Game needs Eternals back (and here's why) |Petition|

Personally, I hope that there eventually will be new permanent leagues. I don't really see it happen, though.
Remove Horticrafting station storage limit.
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grepman wrote:
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I_NO wrote:
Eternals were fine addition to the game which I simply don't understand why it was removed. I can understand from standard but in TEMP leagues? I find that a mistake personally.

I'll give you a mirror if you can construct a list of 5 things GGG took away from players, that you did not consider a 'mistake'


You want me to make a list that wasn't a mistake?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
By the way, just for educational purposes, I'll go over how to craft a BiS Vagan's dagger for a CoC build.

1. Start with a one-affix magic Vagan's on a good base. No suffix at all.
2. Regal it. If you get a t1 prefix, proceed. If you get any suffix or a bad prefix, it's bricked.
3. Apply Cannot Roll Attack Mods, Exalt, if you fail Exalt again. If you get a bad prefix, it's bricked. If you get bad suffixes, remove Cannot Roll Attack Mods, add Prefixes Cannot be Changed and Scour.
4. Now you're trying for t1 suffixes. Exalt and if you fail, apply Prefixes Cannot be Changed then Scour. Continue until you have two t1 suffixes.
5. At this point you might consider just using a good Master mod as your final suffix. Otherwise, yolo Exalt and hope you don't make it worse.

So basically you've got simulated Eternal effect the entire way, except for the Regal part, where it wouldn't be worth an Eternal anyway, and when going from 5t1 to 6t1, at which point I have zero sympathy.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Char1983 wrote:
Personally, I hope that there eventually will be new permanent leagues. I don't really see it happen, though.


Zero to none of that happening you know this.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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trav_dawg wrote:
Hello fellow exiles!

Let me start by saying, I know a lot of people do not care about eternals, have never found them, or never used them. But I believe there is a need for them in PoE, and it is a long term need. This game has been, and still has the potential to be one of the best games ever IMO, but the lacking eternal is a huge flaw.

Let me get straight to it.

Most would agree that 6t1 mirrored items are the ultimate goal in this game of grinding for gear. When eternals were removed, a perfect "mirror monopoly" was created. As things stand, if you're melee, you want to get this:

Spoiler


Likewise, if you're ranged, you want to get this:

Spoiler


*These crafts are amazing and I mean no offense to my friend, the crafter, SKALPO

Okay so let's say everybody plays smart, saves up, and gets these items. Is that really what GGG wants? Everyone in standard using the same two damn items? REALLY?

When making the decision to remove eternals, I truly believe if there was more consideration given, the better option would be removing mirrors and making eternals MORE common. As things stand, once you get the BiS mirrored items, what is there left to do? Work on crafting your own set of gear? Nope, that has been removed as a long term goal. Before anyone goes on to mention master crafting, let's be honest... Bench crafting offer a few powerful mods, but most mods are simply there to make the item grind smoother in early game and to get you through merciless. Path of exile's real gameplay (at least in my eyes) starts after level 90. I just can't believe the dev's would really want all level 90 or 95+ or whatever aiming to get the same half-dozen mirrored weapons. That is just not interesting at all, and I really think this game would be better off if there were more than one option to obtain BiS gear. If everyone had different weapons/gear with different names and slightly different mods, that they decided were the better option for themselves and their build, this game would be so much more INTERESTING.

I know GGG believes in master crafting but it has huge flaws. I have many items rotting in my stash because there is no safe way to finish crafting them using master benches, and they are far to valuable/perfect to yolo ex.

Ultimately, the eternal change affects a small percentage of the players, but it is the difference between making PoE a game you play for 2 years, vs a game you play for 10 years. I am at a point where I haven't financially supported the game since the eternals change and I probably won't unless they bring back eternals, and along with them, the longevity this game inherently should possess.

Please consider this thread a petition, if you agree with me, please post and sign this thread. Let's bring back the orb that makes the grind, the chase, and the hunt REAL!!!


Hopefully GGG will do something to totally invalidate such items , they never should have existed in the first place .
R.I.P 4.B.
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MullaXul wrote:
Damage is already done. Eternals weren't common enough and mirrors should of never existed. All mirrors did was allow people to control the economy and create a Diablo2 classic style duped item monopoly. GGG screwed this up from the start and there's no reversing it. If we started with the current methods of crafting i.e alt/aug/regal spamming then manipulating affixes with master mods til we get what we want after a lot of rinsing and repeating the game would of evolved a lot differently up to this point. It seems they like to ignore the perm leagues and just leave their past mistakes there. While using the temp leagues to move forward with the game changes we should of had from the start. While the idea of starting new all the time is crap in itself.


The permanent leagues were ment to be legacy leagues and they actually are . I don't see any problem there .
R.I.P 4.B.
Last edited by tryhardgg#7333 on Feb 7, 2016, 8:07:42 PM
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ScrotieMcB wrote:
By the way, just for educational purposes, I'll go over how to craft a BiS Vagan's dagger for a CoC build.

1. Start with a one-affix magic Vagan's on a good base. No suffix at all.
2. Regal it. If you get a t1 prefix, proceed. If you get any suffix or a bad prefix, it's bricked.
3. Apply Cannot Roll Attack Mods, Exalt, if you fail Exalt again. If you get a bad prefix, it's bricked. If you get bad suffixes, remove Cannot Roll Attack Mods, add Prefixes Cannot be Changed and Scour.
4. Now you're trying for t1 suffixes. Exalt and if you fail, apply Prefixes Cannot be Changed then Scour. Continue until you have two t1 suffixes.
5. At this point you might consider just using a good Master mod as your final suffix. Otherwise, yolo Exalt and hope you don't make it worse.

So basically you've got simulated Eternal effect the entire way, except for the Regal part, where it wouldn't be worth an Eternal anyway, and when going from 5t1 to 6t1, at which point I have zero sympathy.


So why should specific builds\weapons basically have eternals while others cannot? Doesn't this just further encourage this pseudo crafting method and instead of allowing for all playstyles to really have this option only specific ones are "worth" crafting via this method.

"
Hopefully GGG will do something to totally invalidate such items , they never should have existed in the first place .


Or they do nothing because ultimately it doesn't matter for temp league players, where they indicate the game should be played. If you want to have an extremely powerful long term character, you should have that chance, nothing wrong with both mirrors and eternals co-existing.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Goetzjam wrote
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Or they do nothing because ultimately it doesn't matter for temp league players, where they indicate the game should be played. If you want to have an extremely powerful long term character, you should have that chance, nothing wrong with both mirrors and eternals co-existing.

Good point.
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goetzjam wrote:
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ScrotieMcB wrote:
By the way, just for educational purposes, I'll go over how to craft a BiS Vagan's dagger for a CoC build.

1. Start with a one-affix magic Vagan's on a good base. No suffix at all.
2. Regal it. If you get a t1 prefix, proceed. If you get any suffix or a bad prefix, it's bricked.
3. Apply Cannot Roll Attack Mods, Exalt, if you fail Exalt again. If you get a bad prefix, it's bricked. If you get bad suffixes, remove Cannot Roll Attack Mods, add Prefixes Cannot be Changed and Scour.
4. Now you're trying for t1 suffixes. Exalt and if you fail, apply Prefixes Cannot be Changed then Scour. Continue until you have two t1 suffixes.
5. At this point you might consider just using a good Master mod as your final suffix. Otherwise, yolo Exalt and hope you don't make it worse.

So basically you've got simulated Eternal effect the entire way, except for the Regal part, where it wouldn't be worth an Eternal anyway, and when going from 5t1 to 6t1, at which point I have zero sympathy.
So why should specific builds\weapons basically have eternals while others cannot? Doesn't this just further encourage this pseudo crafting method and instead of allowing for all playstyles to really have this option only specific ones are "worth" crafting via this method.
It's actually easier for those builds, not harder. You just need to keep your eye out for rare drops which have any of the following qualities:
A. Three t1 prefixes and a free suffix slot
B. Three t1 suffixes and a free prefix slot
C. Exactly two t1 prefixes and any two (not three) suffixes
D. Exactly two t1 suffixes and any two (not three) prefixes

Then you proceed directly to either Step 4 of the process (A or B) or Step 3 (C or D), although you'd need to lock and Scour first. B and D use Suffixes Cannot be Changed instead of Prefixes Cannot be Changed. Cannot Roll Caster Mods can also be useful.

Or you can just Alt an item until you get a t1 affix on a one-affix item. This is more expensive though.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 7, 2016, 10:17:51 PM
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goetzjam wrote:
"
ScrotieMcB wrote:
By the way, just for educational purposes, I'll go over how to craft a BiS Vagan's dagger for a CoC build.

1. Start with a one-affix magic Vagan's on a good base. No suffix at all.
2. Regal it. If you get a t1 prefix, proceed. If you get any suffix or a bad prefix, it's bricked.
3. Apply Cannot Roll Attack Mods, Exalt, if you fail Exalt again. If you get a bad prefix, it's bricked. If you get bad suffixes, remove Cannot Roll Attack Mods, add Prefixes Cannot be Changed and Scour.
4. Now you're trying for t1 suffixes. Exalt and if you fail, apply Prefixes Cannot be Changed then Scour. Continue until you have two t1 suffixes.
5. At this point you might consider just using a good Master mod as your final suffix. Otherwise, yolo Exalt and hope you don't make it worse.

So basically you've got simulated Eternal effect the entire way, except for the Regal part, where it wouldn't be worth an Eternal anyway, and when going from 5t1 to 6t1, at which point I have zero sympathy.


So why should specific builds\weapons basically have eternals while others cannot?


LMAO.

You should have done the step by step for every slot for every build to goetzproof that post.
Casually casual.

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