still, you'll probably fail.

So you've put a ridiculous amount of undue stress not only on your body, but also your hardware (mouse), for what? Because streamlining this process is beneath them? the task is too "underwhelming"? Don't be absurd please.

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I don't have issues with map overlay, what resolution do you use when you play?

1920x1080 ...

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I know optimization needs worked on, overall its not THAT big of a deal

You couldn't be more wrong. People can put up with a lot of crap, but performance issues? hell no. No one wants to stutter through a game at subpar frames, brings the fun factor down to a negative 10 every single time.

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Are you talking about divination cards, this could be a topic on its own, but quest isn't the right idea they were designed to be zone\mob farmable drops, don't like them don't pick them up. No clutter that way for you.


Yes, divination cards. Also telling me not to pick them up is not a solution. I see no reason why we need to chew up so much space storing these cards. Much like games have done in the past with keys, get too many, here's a keyring. Why not give us something to store these cards in?

I think this is a perfectly reasonable request. It can be done through a quest, or farming, or even as a cashshop item (as long as there are in game ways to acquire it still).

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Your completely missing the point of vendor recipes they aren't there for crafting mainly they are there to give you an incentive to save items up, rather then just blatantly vendor them away.

I think it's YOU who are missing the point. Again, why should I need to buy 5000 stash tabs in order to save every piece of junk that drops, because if I combine enough pieces just right as sagittarius aligns with jupiter, while hopping up & down on one foot while swinging a live cat around my head, that maybe I can be rewarded with a mediocre piece of currency?, yay!

<insert the mother of all eye rolls here please>

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Loot is all aspects of the game drops, cards, currency and items. High end currency isn't meant to drop enough for you to use them on just about anything, exalted orbs in particular are used in many different forms and fashions.


Says who?. Is there some law carved in stone somewhere I can see that states that we aren't allowed to have enough currency drop in order to sustain end-game play? Cause I'd friggin love to see it.

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You clearly have no idea what you are talking about here to say that IDs don't serve a purpose


This was my favorite reply to be honest lol. Made me giggle. Thanks!

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They actually zoomed the game slightly out in 2.0. Party in general is fine perhaps its because you don't put effort to know who your playing with or talk to them that is causing your "issue" with parties.


I guess you missed that whole part about me getting back into the game because of friends. Friends whom I play with regularly (on teamspeak) and have for years in a variety of games. Thanks for the insight though.

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6 links aren't designed to be acquireable by everyone and the game is balanced around that fact.


Aren't designed to be acquirable by everyone? that is probably the most ridiculous comment so far.

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ABSOLUTELY NOT. poe.trade is an indexer....


This comment is in regard to me asking for a auction house. I cut the legnthy reply short, because quite frankly I found it too ridiculous to repost.

You are trying to make a mountain out of a molehill by stating that unless a certain amount of time is spent searching in poe.trade / acquistion / forums / in game chat, etc, that it some how changes the value of the item.

Like, the fact you spent a minute looking up a item on a 3rd party tool, as oppossed to spending 3 seconds on an in game auction house, somehow makes you a better person.

Do you see just how utterly ludicrous that sounds? cause I don't think you do...

The item doesn't give a bleep if you get it from poe.trade, if you find it on etsy shoppin for a bong koozie or if you get it from an auction house. You are still exchanging currency for a item.

You haven't gone out and had to farm for it and any delusions you have about how much time is invested SHOPPING for something and how that time correlates to value, are just that, figments of your imagination.

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What mobs are you having a problem with, be specific.


Fair point. I should have included some names, but I honestly don't know them. I will do my best to explain the map and the boss type and maybe someone can supply the names:

- There are 2 bosses at the end of a bridge on a higher level map, I want to say it's a 10-12. One I call the death chicken and the other is an archer. I am aware of the rage mechanic between these 2, but both these guys can easily hit you from well off the screen.

- There is another that cast some sort of fire rain spell at the bottom of a multi-floor crypt type map. She can cast that in a large aoe from well out of sight

are a couple that come to mind just at the moment. I'll make notes on this in the future.

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The game is already loads more efficient then it ever has been in the past, it actually needs to NOT be this efficient.


I have no words for this one...
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I think it's an entirely more ridiculous thing to force every player to click for every 1%. Especially when the devs have stated that this is supposedly supposed to double your chances (@20%) when you are trying to link something.

So to put that into perspective, they are asking us to (best possible choice atm) shift+click 21x, every time we make a fusing attempt. This can end up being hundreds of thousands of clicks and still, you'll probably fail.

So you've put a ridiculous amount of undue stress not only on your body, but also your hardware (mouse), for what? Because streamlining this process is beneath them? the task is too "underwhelming"? Don't be absurd please.


Its absurd to use an argument of stress on body and hardware as an excuse to push your point, those things don't matter one bit to GGG and ultimately they mean nothing to you too. I think most poe players can use the extra exercise for mouse movements and if your mouse cant handle it then IDK what to tell you, get a new mouse?

Its not ever 1% all the time, its more % for example if the item is white, which if I had to guess why it isn't as simple as just combining the orbs into larger ones so you can just apply it once. I know they mentioned this is something they wanted to work on but I mention its hardly something a dev can say "i fixed that" and have pride on it IMO, its something so plain to do. I guess ultimately it isn't up to me to determine how devs spend their time, but if I had to guess thats why it isn't done yet.

If you have enough stones\scraps to shift click every single time you attempt to link then you probably spent effort to acquire them from other players, I know personally I couldn't do that because I don't get enough of them to drop for that, so your "best case" is assuming a player always can have the ability to max spam it with stones\scraps, that simply isn't the case at all, thats something you have to pay for the privilege of doing.


I guess its not a resolution issue, can you take a screenshot and go into paint and highlight your issues with the map overlay?


Spoiler
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I know optimization needs worked on, overall its not THAT big of a deal


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You couldn't be more wrong. People can put up with a lot of crap, but performance issues? hell no. No one wants to stutter through a game at subpar frames, brings the fun factor down to a negative 10 every single time.


Yet you cut out the meaning of what I said when you removed the last parts of that statement.

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if people want to play cancer builds they have to play alone


In your specific example you say that its bad those people have to play alone, while it might be for those playing it you can choose not to play with them, just like they can choose to play a build that will not perform as terrible graphically in a party.

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Yes, divination cards. Also telling me not to pick them up is not a solution. I see no reason why we need to chew up so much space storing these cards. Much like games have done in the past with keys, get too many, here's a keyring. Why not give us something to store these cards in?


Same reason they don't give you something to specifically store your currency in, all items, currency ect is your responsibility to manage. You can trade those cards away or take up stash space, hell it barely uses 1\3 a stash tab for me in any league.

Assuming your a free player and don't want to buy stash tabs, I think its perfectly reasonable to either mule these to a specific character or buy a stash tab bundle if your considering playing this game for enough time to amass a collection.

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I think this is a perfectly reasonable request. It can be done through a quest, or farming, or even as a cashshop item (as long as there are in game ways to acquire it still).


Lol no don't need any additional ways to store items, you put it in your stash and buy stash tabs. Why does it have to specifically cater to divination cards?



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I think it's YOU who are missing the point. Again, why should I need to buy 5000 stash tabs in order to save every piece of junk that drops, because if I combine enough pieces just right as sagittarius aligns with jupiter, while hopping up & down on one foot while swinging a live cat around my head, that maybe I can be rewarded with a mediocre piece of currency?, yay!


Your so out of the realm of what the intentions are here I don't know how I can respond to you except stop being overly dramatic. The chaos\regal recipe doesn't take that much space to actually do, doing the smaller ones like chance\ect isn't that necessary either IMO.

The recipes gives players a way to sustain the currency to roll maps, run zana mods and purchase gear, its the revolving door that makes the orbs as currency system work.

Its far beyond your limited understanding on how this game applies the following quote actually works well on your views posted here:

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<insert the mother of all eye rolls here please>



Spoiler
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Loot is all aspects of the game drops, cards, currency and items. High end currency isn't meant to drop enough for you to use them on just about anything, exalted orbs in particular are used in many different forms and fashions.


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Says who?. Is there some law carved in stone somewhere I can see that states that we aren't allowed to have enough currency drop in order to sustain end-game play? Cause I'd friggin love to see it.


O you mean like those recipes you completely dismissed earlier, if only there was some way to convert a set of junk into chaos or regals and then you could somehow trade with another player to get the rarer currency that drops, hum that would work out well for keeping the system balanced, if only that was possible.....

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You clearly have no idea what you are talking about here to say that IDs don't serve a purpose


This was my favorite reply to be honest lol. Made me giggle. Thanks!


And I explained exactly why in numerous ways its necessary, don't address those points though because you got no counter to statements that are complete, but only to ones just highlighting the part you can jab at. Pathetic attempt to justify your shitty logic so far, lets continue though i'm sure this gets more interesting.


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I guess you missed that whole part about me getting back into the game because of friends. Friends whom I play with regularly (on teamspeak) and have for years in a variety of games. Thanks for the insight though.


Well actually talk to those friends don't just sit on teamspeak and play with them.


Spoiler
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6 links aren't designed to be acquireable by everyone and the game is balanced around that fact.


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Aren't designed to be acquirable by everyone? that is probably the most ridiculous comment so far.


Lets see how many players can farm 1500 fuses in 1 league, not everyone. Therefore natural deduction is they don't want everyone to be able to have them, it makes them less special, a concept you seem to be lacking so far.

Spoiler
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ABSOLUTELY NOT. poe.trade is an indexer....




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The item doesn't give a bleep if you get it from poe.trade, if you find it on etsy shoppin for a bong koozie or if you get it from an auction house. You are still exchanging currency for a item.

You haven't gone out and had to farm for it and any delusions you have about how much time is invested SHOPPING for something and how that time correlates to value, are just that, figments of your imagination.


Cut out most of that because I want to address whats important, the way in which you acquire an item absolutely matters on a magnitude of levels, just like building up chaos recipe items or saving fusings for linking.

Do I want trade improvements, yes, do I want perhaps a way to list\search for items in game, yes, do I want what an AH typically means, which is click to buy and automated\automatic delivery no.

This idea that trading and the acquisition method in which you trade isn't important might not be a concept you are familiar with in the lazy games you might have played before, but don't try to push that shit here because you can't grasp a concept different from what you are used to.



Spoiler
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What mobs are you having a problem with, be specific.



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Fair point. I should have included some names, but I honestly don't know them. I will do my best to explain the map and the boss type and maybe someone can supply the names:


You don't know them all like you don't know enough to argue against my points you completely missed in this reply.


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- There are 2 bosses at the end of a bridge on a higher level map, I want to say it's a 10-12. One I call the death chicken and the other is an archer. I am aware of the rage mechanic between these 2, but both these guys can easily hit you from well off the screen.


They don't really hurt until they enrage, if you know the mechanic exists and still don't get it well I doubt they are going to make it easier considering multiple people I know do these bosses.

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- There is another that cast some sort of fire rain spell at the bottom of a multi-floor crypt type map. She can cast that in a large aoe from well out of sight


Crematorium map, again one of the harder maps I believe her firestorm has fire pen on it, which means it does an extreme amount of fire damage, don't stand it that shit. And you always get into that last room and have time to position yourself.

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are a couple that come to mind just at the moment. I'll make notes on this in the future.


OK

Spoiler
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The game is already loads more efficient then it ever has been in the past, it actually needs to NOT be this efficient.


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I have no words for this one...


Just like the no words for anything that you couldn't address you just completely ignore. Mass clearspeed meta has got to be one of the worst metas this game has ever seen, but judging based on your responses you haven't reached that point yet.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
1. Never get involved in a land war in Asia
2. Never go up against a Sicilian when death is on the line
3. Never try to compete with Goetzjam in a quoting competition

That said, I found your comments generally quite reasonable. And do try and take Goetz with a grain of salt; he's never actually been wrong in his life, which skews his perspective somewhat.
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davidnn5 wrote:
1. Never get involved in a land war in Asia
2. Never go up against a Sicilian when death is on the line
3. Never try to compete with Goetzjam in a quoting competition

That said, I found your comments generally quite reasonable. And do try and take Goetz with a grain of salt; he's never actually been wrong in his life, which skews his perspective somewhat.


Wow man the insults aren't necessary. Instead of actually commenting and contributing anything useful you just stab the knife in my back, not cool man, not cool at all.


I've been wrong plenty of times, your free to respond to what you think is wrong or not, but that of course would take work and effort, something your not akin to doing it seems.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Most of the criticisms in OP seem pretty reasonable in regard to UI, technical issues, and social aspect of the game. A first time feedback post that doesn't even address balance seems grounded on topics where (lack of) experience doesn't alter the issues much.

I always thumbs up any post that criticises the minimap because I think it has been given a pass for way too long. The minimap should be clean and simple. Act 1 tilesets are especially poor regarding minimap readability (off the top of my head, caverns and jail have spaces that appear blocked on minimap but are pathable in game).

I'm not going to slog through every point, but the are a few where I have a comment:

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ejester wrote:
- not being able use an entire stack of weapon/armor stones at once, shouldn't need to have to click 40 times to 20% a piece of gear. Allow me to drop an entire stack of 20 stones on the item and just be done with it.


I agree that there is a problem here, but I disagree that the solution is so easy as you prescribe. Either they give up consistency (which a big no-no when it comes to UI, especially hidden features like ctrl-shift-click), or they risk accidental clicks wasting large volumes of currency.

You want ctrl-shift-click for scraps and it seems reasonable, but once you have that it only makes sense to offer the same feature for jewelers, fusings, etc. When would those loops stop? One endpoint is the usage a whole stack. Another end point is achieving the best result (eg. 6 socket, or 6 link). Either is logical, so pick one. Walking through the steps of how this feature might work in practice, the flow will be something like this:
1) click whetstone
2) ctrl-shift-click item (applies 20 whetstone)
3) click fuse/jeweler
4) click item (applies 1 fuse/jeweler)
5) repeat steps 1-4 until desired result
The key thing here is that you have to time when you do the ctrl-shift-click at exactly the right step, and if you do it on the wrong step (specifically on step 4) then you are gonna have massive waste of currency. The reverse is also an issue where you intend to apply 20 whetstones but only put 1 before using the jeweler/fuse. This is still a cycle you're going to pass thru dozens of times, so the probability for a mistake in application remains high.

Maybe this feature shouldn't be offered for other currencies, but if it is offered for whetstones, then extending the feature to other currencies will be the next "Why does GGG waste my time clicking the mouse 1000 times" feedback players provide about things that could be done to "fix" the game because its so blatantly obvious.

Something I think might work better would be a process like this:
1) click fuse/jeweler
2) shift-click whetstone
3) shift-click item (applies 1 fuse/jeweler, then 20 whetstone)
4) repeat step 3 until desired result
The semantics of it are that you apply currencies to each other to queue them together for one "big click." It's definitely a hidden feature, but the consistency issue is much smaller because it should "feel like" just 1 action (where you apply a currency in such a way that retains the item's quality); it wouldn't feel like a queue of actions chained together. Therefore, the consistency issue is made fairly insignificant. Additonally, the player is made aware of all the effected currencies each time they start the recipe, and everything can be used in an optimal fashion automatically, so there is minimal risk of unexpected loss of currency.

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ejester wrote:
- Why do we still need to waste time with portal & iD scrolls? Last time I checked the calendar this wasn't 1999. Items should just be ID'd and the portal should just be a UI button you can use whenever you want. Pointless making me waste inventory space on that junk imo.


For any other ARPG, you are correct! ID and portal are mere inconvenience items. In fact, I even agree with you that Portal scrolls are a mere inconvenience in this game.

But POE is the one game where ID scrolls are a useful resource where players make different decisions about what to ID at all points throughout the game, based on both efficiency and their own playstyle. Racing/Early game you may want transmutes so you sell things UNid intentionally to get the kind of fragments you want. In the mid game you may stop identifying certain item types to conserve your scrolls, or trade them to people that need more scrolls (which is surprisingly profitable for something you can do "for free" in the mid game). And then in end game you can use the UNid chaos/regal recipes to double your chaos/regal orb income, although that comes with its own obvious tradeoff.

Seriously, your point is correct as it pertains to any other game. So it seems natural this lesson would extend to POE. But this is the *ONE* game where wisdom scrolls have a real gameplay function beyond just annoying the player.

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ejester wrote:
- Learning what is good & bad. What should be saved, what should be crafted, etc, etc is probably the biggest obstacle in being able to enjoy this game as a fresh player imo. Even more so than any of the other issues I've listed here already. I understand a certain amount of understanding comes with experience and time, but honestly I feel the dev's could do a much better job in giving players the tools to more easily identify what is good and what is useless in regards to items.


I'm afraid you need to elaborate on that point, as your statement was so vague it could mean pretty much anything.
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Raudram wrote:
The currency that you can farm yourself reliably is alright but if you are to use it yourself, it is highly unlikely that you will get 6 sockets, or 6 link something, or alch a good rare, or chance an unique, so all that currency is quickly spent and needs to be farmed again for a few days.
6 sockets is 350 jewellers which you can get in... idk, two weeks? Even if you play totally SSF with no-mf build and not specifically trying to farm currency, just playing the game. Everything else though? Totally agree.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
so much mememememe cause this game actually requires some understandment,skill,patients AND creativity.

i got the right game for u buddy...play diablo 3 and stop mememememememeing about poe cause its obviously way to complex for u.

greetz
@Goetzjam

I will reply to one part (the rest is just you QQ'ing as far as I'm concerned), where you think that hundreds of thousands of clicks is inconsequential and I said it just to make a point. This couldn't be further from the truth, but I'm so glad you think you know my mind better than I do. So much so that you feel you can speak for me.

When I said what I said about the clicking, that was simply a fact. Carpal tunnel syndrome is a real thing, clicking hundreds of thousands of times needlessly is undue stress on your hardware (mouse in this case). Let's say for the sake of argument that a gaming mouse is certified for 50 million clicks (which is roughly accurate). You say, "50 MILLLION clicks is a lot!", but like I said earlier, when you are blowing 250,000+ clicks on a single item, that adds up REAL fast. Do that 200x and you've reached the life expectancy of your mouse. Not to mention the damage you've done to yourself.

It's absurd to try and justify the need for those hundreds of thousands of clicks as anything other than a complete waste of time for everyone involved.

Anyways, Just going to ignore you now, since you're obviously a rabid fanboi, and anything I say we are going to fundamentally disagree with one another on. So anything I have to reply to you, or vice versa will simply be a waste of everyone's time.


@Jackq88

Not sure how you got "this game is too complex for memememememe" from my post. My guess is you lack reading comprehension skills. As for your suggestion, thanks, but no thanks. I have no desire to play D3.


@Polarisorbit

The ID scroll issue is a simple one and honestly we don't NEED the scrolls themselves imo. All you need is for the item itself to be unid'd correct? So fine, let it stay that way and have it be solved simply by right clicking on the item, poof unid'd. No more need for useless scrolls wasting everyone's time and space.

The argument about using the scrolls themselves as currency is a moot point imo. There are tons of currency in the game and the loss of ID scrolls, is negligible in my eyes. ID & Portal scrolls are both relics of the past and there is no reason to continue perpetrating this myth that they have any use as anything other than what they are, an artificial time sink designed to keep you busy doing shit other than playing the game.

It's really as simple as that.

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